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<blockquote data-quote="Rappy" data-source="post: 5262452" data-attributes="member: 58456"><p><span style="font-size: 12px"><strong>Demon Lord, Chernobog</strong></span></p><p><strong>CR:</strong> 25</p><p><strong>Medium-size Outsider</strong></p><p><strong>Hit Die:</strong> 28d8+280</p><p><strong>Hit Points:</strong> 406</p><p><strong>Massive Damage Threshold:</strong> 33</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 30 ft., fly 40 ft. (average)</p><p><strong>Defense:</strong> 23, touch 16, flat-footed 17 (+6 dex, +7 natural)</p><p><strong>Base Attack Bonus:</strong> +28</p><p><strong>Grapple:</strong> +36</p><p><strong>Attack:</strong> +36 melee (2d8+8, claw)</p><p><strong>Full attack:</strong> +36 melee (2d8+8, 2 claws)</p><p><strong>Fighting Space:</strong> 5 ft. by 5 ft.</p><p><strong>Reach:</strong> 5 ft.</p><p><strong>Special Qualities:</strong> Alternate form, damage reduction 20/good, darkvision 60 ft., foul miasma, hellfire, subjugate outsider, summon fiends.</p><p><strong>Allegiances:</strong> Evil</p><p><strong>Saves:</strong> Fort +26, Ref +22, Will +23</p><p><strong>Action Points:</strong> 0</p><p><strong>Reputation:</strong> +0</p><p><strong>Abilities:</strong> Str 26, Dex 22, Con 30, Int 27, Wis 25, Cha 29</p><p><strong>Skills:</strong> Bluff +40, Concentration +41, Craft (Chemical) +39, Diplomacy +31, Hide +37, Intimidate +40, Knowledge (Arcane Lore) +39, Knowledge (Business) +39, Move Silently +37, Listen +38, Read/Write Russian, Read/Write Serbo-Croatian, Read/Write Ukrainian, Search +39, Sense Motive +38, Speak Russian, Speak Serbo-Croatian, Speak Ukrainian, Spellcraft +39, Spot +38, Treat Injury +38, Use Magic Device +40.</p><p><strong>Feats:</strong> Ability Focus (Foul Miasma), Ability Focus (Hellfire), Blind-Fight, Combat Expertise, Combat Reflexes, Endurance, Frightful Presence, Improved Damage Threshold, Improved Initiative, Power Attack.</p><p><strong>Advancement:</strong> - (Unique)</p><p><strong>Possessions:</strong> Various old, moldering fineries and jewelery.</p><p></p><p>Chernobog, or "the Dark God", is a powerful demon whose base form is that of an old hag draped in decaying riches. Reeking of aged wealth and clad in moldering jewels and fineries of times past, she cares little for mortals unless they can advance her schemes. In the past, the fiery elohim Bielbog imprisoned her beneath the earth in what her cultists believe was a cowardly preliminary strike. To the cultists of Chernobog, there must be an absolute evil to balance out absolute good, and they have organized attempts to create an exoplosion big enough to rip open their deity's prison. While their first attempt to create such a disaster in Chernobyl ultimately failed to free Chernobog, she still finds use in the Final Church as a tool for her eventual return to Earth.</p><p></p><p></p><p><strong><u>Species Traits</u></strong></p><p><strong>Foul Miasma (Su):</strong> The tainted aura of Chernobog brings ill omen and despair to those that fall into its presence. Any creature within 30 feet of Chernobog faces being stricken with a supernatural disease that rots the body and poisons the mind (Fort save DC 36 negates; incubation period 1 day; primary 1d8 Constitution, secondary 1d8 Wisdom). A <em>remove curse</em> or <em>break enchantment</em> spell followed by a <em>remove disease</em> spell can cure the victim. A Knowledge (Arcane Lore) check (DC 35) can also uncover methods of treating the toxin through medical means, allowing the character to make a Treat Injury check at the same DC.</p><p></p><p><strong>Subjugate Outsider (Su):</strong> Once a month, Chernobog can enslave an unwilling outsider as a full-round action. This works as per the <em>subjugate outsider</em> incantation.</p><p></p><p><strong>Summon Fiends (Sp):</strong> Once per day, Chernobog can automatically summon 1d4 nightcrawlers as a full-round action.</p><p></p><p><strong>Alternate Form (Su):</strong> Chernobog can assume the form of any female Humanoid or Monstrous Humanoid size Medium or smaller as a standard action. It can remain in this alternate form until it chooses to assume a new one or return to its natural form.</p><p></p><p><strong>Hellfire (Su):</strong> Three times per day, Chernobog can release a hellish gout of infernal flame. This is a 50-foot cone that deals 8d6 points of fire damage and 8d6 points of unholy damage. Creatures with an allegiance to Evil only take 8d6 fire damage, but a creature with an allegiance to good instead takes 8d10 fire damage and 8d10 unholy damage. A successful Reflex save (DC 36) halves damage. Either way, the target must make a Fortitude save (same DC) or suffer writhing agony as per <em>Sigil of Algos</em>.</p><p></p><p></p><p><strong><u>Chernobog In Dungeons and Dragons</u></strong></p><p><strong>Environment:</strong> Hades</p><p><strong>Treasure:</strong> Double Standard</p><p><strong>Alignment:</strong> Neutral Evil</p><p></p><p>Chernobog is treated as a "mother" of sorts to the night hags, who worship her alongside Cegilune. <em>Sigil of Algos</em> works as per <em>Symbol of Pain</em>. Replace Chernobog's Knowledge skills with Knowledge (Arcana) and Knowledge (The Planes), replace Treat Injury with Heal, and Craft (Chemical) with Craft (Alchemy).</p><p></p><p><em>Chernobog is © 2000 Wizards of the Coast, Inc.</em></p><p><em>Originally found in Dark*Matter: The Final Church</em></p></blockquote><p></p>
[QUOTE="Rappy, post: 5262452, member: 58456"] [SIZE="3"][B]Demon Lord, Chernobog[/B][/SIZE] [B]CR:[/B] 25 [B]Medium-size Outsider[/B] [B]Hit Die:[/B] 28d8+280 [B]Hit Points:[/B] 406 [B]Massive Damage Threshold:[/B] 33 [B]Initiative:[/B] +10 [B]Speed:[/B] 30 ft., fly 40 ft. (average) [B]Defense:[/B] 23, touch 16, flat-footed 17 (+6 dex, +7 natural) [B]Base Attack Bonus:[/B] +28 [B]Grapple:[/B] +36 [B]Attack:[/B] +36 melee (2d8+8, claw) [B]Full attack:[/B] +36 melee (2d8+8, 2 claws) [B]Fighting Space:[/B] 5 ft. by 5 ft. [B]Reach:[/B] 5 ft. [B]Special Qualities:[/B] Alternate form, damage reduction 20/good, darkvision 60 ft., foul miasma, hellfire, subjugate outsider, summon fiends. [B]Allegiances:[/B] Evil [B]Saves:[/B] Fort +26, Ref +22, Will +23 [B]Action Points:[/B] 0 [B]Reputation:[/B] +0 [B]Abilities:[/B] Str 26, Dex 22, Con 30, Int 27, Wis 25, Cha 29 [B]Skills:[/B] Bluff +40, Concentration +41, Craft (Chemical) +39, Diplomacy +31, Hide +37, Intimidate +40, Knowledge (Arcane Lore) +39, Knowledge (Business) +39, Move Silently +37, Listen +38, Read/Write Russian, Read/Write Serbo-Croatian, Read/Write Ukrainian, Search +39, Sense Motive +38, Speak Russian, Speak Serbo-Croatian, Speak Ukrainian, Spellcraft +39, Spot +38, Treat Injury +38, Use Magic Device +40. [B]Feats:[/B] Ability Focus (Foul Miasma), Ability Focus (Hellfire), Blind-Fight, Combat Expertise, Combat Reflexes, Endurance, Frightful Presence, Improved Damage Threshold, Improved Initiative, Power Attack. [B]Advancement:[/B] - (Unique) [B]Possessions:[/B] Various old, moldering fineries and jewelery. Chernobog, or "the Dark God", is a powerful demon whose base form is that of an old hag draped in decaying riches. Reeking of aged wealth and clad in moldering jewels and fineries of times past, she cares little for mortals unless they can advance her schemes. In the past, the fiery elohim Bielbog imprisoned her beneath the earth in what her cultists believe was a cowardly preliminary strike. To the cultists of Chernobog, there must be an absolute evil to balance out absolute good, and they have organized attempts to create an exoplosion big enough to rip open their deity's prison. While their first attempt to create such a disaster in Chernobyl ultimately failed to free Chernobog, she still finds use in the Final Church as a tool for her eventual return to Earth. [B][U]Species Traits[/U][/B] [B]Foul Miasma (Su):[/B] The tainted aura of Chernobog brings ill omen and despair to those that fall into its presence. Any creature within 30 feet of Chernobog faces being stricken with a supernatural disease that rots the body and poisons the mind (Fort save DC 36 negates; incubation period 1 day; primary 1d8 Constitution, secondary 1d8 Wisdom). A [I]remove curse[/I] or [I]break enchantment[/I] spell followed by a [I]remove disease[/I] spell can cure the victim. A Knowledge (Arcane Lore) check (DC 35) can also uncover methods of treating the toxin through medical means, allowing the character to make a Treat Injury check at the same DC. [B]Subjugate Outsider (Su):[/B] Once a month, Chernobog can enslave an unwilling outsider as a full-round action. This works as per the [I]subjugate outsider[/I] incantation. [B]Summon Fiends (Sp):[/B] Once per day, Chernobog can automatically summon 1d4 nightcrawlers as a full-round action. [B]Alternate Form (Su):[/B] Chernobog can assume the form of any female Humanoid or Monstrous Humanoid size Medium or smaller as a standard action. It can remain in this alternate form until it chooses to assume a new one or return to its natural form. [B]Hellfire (Su):[/B] Three times per day, Chernobog can release a hellish gout of infernal flame. This is a 50-foot cone that deals 8d6 points of fire damage and 8d6 points of unholy damage. Creatures with an allegiance to Evil only take 8d6 fire damage, but a creature with an allegiance to good instead takes 8d10 fire damage and 8d10 unholy damage. A successful Reflex save (DC 36) halves damage. Either way, the target must make a Fortitude save (same DC) or suffer writhing agony as per [I]Sigil of Algos[/I]. [B][U]Chernobog In Dungeons and Dragons[/U][/B] [B]Environment:[/B] Hades [B]Treasure:[/B] Double Standard [B]Alignment:[/B] Neutral Evil Chernobog is treated as a "mother" of sorts to the night hags, who worship her alongside Cegilune. [I]Sigil of Algos[/I] works as per [I]Symbol of Pain[/I]. Replace Chernobog's Knowledge skills with Knowledge (Arcana) and Knowledge (The Planes), replace Treat Injury with Heal, and Craft (Chemical) with Craft (Alchemy). [I]Chernobog is © 2000 Wizards of the Coast, Inc. Originally found in Dark*Matter: The Final Church[/I] [/QUOTE]
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