Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Converting d20 to single roll d%
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marli" data-source="post: 5914209" data-attributes="member: 86402"><p>Ok seems I cont peak anyones interest in this matimatical conundrum</p><p>I see three core solutions, however each of them has issues.</p><p>1)choose spell level, roll lower that X.</p><p>this has the disadvantage X would get smaller as the level got higher, meaning the production of this X would be calculated and most likely need a table for the player to consult. it also means that successes would have an increased chance of producing ever lower dice rolls as level increased, meaning relating the numbers on the dice to effects would decrease not increase.</p><p>however since we are creating a table the max spell level colud be alot higher.(some of my tests produced clean progressions up to 18 levels and vialbe table up to 27 levels)</p><p>negetive effects would result from rolling certain specific low numbers.(eg spell level)</p><p> </p><p>2)choose a spell level roll higher then X</p><p>this has the advantage that X can be easily found from target level.</p><p>eg </p><p>lvl1=roll above 11</p><p>lvl9=roll above 99</p><p>such a simple system however restricts the max spell level to 10(0 to 9)</p><p>it does have the advantage that high level successes produces higer dice rolls, meaning negetive effects could be directly taken from the dice.</p><p> </p><p>3)compare the two dice, ive not thought this through properly</p><p>but somthing like one dice must be higher than another?????(auto 55+% failure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) equal while </> X???</p><p>not equal and both higher then the spell level????</p></blockquote><p></p>
[QUOTE="marli, post: 5914209, member: 86402"] Ok seems I cont peak anyones interest in this matimatical conundrum I see three core solutions, however each of them has issues. 1)choose spell level, roll lower that X. this has the disadvantage X would get smaller as the level got higher, meaning the production of this X would be calculated and most likely need a table for the player to consult. it also means that successes would have an increased chance of producing ever lower dice rolls as level increased, meaning relating the numbers on the dice to effects would decrease not increase. however since we are creating a table the max spell level colud be alot higher.(some of my tests produced clean progressions up to 18 levels and vialbe table up to 27 levels) negetive effects would result from rolling certain specific low numbers.(eg spell level) 2)choose a spell level roll higher then X this has the advantage that X can be easily found from target level. eg lvl1=roll above 11 lvl9=roll above 99 such a simple system however restricts the max spell level to 10(0 to 9) it does have the advantage that high level successes produces higer dice rolls, meaning negetive effects could be directly taken from the dice. 3)compare the two dice, ive not thought this through properly but somthing like one dice must be higher than another?????(auto 55+% failure :( ) equal while </> X??? not equal and both higher then the spell level???? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Converting d20 to single roll d%
Top