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Converting Exceptional Strength to 3E
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<blockquote data-quote="ruleslawyer" data-source="post: 311294" data-attributes="member: 1757"><p>I agree that mixing converted PCs with straight-up 3e PCs may be a bad idea, but I think it's fine to convert entire groups for continued play in 3e. My converted 2e group is actually WEAKER than a 3e group of comparable level, largely because magic items were so darn difficult to create in 2e and because I rationed them out in tiny portions as treasure. </p><p></p><p>I'm with Ridley's Cohort here; exceptional strength should just convert to an 18 for balance reasons. However, because I'm such a nice guy, I awarded the 18/51 Str ranger in the party a Str of 19, and the 18/00 Str barbarian a Str of 20. But then I'm a fan of high ability-score PCs. (That ranger, incidentally, has a Con score of 7 due to repeated <em>resurrections</em>!)</p><p></p><p>As for conversion: My suggestion is to have people rebuild their characters from the ground up. The way I did it was to allow the players to keep their PCs' ability scores and equipment, and then generate everything else anew. Levels were converted on an XP basis, in order to avoid what I think is the biggest flaw of the "official" conversion process: giving 2e thieves and bards far too much bang for the buck compared to wizards, etc. I set each PC's effective 3e character level equal to the level on the 2e paladin/ranger table that matched the PC's current XP total. PCs were then allowed to divide up their levels between class levels as they saw fit. Hit points were generated anew, and players were allowed to select skills and feats as they wished. Characters who chose item creation feats were allowed to "buy" additional magic items of gp value equal to 25% of their total pool of items.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 311294, member: 1757"] I agree that mixing converted PCs with straight-up 3e PCs may be a bad idea, but I think it's fine to convert entire groups for continued play in 3e. My converted 2e group is actually WEAKER than a 3e group of comparable level, largely because magic items were so darn difficult to create in 2e and because I rationed them out in tiny portions as treasure. I'm with Ridley's Cohort here; exceptional strength should just convert to an 18 for balance reasons. However, because I'm such a nice guy, I awarded the 18/51 Str ranger in the party a Str of 19, and the 18/00 Str barbarian a Str of 20. But then I'm a fan of high ability-score PCs. (That ranger, incidentally, has a Con score of 7 due to repeated [i]resurrections[/i]!) As for conversion: My suggestion is to have people rebuild their characters from the ground up. The way I did it was to allow the players to keep their PCs' ability scores and equipment, and then generate everything else anew. Levels were converted on an XP basis, in order to avoid what I think is the biggest flaw of the "official" conversion process: giving 2e thieves and bards far too much bang for the buck compared to wizards, etc. I set each PC's effective 3e character level equal to the level on the 2e paladin/ranger table that matched the PC's current XP total. PCs were then allowed to divide up their levels between class levels as they saw fit. Hit points were generated anew, and players were allowed to select skills and feats as they wished. Characters who chose item creation feats were allowed to "buy" additional magic items of gp value equal to 25% of their total pool of items. [/QUOTE]
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