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<blockquote data-quote="Rappy" data-source="post: 5202872" data-attributes="member: 58456"><p>Alright then, the final frogman fix has been produced. So onward to the Xic.</p><p></p><p><span style="font-size: 12px"><strong>Demon, Xic</strong></span></p><p>[sblock]<strong>STR 8</strong></p><p><strong>DEX 10</strong></p><p><strong>CON 12</strong></p><p><strong>INT 4</strong></p><p><strong>WILL 8</strong></p><p><strong>PER 4</strong></p><p></p><p><strong>Durability:</strong> 14/14/7/7</p><p><strong>Speed:</strong> Run 6, walk 1, fly 40</p><p><strong>Reaction Score:</strong> Ordinary/2</p><p></p><p><strong>Attacks</strong></p><p>Bite 9/4/2d4</p><p>Claw (x2) 10/5/2d4w</p><p></p><p><strong>Defenses</strong></p><p>+1 resistance modifier vs. melee and ranged attacks</p><p>Armor d6</p><p></p><p><strong>Skills</strong></p><p>Acrobatics [10]–flight [16]; Stamina [12];Knowledge [4]–language [5] (summoner’s language); Awareness [8]–intuition [10]; Investigate [8]–track[12]; Lore [8]–occult [9]; Resolve [8].</p><p></p><p><strong>Description</strong></p><p>A xic resembles a meter-long mosquito with a condensed abdomen, a mouthful of teeth in place of a proboscis, and razor-sharp claws on its front (and only) legs. Its wings look much like those of an ordinary mosquito, but generally move too fast to observe with the naked eye. The only sounds it makes are the thrumming vibration of its wings, and the wicked kling-kling of its blade-like claws.</p><p></p><p><strong>Encounter</strong></p><p>Usually the first indication anyone has of a xic’s presence is the hum of its wings as it approaches. A xic alone will attack with its claws in passing, but when more than one xic is involved, they tend to stay close and fight over the kill. (Only half of their number actually attack the victim - the others look for an opening.) When a xic is destroyed, it dissolves into tiny fragments of insect husk.</p><p></p><p><strong>Habitat/Society</strong></p><p>The xic gather only when feeding, or when forced together by their diabolist master or a more powerful demon (who sometimes collect them in infernal apiaries). The xic have no language of their own, but understand their masters’ commands well enough.</p><p></p><p><strong>Story Hook</strong></p><p>The heroes happen into a small southwestern town that appears abandoned. After searching around, they discover the bodies of the townsfolk, virtually shredded by some unknown weapon. Further investigation reveals a small group of xic setting up a kind of nest in an abandoned mineshaft - and evidence that some of the townsfolk might still be alive, and trapped inside the mine. An expedition into the mine turns up the remains of the ritual used to summon the xic.[/sblock]</p><p></p><p>Definitely a size Small Outsider, obviously. As far as hit die go, we could either go with 2 (like the dretch) or 3 (like the quasit and imp), since this is a serving fiend.</p><p></p><p>Natural armor bonus seems to be a bit higher than that of the frogmen; 4, maybe?</p><p></p><p>Running the ability scores through the converter, we get this:</p><ul> <li data-xf-list-type="ul">Strength 10, Dexterity 14, Constitution 16, Intelligence 4, Wisdom 10, Charisma 4.</li> </ul><p></p><p>Now, let's that to some other lower fiends:</p><ul> <li data-xf-list-type="ul"><strong>Xic:</strong> Strength 10, Dexterity 14, Constitution 16, Intelligence 4, Wisdom 10, Charisma 4.</li> <li data-xf-list-type="ul"><strong>Imp:</strong> Strength 10, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 14.</li> <li data-xf-list-type="ul"><strong>Quasit:</strong> Strength 8, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 10.</li> <li data-xf-list-type="ul"><strong>Dretch:</strong> Strength 12, Dexterity 10, Constitution 14, Intelligence 5, Wisdom 11, Charisma 11.</li> </ul><p></p><p>Based upon this comparison, I suggest the following stats for our xic:</p><ul> <li data-xf-list-type="ul">Strength 10, Dexterity 16, Constitution 14, Intelligence 5, Wisdom 11, Charisma 6.</li> </ul></blockquote><p></p>
[QUOTE="Rappy, post: 5202872, member: 58456"] Alright then, the final frogman fix has been produced. So onward to the Xic. [SIZE="3"][B]Demon, Xic[/B][/SIZE] [sblock][B]STR 8 DEX 10 CON 12 INT 4 WILL 8 PER 4[/B] [B]Durability:[/B] 14/14/7/7 [B]Speed:[/B] Run 6, walk 1, fly 40 [B]Reaction Score:[/B] Ordinary/2 [B]Attacks[/B] Bite 9/4/2d4 Claw (x2) 10/5/2d4w [B]Defenses[/B] +1 resistance modifier vs. melee and ranged attacks Armor d6 [B]Skills[/B] Acrobatics [10]–flight [16]; Stamina [12];Knowledge [4]–language [5] (summoner’s language); Awareness [8]–intuition [10]; Investigate [8]–track[12]; Lore [8]–occult [9]; Resolve [8]. [B]Description[/B] A xic resembles a meter-long mosquito with a condensed abdomen, a mouthful of teeth in place of a proboscis, and razor-sharp claws on its front (and only) legs. Its wings look much like those of an ordinary mosquito, but generally move too fast to observe with the naked eye. The only sounds it makes are the thrumming vibration of its wings, and the wicked kling-kling of its blade-like claws. [B]Encounter[/B] Usually the first indication anyone has of a xic’s presence is the hum of its wings as it approaches. A xic alone will attack with its claws in passing, but when more than one xic is involved, they tend to stay close and fight over the kill. (Only half of their number actually attack the victim - the others look for an opening.) When a xic is destroyed, it dissolves into tiny fragments of insect husk. [B]Habitat/Society[/B] The xic gather only when feeding, or when forced together by their diabolist master or a more powerful demon (who sometimes collect them in infernal apiaries). The xic have no language of their own, but understand their masters’ commands well enough. [B]Story Hook[/B] The heroes happen into a small southwestern town that appears abandoned. After searching around, they discover the bodies of the townsfolk, virtually shredded by some unknown weapon. Further investigation reveals a small group of xic setting up a kind of nest in an abandoned mineshaft - and evidence that some of the townsfolk might still be alive, and trapped inside the mine. An expedition into the mine turns up the remains of the ritual used to summon the xic.[/sblock] Definitely a size Small Outsider, obviously. As far as hit die go, we could either go with 2 (like the dretch) or 3 (like the quasit and imp), since this is a serving fiend. Natural armor bonus seems to be a bit higher than that of the frogmen; 4, maybe? Running the ability scores through the converter, we get this: [LIST][*]Strength 10, Dexterity 14, Constitution 16, Intelligence 4, Wisdom 10, Charisma 4.[/LIST] Now, let's that to some other lower fiends: [LIST][*][B]Xic:[/B] Strength 10, Dexterity 14, Constitution 16, Intelligence 4, Wisdom 10, Charisma 4. [*][B]Imp:[/B] Strength 10, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 14. [*][B]Quasit:[/B] Strength 8, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 10. [*][B]Dretch:[/B] Strength 12, Dexterity 10, Constitution 14, Intelligence 5, Wisdom 11, Charisma 11.[/LIST] Based upon this comparison, I suggest the following stats for our xic: [LIST][*]Strength 10, Dexterity 16, Constitution 14, Intelligence 5, Wisdom 11, Charisma 6.[/LIST] [/QUOTE]
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