Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting D&D spells to WOT Weaves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Heretic Apostate" data-source="post: 179901" data-attributes="member: 696"><p>Okay, I think it's possible to convert spells from D&D to the weaves from Wheel of Time. I'm not sure, however, if the five categories of the One Power adequately describe the variety: Earth, Air, Fire, Water, Spirit.</p><p></p><p>First off, what other elements would you toss in? In the Might & Magic series, they also toss in Mind and Body, would those help?</p><p></p><p>Second off, anyone care to do some examples of converted spells?</p><p></p><p>For those who don't have Wheel of Time, pretty much, starting spellcasters start out with an Affinity (to one of the elements) and a Talent (a grouping of similar spells). They also get magic feats every two levels. This isn't overpowering, however, because any time they want to branch out, they have to spend a feat. Want to get an affinity to a new element? Spend a feat. Want to acquire a new Talent? Acquire a feat. (Once you have a Talent, you can learn all spells, as you see them or are taught. If you don't have a talent, you can only cast it at 0th-level. I'm ignoring Wilders for the moment.)</p><p></p><p>What's the benefits of Affinity? Well, spells can have as little as one element to as many as all five. If you have Affinity with all the elements of a spell, you cast the spell as if it were one level lower. Thus, a converted Fireball might come in at 4th-level, but if you have affinity with all its elements (Fire and Air, perhaps, since it has fire and a concussive blast? note that there's actually a fireball spell in WOT, so I'll have to check...), you can cast the spell as if it were a 3rd-level spell.</p><p></p><p>If you are missing affinity with even one of the elements, you cast it at its level. If you don't have any affinities, you cast it as if it were a level higher (e.g., 5th level for the supposed fireball spell).</p><p></p><p>I'm considering merging in both divine and arcane spells. For the domains, it's a matter of breadth of possible spells (some talents only have one spell, some would have dozens). For arcane spells, maybe drop a level here or there.</p><p></p><p>Comments? Conversions?</p><p></p><p>(Note that I'd have the standard Healing from WOT--converts damage to Subdual damage--AND I'd have a healing domain, which would have few spells, a couple of required Affinities, and the ability to actually heal subdual damage....)</p></blockquote><p></p>
[QUOTE="Heretic Apostate, post: 179901, member: 696"] Okay, I think it's possible to convert spells from D&D to the weaves from Wheel of Time. I'm not sure, however, if the five categories of the One Power adequately describe the variety: Earth, Air, Fire, Water, Spirit. First off, what other elements would you toss in? In the Might & Magic series, they also toss in Mind and Body, would those help? Second off, anyone care to do some examples of converted spells? For those who don't have Wheel of Time, pretty much, starting spellcasters start out with an Affinity (to one of the elements) and a Talent (a grouping of similar spells). They also get magic feats every two levels. This isn't overpowering, however, because any time they want to branch out, they have to spend a feat. Want to get an affinity to a new element? Spend a feat. Want to acquire a new Talent? Acquire a feat. (Once you have a Talent, you can learn all spells, as you see them or are taught. If you don't have a talent, you can only cast it at 0th-level. I'm ignoring Wilders for the moment.) What's the benefits of Affinity? Well, spells can have as little as one element to as many as all five. If you have Affinity with all the elements of a spell, you cast the spell as if it were one level lower. Thus, a converted Fireball might come in at 4th-level, but if you have affinity with all its elements (Fire and Air, perhaps, since it has fire and a concussive blast? note that there's actually a fireball spell in WOT, so I'll have to check...), you can cast the spell as if it were a 3rd-level spell. If you are missing affinity with even one of the elements, you cast it at its level. If you don't have any affinities, you cast it as if it were a level higher (e.g., 5th level for the supposed fireball spell). I'm considering merging in both divine and arcane spells. For the domains, it's a matter of breadth of possible spells (some talents only have one spell, some would have dozens). For arcane spells, maybe drop a level here or there. Comments? Conversions? (Note that I'd have the standard Healing from WOT--converts damage to Subdual damage--AND I'd have a healing domain, which would have few spells, a couple of required Affinities, and the ability to actually heal subdual damage....) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting D&D spells to WOT Weaves?
Top