Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Dark*Matter Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rappy" data-source="post: 5176706" data-attributes="member: 58456"><p><span style="font-size: 12px"><strong>Space Goblin</strong></span></p><p><strong>CR:</strong> 1</p><p><strong>Small Fey</strong></p><p><strong>Hit Die:</strong> 2d6-4</p><p><strong>Hit Points:</strong> 3</p><p><strong>Massive Damage Threshold:</strong> 6</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>Defense:</strong> 13, touch 13, flat-footed 11 (+1 size, +2 dex)</p><p><strong>Base Attack Bonus:</strong> +1</p><p><strong>Grapple:</strong> -5</p><p><strong>Attack:</strong> +0 melee (1d4-2, taser)</p><p><strong>Full attack:</strong> +0 melee (1d4-2, taser)</p><p><strong>Fighting Space:</strong> 5 ft. by 5 ft.</p><p><strong>Reach:</strong> 5 ft.</p><p><strong>Special Qualities:</strong> Body glow, low-light vision</p><p><strong>Allegiances:</strong> Any (usually Space Goblins)</p><p><strong>Saves:</strong> Fort -2, Ref +5, Will +4</p><p><strong>Action Points:</strong> 0</p><p><strong>Reputation:</strong> +0</p><p><strong>Abilities:</strong> Str 7, Dex 15, Con 6, Int 14, Wis 12, Cha 13</p><p><strong>Skills:</strong> Balance +8*, Climb +4*, Diplomacy +4, Jump +6 (+0 without zero-g suit), Hide +8, Investigate +7, Knowledge (Arcane Lore) +7, Knowledge (Earth and Life Sciences) +7, Knowledge (Technology) +5, Move Silently +4, Pilot +7, Read/Write Space Goblin, Read/Write one local language, Search +5, Sense Motive +4, Speak Space Goblin, Speak one local language, Spot +12 (+6 without zero-g suit), Tumble +10 (+4 without zero-g suit)</p><p><strong>Feats:</strong> Simple Weapons Proficiency, Zero-G Training<span style="font-size: 9px">B</span></p><p><strong>Advancement:</strong> By character class</p><p><strong>Possessions:</strong> Mechanical toolkit, taser, zero-g suit, various trade goods.</p><p>*The space goblin has no ranks in these specific skills, but gains a bonus to them through its zero-g suit.</p><p></p><p>Space goblins are luminous feykind from the same region of space as the Grays. They are traders by nature and can typically only be found by someone that wishes to trade with them, or someone that stumbles upon such a trade. Space goblins are noncombatants, preferring to utilize their technologically-advanced bodysuits to flee from danger; if pressed, however, they can utilize their tasers to attempt to quickly neutralize a foe. Some space goblin captains may also carry air pistols loaded with tranquilizer darts, tangler guns, or other nonlethal weaponry.</p><p></p><p><strong><u>Species Traits</u></strong></p><p><strong>Body Glow (Ex):</strong> Space goblins have a faint luminous glow to their skin. While this glow is imperceptible in lighted conditions, the effect reduces any concealment the space goblin may have due to darkness by one step.</p><p></p><p><strong><u>Zero-G Suits</u></strong></p><p>The space goblins' silvery suits allow them to function in manners beyond what their bodies would normally allow. In addition to granting Damage Reduction 5/ballistic, a space goblin wearing a zero-g suit constantly has the effects of <em>feather fall</em> and <em>levitate</em> (self plus up to 200 pounds), a +6 bonus to Balance, Climb, Jump, and Tumble checks, and can carry or lift weights up to 4 times its normal carrying capacity. All these effects are due to gravitic superscience, not magic, so a Zero-G suit is unaffected by <em>dispel magic</em>, anti-magic or similar effects. While the gravity strips attached to the zero-g suit allow a space goblin to move items as if they were much lighter than their true weight, they do not affect melee damage or any other Strength-based modifiers. The Zero-G Suit includes built-in optical lenses and anti-flare filters that give the goblin a +6 bonus to Spot checks and a +4 bonus on saves against light-based attacks.</p><p></p><p></p><p><strong><u>Space Goblins In Dungeons and Dragons</u></strong></p><p><strong>Environment:</strong> Any urban</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually Neutral</p><p></p><p>Space goblins are best suited for a campaign such as Spelljammer, but can also be played up as a denizen of one of the far dimensions, possibly traveling companions of the mercane; in such case, add the (Extraplanar) subtype to the space goblins.</p><p></p><p>When replacing skills for a fantasy game, replace Knowledge (Technology) with Appraise, Knowledge (Arcane Lore) with Knowledge (Arcana), Knowledge (Earth and Life Sciences) with Knowledge (Nature), Investigate with Gather Information, and Pilot with Profession (Spacehand).</p><p></p><p></p><p><em>Space Goblin is © 2000 Wizards of the Coast, Inc.</em></p><p><em>Originally found in Dark*Matter: Xenoforms as "Goblin"</em></p></blockquote><p></p>
[QUOTE="Rappy, post: 5176706, member: 58456"] [SIZE=3][B]Space Goblin[/B][/SIZE] [B]CR:[/B] 1 [B]Small Fey[/B] [B]Hit Die:[/B] 2d6-4 [B]Hit Points:[/B] 3 [B]Massive Damage Threshold:[/B] 6 [B]Initiative:[/B] +2 [B]Speed:[/B] 20 ft. [B]Defense:[/B] 13, touch 13, flat-footed 11 (+1 size, +2 dex) [B]Base Attack Bonus:[/B] +1 [B]Grapple:[/B] -5 [B]Attack:[/B] +0 melee (1d4-2, taser) [B]Full attack:[/B] +0 melee (1d4-2, taser) [B]Fighting Space:[/B] 5 ft. by 5 ft. [B]Reach:[/B] 5 ft. [B]Special Qualities:[/B] Body glow, low-light vision [B]Allegiances:[/B] Any (usually Space Goblins) [B]Saves:[/B] Fort -2, Ref +5, Will +4 [B]Action Points:[/B] 0 [B]Reputation:[/B] +0 [B]Abilities:[/B] Str 7, Dex 15, Con 6, Int 14, Wis 12, Cha 13 [B]Skills:[/B] Balance +8*, Climb +4*, Diplomacy +4, Jump +6 (+0 without zero-g suit), Hide +8, Investigate +7, Knowledge (Arcane Lore) +7, Knowledge (Earth and Life Sciences) +7, Knowledge (Technology) +5, Move Silently +4, Pilot +7, Read/Write Space Goblin, Read/Write one local language, Search +5, Sense Motive +4, Speak Space Goblin, Speak one local language, Spot +12 (+6 without zero-g suit), Tumble +10 (+4 without zero-g suit) [B]Feats:[/B] Simple Weapons Proficiency, Zero-G Training[SIZE="1"]B[/SIZE] [B]Advancement:[/B] By character class [B]Possessions:[/B] Mechanical toolkit, taser, zero-g suit, various trade goods. *The space goblin has no ranks in these specific skills, but gains a bonus to them through its zero-g suit. Space goblins are luminous feykind from the same region of space as the Grays. They are traders by nature and can typically only be found by someone that wishes to trade with them, or someone that stumbles upon such a trade. Space goblins are noncombatants, preferring to utilize their technologically-advanced bodysuits to flee from danger; if pressed, however, they can utilize their tasers to attempt to quickly neutralize a foe. Some space goblin captains may also carry air pistols loaded with tranquilizer darts, tangler guns, or other nonlethal weaponry. [B][U]Species Traits[/U][/B] [B]Body Glow (Ex):[/B] Space goblins have a faint luminous glow to their skin. While this glow is imperceptible in lighted conditions, the effect reduces any concealment the space goblin may have due to darkness by one step. [B][U]Zero-G Suits[/U][/B] The space goblins' silvery suits allow them to function in manners beyond what their bodies would normally allow. In addition to granting Damage Reduction 5/ballistic, a space goblin wearing a zero-g suit constantly has the effects of [I]feather fall[/I] and [I]levitate[/I] (self plus up to 200 pounds), a +6 bonus to Balance, Climb, Jump, and Tumble checks, and can carry or lift weights up to 4 times its normal carrying capacity. All these effects are due to gravitic superscience, not magic, so a Zero-G suit is unaffected by [I]dispel magic[/I], anti-magic or similar effects. While the gravity strips attached to the zero-g suit allow a space goblin to move items as if they were much lighter than their true weight, they do not affect melee damage or any other Strength-based modifiers. The Zero-G Suit includes built-in optical lenses and anti-flare filters that give the goblin a +6 bonus to Spot checks and a +4 bonus on saves against light-based attacks. [B][U]Space Goblins In Dungeons and Dragons[/U][/B] [B]Environment:[/B] Any urban [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually Neutral Space goblins are best suited for a campaign such as Spelljammer, but can also be played up as a denizen of one of the far dimensions, possibly traveling companions of the mercane; in such case, add the (Extraplanar) subtype to the space goblins. When replacing skills for a fantasy game, replace Knowledge (Technology) with Appraise, Knowledge (Arcane Lore) with Knowledge (Arcana), Knowledge (Earth and Life Sciences) with Knowledge (Nature), Investigate with Gather Information, and Pilot with Profession (Spacehand). [I]Space Goblin is © 2000 Wizards of the Coast, Inc. Originally found in Dark*Matter: Xenoforms as "Goblin"[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Dark*Matter Creatures
Top