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<blockquote data-quote="Shade" data-source="post: 5329405" data-attributes="member: 287"><p><strong>Flame Roper</strong></p><p></p><p><em>A five-foot-tall pillar of orange-red fire stands between low-lying shrubs flickering with dull blue flames. Flares of yellow gas shoot out from the pillar and dissipate in the air.</em></p><p></p><p>There are three flame ropers in the efreeti's garden. Trained not to leave the confines, they keep down the population of animentals and troublesome fire bats. PCs are not likely to recognize this creature as a roper. Regarded by Marshud as a captive, semi-sentient ornamental plant, the flame roper gladly ensnares anyone foolish enough to walk within its grasp. Like its mundane counterpart, it can disguise itself as a tree of fire, grabbing victims with the yellow flares of gas it can release. Ropers move within attack range of characters on a roll of 1 in 6, checked once per turn.</p><p></p><p><strong>Flame roper (3);</strong> AC 0; MV 3"; HD 5; hp 30 ech; #AT 1; Dmg 2-12; THAC0 15; MR 50%; SA rope-like flares shoot out to a range of 20 feet; disguise as fire tree; hit causes weakness (-50% strength in 1-3 rounds); prey is drawn in, 10" per round; SD unaffected by lightning, very susceptible to water (-4 on saving throws); AL CE; XP 1,615 each.</p><p></p><p>Originally appeared in Tales of the Outer Planes (1988).</p></blockquote><p></p>
[QUOTE="Shade, post: 5329405, member: 287"] [B]Flame Roper[/B] [I]A five-foot-tall pillar of orange-red fire stands between low-lying shrubs flickering with dull blue flames. Flares of yellow gas shoot out from the pillar and dissipate in the air.[/I] There are three flame ropers in the efreeti's garden. Trained not to leave the confines, they keep down the population of animentals and troublesome fire bats. PCs are not likely to recognize this creature as a roper. Regarded by Marshud as a captive, semi-sentient ornamental plant, the flame roper gladly ensnares anyone foolish enough to walk within its grasp. Like its mundane counterpart, it can disguise itself as a tree of fire, grabbing victims with the yellow flares of gas it can release. Ropers move within attack range of characters on a roll of 1 in 6, checked once per turn. [B]Flame roper (3);[/B] AC 0; MV 3"; HD 5; hp 30 ech; #AT 1; Dmg 2-12; THAC0 15; MR 50%; SA rope-like flares shoot out to a range of 20 feet; disguise as fire tree; hit causes weakness (-50% strength in 1-3 rounds); prey is drawn in, 10" per round; SD unaffected by lightning, very susceptible to water (-4 on saving throws); AL CE; XP 1,615 each. Originally appeared in Tales of the Outer Planes (1988). [/QUOTE]
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