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*Pathfinder & Starfinder
Converting Elites to Solos
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<blockquote data-quote="keterys" data-source="post: 4391523" data-attributes="member: 43019"><p>The damage output of a monster five levels higher is a few points more (the difference is not that great), so when converting from "2" to "5" monsters it _should_ work out, though I altered the owlbear I made. Honestly I'm not sure I'm happy with its damage just as an elite, but especially when I jumped down to 3 it was a bit much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, some elites have immediates already. The normal to solo conversion when I get around to posting it has to change the damage and give an immediate, but I was trying for something functional that DMs (like me!) can do on the fly for this one.</p><p></p><p>An example of an elite that already had an immediate, etc:</p><p></p><p>Orc Bloodrager </p><p>Level 2 Solo Brute </p><p>Medium natural humanoid </p><p>XP 625 </p><p></p><p>Initiative +3 </p><p>Senses Perception +1; low-light vision </p><p></p><p>HP 164; Bloodied 82; see also <em>warrior's surge and bloodied frenzy</em> </p><p>AC 18; Fortitude 19, Reflex 16, Will 14; see also <em>action mastery</em> </p><p>Saving Throws +5; see also action mastery </p><p>Speed 6 (8 while charging) </p><p>Action Points 2; see also action mastery and bloodied frenzy </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Greataxe</strong> (standard; at-will) <strong>* Weapon</strong> </p><p>+6 vs. AC; 1d12+5 damage (crit 1d12+17); see also blood for blood and bloodied frenzy </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Warrior's Surge</strong> (standard, usable only when bloodied; encounter) * Healing, Weapon </p><p>The orc bloodrager makes a melee basic attack and regains 41 hit points. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Wounded Retaliation</strong> (immediate reaction, when hit by an adjacent enemy; at-will) </p><p>The orc bloodrager makes a melee basic attack against the enemy. </p><p></p><p><strong>Blood for Blood * Healing, Weapon </strong></p><p>When it hits a bloodied enemy, the orc bloodrager deals an extra 5 damage and regains 10 hit points. </p><p></p><p><strong>Action Mastery</strong></p><p> When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn.</p><p> </p><p> <strong>Bloodied Frenzy</strong> (when first bloodied)</p><p>The creature recharges all powers and gains a +2 to attack for the encounter. It also gains an action point and may immediately use it to gain a standard action. See also action mastery.</p><p></p><p>Str 20 (+6) Dex 15 (+3) Wis 11 (+1) </p><p>Con 17 (+4) Int 9 (+0) Cha 10 (+1)</p></blockquote><p></p>
[QUOTE="keterys, post: 4391523, member: 43019"] The damage output of a monster five levels higher is a few points more (the difference is not that great), so when converting from "2" to "5" monsters it _should_ work out, though I altered the owlbear I made. Honestly I'm not sure I'm happy with its damage just as an elite, but especially when I jumped down to 3 it was a bit much :) Also, some elites have immediates already. The normal to solo conversion when I get around to posting it has to change the damage and give an immediate, but I was trying for something functional that DMs (like me!) can do on the fly for this one. An example of an elite that already had an immediate, etc: Orc Bloodrager Level 2 Solo Brute Medium natural humanoid XP 625 Initiative +3 Senses Perception +1; low-light vision HP 164; Bloodied 82; see also [I]warrior's surge and bloodied frenzy[/I] AC 18; Fortitude 19, Reflex 16, Will 14; see also [I]action mastery[/I] Saving Throws +5; see also action mastery Speed 6 (8 while charging) Action Points 2; see also action mastery and bloodied frenzy :bmelee: [B]Greataxe[/B] (standard; at-will) [B]* Weapon[/B] +6 vs. AC; 1d12+5 damage (crit 1d12+17); see also blood for blood and bloodied frenzy :melee: [B]Warrior's Surge[/B] (standard, usable only when bloodied; encounter) * Healing, Weapon The orc bloodrager makes a melee basic attack and regains 41 hit points. :melee: [B]Wounded Retaliation[/B] (immediate reaction, when hit by an adjacent enemy; at-will) The orc bloodrager makes a melee basic attack against the enemy. [B]Blood for Blood * Healing, Weapon [/B] When it hits a bloodied enemy, the orc bloodrager deals an extra 5 damage and regains 10 hit points. [B]Action Mastery[/B] When the creature spends an action point, it gains a +4 bonus to any attack made during the action granted by that action point, may make a save against any harmful effects a save can remove as a free action, and gains a +2 bonus to all defenses until the end of its next turn. [B]Bloodied Frenzy[/B] (when first bloodied) The creature recharges all powers and gains a +2 to attack for the encounter. It also gains an action point and may immediately use it to gain a standard action. See also action mastery. Str 20 (+6) Dex 15 (+3) Wis 11 (+1) Con 17 (+4) Int 9 (+0) Cha 10 (+1) [/QUOTE]
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