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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting DR from 3.0 to 3.5
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<blockquote data-quote="CRGreathouse" data-source="post: 2343816" data-attributes="member: 474"><p>It's a gut thing, mostly. DR amounts were generally halved across the board (DR 20/+1 -> DR 10/magic).</p><p></p><p>For the penetration type, see what might fit (traditional weaknesses, opposite alignment, etc.). Weak creatures should have this with " or magic"; strong creatures might have " and magic" or even two types (DR 15/silver and chaotic).</p><p></p><p>Adamantine is used when the creature actually has tough hide/scales/rock exterior/whatever; silver and cold iron are for mythological weaknesses (and weakly for lawful/chaotic creatures, respectively); the alignments are typically used for Outsiders and others strongly typed with their morality; magic is used for generically hard-to-damage foes, especialy those that should be able to kill many peasants/soldiers while being killed by heroes easily; epic is used for "doomsday" monsters and those with CRs above 18-22+; damage type (piercing, slashing, bludgeoning) is used for creatures with special structural strengths or weaknesses (skeletons and zombies) or mythological weaknesses (rakshakas).</p><p></p><p>Generally, just do your best. I'd err on the side of ignoring the upgrade or keeping it /magic if you can't find a flavorful way to keep it -- the machanics are (usually, and should be) second to the story in the case of 3.5 DR.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2343816, member: 474"] It's a gut thing, mostly. DR amounts were generally halved across the board (DR 20/+1 -> DR 10/magic). For the penetration type, see what might fit (traditional weaknesses, opposite alignment, etc.). Weak creatures should have this with " or magic"; strong creatures might have " and magic" or even two types (DR 15/silver and chaotic). Adamantine is used when the creature actually has tough hide/scales/rock exterior/whatever; silver and cold iron are for mythological weaknesses (and weakly for lawful/chaotic creatures, respectively); the alignments are typically used for Outsiders and others strongly typed with their morality; magic is used for generically hard-to-damage foes, especialy those that should be able to kill many peasants/soldiers while being killed by heroes easily; epic is used for "doomsday" monsters and those with CRs above 18-22+; damage type (piercing, slashing, bludgeoning) is used for creatures with special structural strengths or weaknesses (skeletons and zombies) or mythological weaknesses (rakshakas). Generally, just do your best. I'd err on the side of ignoring the upgrade or keeping it /magic if you can't find a flavorful way to keep it -- the machanics are (usually, and should be) second to the story in the case of 3.5 DR. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting DR from 3.0 to 3.5
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