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Converting Farland Magic Items to 4E
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<blockquote data-quote="Farland" data-source="post: 4627364" data-attributes="member: 7197"><p>Oh, didn't imagine going off site would be a problem. For those for whom it is, I have listed some examples below. Sure, repurposing would be fine, as long as general flavor and concept is maintained. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Armor of Zestor</p><p></p><p>This +3 silver-chased splintmail acts as +5 when its wearer is attacked by or is attacking a winged creature. It belonged to Zestor Half-Elven, also known as Zestor Wyvernslayer. Zestor was an ancient King of the lands of Kelerak.</p><p></p><p>Moderate abjuration; CL 10th; Craft Magic Arms and Armor, Flight Suppression Field; Price 45,300 gp* (Human item).</p><p></p><p>Blacksword</p><p></p><p>This +3 black longsword is unbreakable in normal use. Once drawn it cannot be put away until it draws blood. If the wielder attempts to sheathe it he takes 1d12 hp profane damage (Fort save DC 15 for half. If he makes the save he can sheathe the sword, otherwise he physically cannot due so, although he can try again in one round, taking damage all over again. The wielder instinctively knows this fact). Once per day the wielder can cast cure critical wounds on himself or inflict critical wounds on another at the 10th level. Once a month the wielder must make a Will save DC 18 or shift one alignment step toward evil.</p><p></p><p>Strong necromancy, moderate conjuration; CL 15 (Evil minor artifact).</p><p></p><p>Crossbow of Wawmar</p><p></p><p>Crafted under the hammers of the most expert metalsmiths in the world, the dwarves of Wawmar, this steel +3 heavy crossbow cannot be broken in battle or under normal use, although it is not indestructible (it can be destroyed in a normal forge). If the total number rolled to hit is 4 above the target's AC, then the opponent must save vs. will at DC 15 or be held as per a hold person spell cast by a 12th level caster. This power functions three times per day.</p><p></p><p>Moderate enchantment; CL 10th; Craft Magic Arms and Armor, hold person; Price 32,000* (Dwarven item).</p><p></p><p>Crown of Elven Kings, Elebtale, the "Browstar"</p><p></p><p>This beautiful crown is formed by a circlet of mithril set with a luminous diamond carved to look like a star. The diamond emits a faint light when the user wills it, in a 10' radius. Elebtale protects the user's head like a great helm. Elebtale also allows the user to cast 9 extra spell-levels per day. For example, the user can cast one extra ninth level spell, four extra second level spells and one first level, etc. The circlet also functions as a rod of metamagic,enlarge and metamagic, extend, but only in relation to any illusion spells or abjuration spells with a target of personal cast by its wearer, and causes opponents to save at -2 vs. any illusions cast by the wearer. The Browstar can only be touched by good-aligned characters. All others take 2d6 HP holy damage. The user suffers a -2 on saves versus necromancy spells. Finally the wearer never wants to be parted from the crown until he feels he is dying or leaving for Faerie. This circlet serves as the crown of Elvenkings (Elven artifact). [/B]</p></blockquote><p></p>
[QUOTE="Farland, post: 4627364, member: 7197"] Oh, didn't imagine going off site would be a problem. For those for whom it is, I have listed some examples below. Sure, repurposing would be fine, as long as general flavor and concept is maintained. :) Armor of Zestor This +3 silver-chased splintmail acts as +5 when its wearer is attacked by or is attacking a winged creature. It belonged to Zestor Half-Elven, also known as Zestor Wyvernslayer. Zestor was an ancient King of the lands of Kelerak. Moderate abjuration; CL 10th; Craft Magic Arms and Armor, Flight Suppression Field; Price 45,300 gp* (Human item). Blacksword This +3 black longsword is unbreakable in normal use. Once drawn it cannot be put away until it draws blood. If the wielder attempts to sheathe it he takes 1d12 hp profane damage (Fort save DC 15 for half. If he makes the save he can sheathe the sword, otherwise he physically cannot due so, although he can try again in one round, taking damage all over again. The wielder instinctively knows this fact). Once per day the wielder can cast cure critical wounds on himself or inflict critical wounds on another at the 10th level. Once a month the wielder must make a Will save DC 18 or shift one alignment step toward evil. Strong necromancy, moderate conjuration; CL 15 (Evil minor artifact). Crossbow of Wawmar Crafted under the hammers of the most expert metalsmiths in the world, the dwarves of Wawmar, this steel +3 heavy crossbow cannot be broken in battle or under normal use, although it is not indestructible (it can be destroyed in a normal forge). If the total number rolled to hit is 4 above the target's AC, then the opponent must save vs. will at DC 15 or be held as per a hold person spell cast by a 12th level caster. This power functions three times per day. Moderate enchantment; CL 10th; Craft Magic Arms and Armor, hold person; Price 32,000* (Dwarven item). Crown of Elven Kings, Elebtale, the "Browstar" This beautiful crown is formed by a circlet of mithril set with a luminous diamond carved to look like a star. The diamond emits a faint light when the user wills it, in a 10' radius. Elebtale protects the user's head like a great helm. Elebtale also allows the user to cast 9 extra spell-levels per day. For example, the user can cast one extra ninth level spell, four extra second level spells and one first level, etc. The circlet also functions as a rod of metamagic,enlarge and metamagic, extend, but only in relation to any illusion spells or abjuration spells with a target of personal cast by its wearer, and causes opponents to save at -2 vs. any illusions cast by the wearer. The Browstar can only be touched by good-aligned characters. All others take 2d6 HP holy damage. The user suffers a -2 on saves versus necromancy spells. Finally the wearer never wants to be parted from the crown until he feels he is dying or leaving for Faerie. This circlet serves as the crown of Elvenkings (Elven artifact). [/B] [/QUOTE]
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