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General Tabletop Discussion
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Converting Dark*Matter Creatures
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<blockquote data-quote="Rappy" data-source="post: 5109145" data-attributes="member: 58456"><p>Don't be silly, we love you! And our new creature isn't as forgivingly simple either... As a sidenote before we look downward, I'm shaving off the stuff in the Dark*Matter stat blocks that have no real weight for their d20 Modern conversions.</p><p></p><p><strong><span style="font-size: 12px">Armodont</span></strong></p><p>[sblock]<strong>STR 12</strong></p><p><strong>DEX 12</strong></p><p><strong>CON 13</strong></p><p><strong>INT 5</strong></p><p><strong>WILL 13</strong></p><p><strong>PER 5</strong></p><p></p><p><strong>Durability: </strong>18/18/3/9</p><p><strong>Speed:</strong> Sprint 26, run 16, walk 6</p><p><strong>Reaction Score: </strong>Good/2</p><p></p><p><strong>Attacks</strong></p><p>Claws* 18/9/4</p><p>Bite 18/9/4</p><p></p><p><em>*Death Grip:</em> Once an armodont makes a successful claw attack, no further attack rolls are required for its claws. Roll each round only to determine how much damage the beast inflicts.</p><p></p><p><strong>Defenses</strong></p><p>+1 resistance modifier vs. melee, ranged, and mindwalking (telepathy) attacks</p><p>Armor (Ordinary)</p><p></p><p><strong>Skills</strong></p><p>Athletics [12]-jump [14]; Unarmed [12]-brawl [18]; Stealth [12]-shadow [14]; Stamina [13]-endurance [16], resist pain [14]; Awareness [13]-perception [15]; Investigate [13]-track [20]</p><p>-----------------------</p><p></p><p>A species created from the Grays' gene banks, the armodont serves a very specific function: to destroy the enemies of the Grays' own kind. To that end, the armodont is highly resistant to all forms of psionic attack. As with the Grays, the armodonts' genetic structure is composed of TPA (Teroic Pseudonucleic Acid) rather than DNA.</p><p></p><p><strong>Description</strong></p><p>Physically, the armodont looks like a bear-sized relative of the Grays; it is hairless, with large eyes and an outer layer of protective fat, a little bit like the blubber layer of a whale. This layer of fat gives the armodont a strangely smooth, even rounded appearance. However, the armodont also has strong hind legs and claws that - once fastened onto an opponent - do not release until either it or the victim dies. It is about as intelligent as a highly trained dog, but its vocal chords can form a few strangled words when required.</p><p></p><p><strong>Encounter</strong></p><p>Armodonts are generally encountered singly or in pairs as they hunt enemies among the Grays. While on a hunt, they seek to destroy anything that crosses their path. Despite its fearsome combat prowess, its remarkable ability to withstand fatigue, and its legendary ability to track its prey, the armodont is ultimately fragile in combat. Many Gray stories tell of an armodont that ignored minor wounds only to be felled by a single shot. Any armodont injured enough to be captured is likely to be killed by the wound that brings it down.</p><p></p><p><strong>Habitat/Society</strong></p><p>Armodonts have no true habitat or society. They are used as hunting beasts by the Grays (and by the enemies of the Grays, when they can get their hands on one).[/sblock]</p><p>Should this creature by an Aberration like half-Grays? And I'm presuming it's Medium-size, because its <em>Dark*Matter</em> profile matches black bears more than brown or polars.</p><p></p><p>Ability scores show up as: Strength 16, Dexterity 16, Constitution 17, Intelligence 6, Wisdom 17, Charisma 6.</p><p></p><p>For comparison, a black bear with the half-Gray template has the following stats: Strength 17, Dexterity 13, Constitution 13, Intelligence 6, Wisdom 16, Charisma 8. </p><p></p><p>Proposed stats for the d20 Modern armodont: Strength 16, Dexterity 14, Constitution 15, Intelligence 6, Wisdom 15, Charisma 7.</p></blockquote><p></p>
[QUOTE="Rappy, post: 5109145, member: 58456"] Don't be silly, we love you! And our new creature isn't as forgivingly simple either... As a sidenote before we look downward, I'm shaving off the stuff in the Dark*Matter stat blocks that have no real weight for their d20 Modern conversions. [B][SIZE="3"]Armodont[/SIZE][/B] [sblock][B]STR 12 DEX 12 CON 13 INT 5 WILL 13 PER 5[/B] [B]Durability: [/B]18/18/3/9 [B]Speed:[/B] Sprint 26, run 16, walk 6 [B]Reaction Score: [/B]Good/2 [B]Attacks[/B] Claws* 18/9/4 Bite 18/9/4 [I]*Death Grip:[/I] Once an armodont makes a successful claw attack, no further attack rolls are required for its claws. Roll each round only to determine how much damage the beast inflicts. [B]Defenses[/B] +1 resistance modifier vs. melee, ranged, and mindwalking (telepathy) attacks Armor (Ordinary) [B]Skills[/B] Athletics [12]-jump [14]; Unarmed [12]-brawl [18]; Stealth [12]-shadow [14]; Stamina [13]-endurance [16], resist pain [14]; Awareness [13]-perception [15]; Investigate [13]-track [20] ----------------------- A species created from the Grays' gene banks, the armodont serves a very specific function: to destroy the enemies of the Grays' own kind. To that end, the armodont is highly resistant to all forms of psionic attack. As with the Grays, the armodonts' genetic structure is composed of TPA (Teroic Pseudonucleic Acid) rather than DNA. [B]Description[/B] Physically, the armodont looks like a bear-sized relative of the Grays; it is hairless, with large eyes and an outer layer of protective fat, a little bit like the blubber layer of a whale. This layer of fat gives the armodont a strangely smooth, even rounded appearance. However, the armodont also has strong hind legs and claws that - once fastened onto an opponent - do not release until either it or the victim dies. It is about as intelligent as a highly trained dog, but its vocal chords can form a few strangled words when required. [B]Encounter[/B] Armodonts are generally encountered singly or in pairs as they hunt enemies among the Grays. While on a hunt, they seek to destroy anything that crosses their path. Despite its fearsome combat prowess, its remarkable ability to withstand fatigue, and its legendary ability to track its prey, the armodont is ultimately fragile in combat. Many Gray stories tell of an armodont that ignored minor wounds only to be felled by a single shot. Any armodont injured enough to be captured is likely to be killed by the wound that brings it down. [B]Habitat/Society[/B] Armodonts have no true habitat or society. They are used as hunting beasts by the Grays (and by the enemies of the Grays, when they can get their hands on one).[/sblock] Should this creature by an Aberration like half-Grays? And I'm presuming it's Medium-size, because its [I]Dark*Matter[/I] profile matches black bears more than brown or polars. Ability scores show up as: Strength 16, Dexterity 16, Constitution 17, Intelligence 6, Wisdom 17, Charisma 6. For comparison, a black bear with the half-Gray template has the following stats: Strength 17, Dexterity 13, Constitution 13, Intelligence 6, Wisdom 16, Charisma 8. Proposed stats for the d20 Modern armodont: Strength 16, Dexterity 14, Constitution 15, Intelligence 6, Wisdom 15, Charisma 7. [/QUOTE]
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