Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Dark*Matter Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5165773" data-attributes="member: 57383"><p>Increasing the Charisma was my preferred solution, although I was thinking Cha 13 or thereabout. That way the save DC would also be 13 and I can make "unlucky for you" quips.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Having it do HP damage instead of insta-kill isn't a bad idea. Although maybe Con and/or Strength damage would be a better fit? How about having it do some reasonably hefty damage and potentially fuse the victim to the floor/ceiling, so if they survive they require surgery to be freed or have to tear themselves loose by brute strength, taking more damage in the process.</p><p></p><p>Maybe something like this, with the "numbers to be worked out" in <span style="color: Red"><strong>red</strong></span>:</p><p></p><p><strong>Fuse (Su):</strong> Once per day, a fader can cause a creature it has successfully hit with a melee attack to fuse with nearby matter. At the time of the attack, the target creature must be within 5 feet of a solid object with a volume at least equal to its own. (In most cases, the ground or a wall is sufficient.) The target must succeed at a Will saving throw (DC 10 + 1/2 the fader’s Hit Dice + its Charisma modifier) or be fused with the object, taking <strong><span style="color: Red">2d8</span></strong> Strength and Constitution damage.</p><p></p><p>If the target survives this damage they are unable to move away from the object into which they are fused, and suffer a -4 penalty on all their attack rolls, ability checks and skill checks due to their pain and restricted movement. These penalties persist until all the ability damage the victim took from the fuse attack has been healed. A fused victim can be torn free with a DC <strong><span style="color: Red">22</span></strong> Strength check, but takes <strong><span style="color: Red">1d10</span></strong> hit points of damage for every attempt (successful or otherwise), or they can be surgically removed from the fused object with a DC <span style="color: Red"><strong>25</strong></span> [<em><span style="color: Red">whatever the d20 Modern equivalent to Heal</span></em>] skill check.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5165773, member: 57383"] Increasing the Charisma was my preferred solution, although I was thinking Cha 13 or thereabout. That way the save DC would also be 13 and I can make "unlucky for you" quips.:p Having it do HP damage instead of insta-kill isn't a bad idea. Although maybe Con and/or Strength damage would be a better fit? How about having it do some reasonably hefty damage and potentially fuse the victim to the floor/ceiling, so if they survive they require surgery to be freed or have to tear themselves loose by brute strength, taking more damage in the process. Maybe something like this, with the "numbers to be worked out" in [COLOR=Red][B]red[/B][/COLOR]: [B]Fuse (Su):[/B] Once per day, a fader can cause a creature it has successfully hit with a melee attack to fuse with nearby matter. At the time of the attack, the target creature must be within 5 feet of a solid object with a volume at least equal to its own. (In most cases, the ground or a wall is sufficient.) The target must succeed at a Will saving throw (DC 10 + 1/2 the fader’s Hit Dice + its Charisma modifier) or be fused with the object, taking [B][COLOR=Red]2d8[/COLOR][/B] Strength and Constitution damage. If the target survives this damage they are unable to move away from the object into which they are fused, and suffer a -4 penalty on all their attack rolls, ability checks and skill checks due to their pain and restricted movement. These penalties persist until all the ability damage the victim took from the fuse attack has been healed. A fused victim can be torn free with a DC [B][COLOR=Red]22[/COLOR][/B] Strength check, but takes [B][COLOR=Red]1d10[/COLOR][/B] hit points of damage for every attempt (successful or otherwise), or they can be surgically removed from the fused object with a DC [COLOR=Red][B]25[/B][/COLOR] [[I][COLOR=Red]whatever the d20 Modern equivalent to Heal[/COLOR][/I]] skill check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Dark*Matter Creatures
Top