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<blockquote data-quote="Cleon" data-source="post: 5176761" data-attributes="member: 57383"><p>Zero-G Training as a bonus feat would be my preference.</p><p></p><p>Setting a specific strength for the carrying capacity isn't the way to go methinks, I'd rather have it just multiply the weight its wearer can lift by a factor of 4 or 5.</p><p></p><p>I think I'd make the suit a non-magical superscience device, so while it may mimic the effects of <em>feather fall</em> and <em>levitate</em> it doesn't have a caster level and can't be dispelled or suppressed by anti-magic. I'd set a weight limit of "wearer plus X pounds" and leave it at that.</p><p></p><p>So, something like:<p style="margin-left: 20px"><strong><u>Zero-G Suits</u></strong></p> <p style="margin-left: 20px">The space goblins' silvery suits allow them to function in manners beyond what their bodies would normally allow. In addition to granting Damage Reduction 5/ballistic, a space goblin wearing a zero-g suit constantly has the effects of <em>feather fall</em> and <em>levitate</em> (self plus up to 200 pounds), a +6 bonus to Balance, Climb, Jump, and Tumble checks and can carry or lift weights up to 4 times its normal carrying capacity. All these effects are due to gravitic superscience, not magic, so a Zero-G suit is unaffected by <em>dispel magic</em>, anti-magic or similar effects. While the gravity strips attached to the zero-g suit allow a space goblin to move items as if they were much lighter than their true weight, they do not affect melee damage or any other Strength-based modifiers. The Zero-G Suit includes built-in optical lenses and anti-flare filters that give the goblin a +6 bonus to Spot checks and a +4 bonus on saves against light-based attacks.</p> <p style="margin-left: 20px"></p><p>Shall we start talking skills?</p><p></p><p>The Dark Matter original has the following:</p><p></p><p><em>Athletics [7]; Acrobatics [11]-dodge [18], zero-g [12]; Stealth [11]; Vehicle [11]-space [14]; Movement [6]-race [7]; Stamina [6]-endurance [8]; Knowledge [10]-computer [12]; System Operation [10]; Awareness [11]-perception [21]; Investigate [11]; Lore [11]-UFO [14], fringe science [14]; Resolve [11]; Culture [8]</em>.</p><p></p><p>That suggests a few points in Tumbling and Jump for the <em>Athletics</em> (they don't need Climb since they're got <em>levitation</em>), plus a few in Hide and Move Silently for the <em>Stealth</em>.</p><p></p><p>Do they really have <em>Perception [21]</em>? That's very high, so I'm thinking they deserve a racial bonus to Spot checks. Hmm, how about giving the suit built-in optics that provide a bonus to Spot checks too? Since it's a space helmet, it should also have anti-flare filters to guard against bright lights. I've added "The helmet includes built-in optical devices that give the goblin a +4 bonus to spot checks and on saves against light-based attacks." to the Zero-G Suit. If we add a +4 racial bonus to Spot checks on top of that it'll give them the 10-point boost implied by their awesome Perception skill.</p><p></p><p>The <em>Investigate [11]</em> suggests they should have a few points in Search as well.</p><p></p><p>Apart from that, they've got Pilot (UFO), some kind of Knowledge skill in alien worlds and cultures and a Xenoscience/Alien-Tech skill.</p><p></p><p>So far we've got something like "Alien Science" 5, Jump 2, Hide 2, Knowledge (alien) 5, Move Silently 2, Pilot (UFO) 5, Search 3, Spot 5 and Tumbling 2.</p><p></p><p>That's 31 skill points. I'd divide the remaining 9 between Appraise, Diplomacy and Sense Motive - important skills for a merchant.</p><p></p><p>Putting that all together, and we have:<p style="margin-left: 20px"><strong>Skill Ranks:</strong> "Alien Science" <strong>5</strong>, Appraise <strong>3</strong>, Balance <strong>0</strong>*, Climb <strong>0</strong>*, Diplomacy <strong>3</strong>, Jump <strong>2</strong>*, Hide <strong>2</strong>, Knowledge ("alien") <strong>5</strong>, Move Silently<strong> 2</strong>, Search <strong>3</strong>, Pilot (UFO) <strong>5</strong>, Sense Motive <strong>3</strong>, Spot <strong>5</strong>*, Tumble <strong>2</strong>*</p> <p style="margin-left: 20px">A space goblin has a +4 racial bonus to Spot checks.</p> <p style="margin-left: 20px">*A space goblin's Zero-G Suit gives it a +6 bonus on Balance, Climb, Jump, Spot and Tumble checks.</p> <p style="margin-left: 20px"></p><p>Does that look OK to you?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5176761, member: 57383"] Zero-G Training as a bonus feat would be my preference. Setting a specific strength for the carrying capacity isn't the way to go methinks, I'd rather have it just multiply the weight its wearer can lift by a factor of 4 or 5. I think I'd make the suit a non-magical superscience device, so while it may mimic the effects of [I]feather fall[/I] and [I]levitate[/I] it doesn't have a caster level and can't be dispelled or suppressed by anti-magic. I'd set a weight limit of "wearer plus X pounds" and leave it at that. So, something like:[INDENT][B][U]Zero-G Suits[/U][/B] The space goblins' silvery suits allow them to function in manners beyond what their bodies would normally allow. In addition to granting Damage Reduction 5/ballistic, a space goblin wearing a zero-g suit constantly has the effects of [I]feather fall[/I] and [I]levitate[/I] (self plus up to 200 pounds), a +6 bonus to Balance, Climb, Jump, and Tumble checks and can carry or lift weights up to 4 times its normal carrying capacity. All these effects are due to gravitic superscience, not magic, so a Zero-G suit is unaffected by [I]dispel magic[/I], anti-magic or similar effects. While the gravity strips attached to the zero-g suit allow a space goblin to move items as if they were much lighter than their true weight, they do not affect melee damage or any other Strength-based modifiers. The Zero-G Suit includes built-in optical lenses and anti-flare filters that give the goblin a +6 bonus to Spot checks and a +4 bonus on saves against light-based attacks. [/INDENT]Shall we start talking skills? The Dark Matter original has the following: [I]Athletics [7]; Acrobatics [11]-dodge [18], zero-g [12]; Stealth [11]; Vehicle [11]-space [14]; Movement [6]-race [7]; Stamina [6]-endurance [8]; Knowledge [10]-computer [12]; System Operation [10]; Awareness [11]-perception [21]; Investigate [11]; Lore [11]-UFO [14], fringe science [14]; Resolve [11]; Culture [8][/I]. That suggests a few points in Tumbling and Jump for the [I]Athletics[/I] (they don't need Climb since they're got [I]levitation[/I]), plus a few in Hide and Move Silently for the [I]Stealth[/I]. Do they really have [I]Perception [21][/I]? That's very high, so I'm thinking they deserve a racial bonus to Spot checks. Hmm, how about giving the suit built-in optics that provide a bonus to Spot checks too? Since it's a space helmet, it should also have anti-flare filters to guard against bright lights. I've added "The helmet includes built-in optical devices that give the goblin a +4 bonus to spot checks and on saves against light-based attacks." to the Zero-G Suit. If we add a +4 racial bonus to Spot checks on top of that it'll give them the 10-point boost implied by their awesome Perception skill. The [I]Investigate [11][/I] suggests they should have a few points in Search as well. Apart from that, they've got Pilot (UFO), some kind of Knowledge skill in alien worlds and cultures and a Xenoscience/Alien-Tech skill. So far we've got something like "Alien Science" 5, Jump 2, Hide 2, Knowledge (alien) 5, Move Silently 2, Pilot (UFO) 5, Search 3, Spot 5 and Tumbling 2. That's 31 skill points. I'd divide the remaining 9 between Appraise, Diplomacy and Sense Motive - important skills for a merchant. Putting that all together, and we have:[INDENT][B]Skill Ranks:[/B] "Alien Science" [B]5[/B], Appraise [B]3[/B], Balance [B]0[/B]*, Climb [B]0[/B]*, Diplomacy [B]3[/B], Jump [B]2[/B]*, Hide [B]2[/B], Knowledge ("alien") [B]5[/B], Move Silently[B] 2[/B], Search [B]3[/B], Pilot (UFO) [B]5[/B], Sense Motive [B]3[/B], Spot [B]5[/B]*, Tumble [B]2[/B]* A space goblin has a +4 racial bonus to Spot checks. *A space goblin's Zero-G Suit gives it a +6 bonus on Balance, Climb, Jump, Spot and Tumble checks. [/INDENT]Does that look OK to you? [/QUOTE]
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