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<blockquote data-quote="Cleon" data-source="post: 5321520" data-attributes="member: 57383"><p>I'd make it Tiny rather than Diminutive, but agree they look pretty easy.</p><p></p><p>I think we'd better give it a swim speed, since it lives in swamps.</p><p></p><p>I'll drop their Dex to 10, just to make them a bit more different from a leech.</p><p></p><p>Not sure whether to include the salt trick.</p><p></p><p><span style="font-size: 15px"><strong>Scum Creeper</strong></span></p><p>Tiny Vermin</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +0</p><p>Speed: 10 ft. (2 squares), climb 10 ft., swim 10 ft.</p><p>Armor Class: 12 (+2 size), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +0/+2</p><p>Attack: Bite +2 melee (1)</p><p>Full Attack: Bite +2 melee (1)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Attach, <em><strong><span style="color: Red">facehugging</span></strong></em>, gnaw</p><p>Special Qualities: Blindsight 10 ft., <em><strong><span style="color: Red">blind or myopic</span></strong></em>, salt vulnerability, scent, wallcrawling</p><p>Saves: Fort +2, Ref +0, Will -1</p><p>Abilities: Str 6, Dex 10, Con 11, Int --, Wis 8, Cha 2</p><p>Skills: Climb +8, Hide +12, Swim +8</p><p>Feats: Weapon Finesse (B)</p><p>Environment: Warm marsh or underground</p><p>Organization: Colony (2-4) or swarm (6-11)</p><p>Challenge Rating: 1/6?</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p>Level Adjustment: ---</p><p></p><p><strong>Attach (Ex):</strong> If a scum creeper hits with a bite attack, it uses its myriad legs and suckers to latch onto the opponent's body and begins to use its gnaw attack (see below)<span style="color: Red">, if its bite attack scores a critical hit it also uses its attack (see below)</span>. An attached scum creeper is effectively grappling its prey and gets a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</p><p></p><p>An attached scum creeper can be struck with a weapon or grappled itself. To remove an attached scum creeper through grappling, the opponent must achieve a pin against the scum creeper. </p><p></p><p><strong>Gnaw (Ex):</strong> A scum creeper automatically does 1 point of damage in any round when it begins its turn attached to a victim.</p><p></p><p><strong>Salt Vulnerability (Ex):</strong> A handful or more of salt deals 1d4+1 points of damage to a scum creeper on contact and causes it to detach itself from its victim.</p><p></p><p><strong>Wallcrawling (Ex):</strong> A scum creeper need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it.</p><p></p><p><strong>Skills:</strong> A scum creeper has a +4 racial bonus on Hide checks and a +8 racial bonus on Climb and Swim checks. A scum creeper can always choose to take 10 on Climb and Swim checks, even if rushed or threatened. A scum creeper uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5321520, member: 57383"] I'd make it Tiny rather than Diminutive, but agree they look pretty easy. I think we'd better give it a swim speed, since it lives in swamps. I'll drop their Dex to 10, just to make them a bit more different from a leech. Not sure whether to include the salt trick. [SIZE=4][B]Scum Creeper[/B][/SIZE] Tiny Vermin Hit Dice: 1d8 (4 hp) Initiative: +0 Speed: 10 ft. (2 squares), climb 10 ft., swim 10 ft. Armor Class: 12 (+2 size), touch 12, flat-footed 12 Base Attack/Grapple: +0/+2 Attack: Bite +2 melee (1) Full Attack: Bite +2 melee (1) Space/Reach: 2½ ft./0 ft. Special Attacks: Attach, [I][B][COLOR=Red]facehugging[/COLOR][/B][/I], gnaw Special Qualities: Blindsight 10 ft., [I][B][COLOR=Red]blind or myopic[/COLOR][/B][/I], salt vulnerability, scent, wallcrawling Saves: Fort +2, Ref +0, Will -1 Abilities: Str 6, Dex 10, Con 11, Int --, Wis 8, Cha 2 Skills: Climb +8, Hide +12, Swim +8 Feats: Weapon Finesse (B) Environment: Warm marsh or underground Organization: Colony (2-4) or swarm (6-11) Challenge Rating: 1/6? Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small) Level Adjustment: --- [B]Attach (Ex):[/B] If a scum creeper hits with a bite attack, it uses its myriad legs and suckers to latch onto the opponent's body and begins to use its gnaw attack (see below)[COLOR=Red], if its bite attack scores a critical hit it also uses its attack (see below)[/COLOR]. An attached scum creeper is effectively grappling its prey and gets a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached scum creeper can be struck with a weapon or grappled itself. To remove an attached scum creeper through grappling, the opponent must achieve a pin against the scum creeper. [B]Gnaw (Ex):[/B] A scum creeper automatically does 1 point of damage in any round when it begins its turn attached to a victim. [B]Salt Vulnerability (Ex):[/B] A handful or more of salt deals 1d4+1 points of damage to a scum creeper on contact and causes it to detach itself from its victim. [B]Wallcrawling (Ex):[/B] A scum creeper need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it. [B]Skills:[/B] A scum creeper has a +4 racial bonus on Hide checks and a +8 racial bonus on Climb and Swim checks. A scum creeper can always choose to take 10 on Climb and Swim checks, even if rushed or threatened. A scum creeper uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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