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Converting Dark•Matter's "Exit 23" into Delta Green
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<blockquote data-quote="ragboy" data-source="post: 2431728" data-attributes="member: 4151"><p>I developed and ran an Exit 23 rip-off set in a Wal-Mart. Instead of the winter-demon and Hoffman stuff, I used a Delta Green org, an anti-Delta org and Mythos-style monster. The size of the Wal-Mart gave me a lot of 'interaction' scenes with various insane patrons that were trapped in the store with the heroes, as well as the remnants of the anti-Delta org. The roving creature kept the characters moving around nicely. Additionally, the Wal-Mart setting gave the heroes some weapons and equipment, which proved ineffectual, but made them feel better once they gathered and inventoried them. </p><p> </p><p>And I had to name it: This Wal-Mart is Soooo Big.</p><p> </p><p>I have a fairly detailed write up of it if you want to see it.</p></blockquote><p></p>
[QUOTE="ragboy, post: 2431728, member: 4151"] I developed and ran an Exit 23 rip-off set in a Wal-Mart. Instead of the winter-demon and Hoffman stuff, I used a Delta Green org, an anti-Delta org and Mythos-style monster. The size of the Wal-Mart gave me a lot of 'interaction' scenes with various insane patrons that were trapped in the store with the heroes, as well as the remnants of the anti-Delta org. The roving creature kept the characters moving around nicely. Additionally, the Wal-Mart setting gave the heroes some weapons and equipment, which proved ineffectual, but made them feel better once they gathered and inventoried them. And I had to name it: This Wal-Mart is Soooo Big. I have a fairly detailed write up of it if you want to see it. [/QUOTE]
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Converting Dark•Matter's "Exit 23" into Delta Green
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