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<blockquote data-quote="Shade" data-source="post: 5392620" data-attributes="member: 287"><p>Those stats compare fairly well to those of the eel in Stormwrack:</p><p></p><p>Medium Animal (Aquatic)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +6</p><p>Speed: Swim 30 ft. (6 squares)</p><p>Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Bite +3 melee (1d4+1)</p><p>Full Attack: Bite +3 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Attach</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +4, Ref +5, Will +1</p><p>Abilities: Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2</p><p>Skills: Hide +6 (+10 in coral reef, rock, or kelp), Listen +3, Spot +4, Swim +9</p><p>Feats: Improved Initiative, Weapon FinesseB</p><p>Environment: Warm aquatic</p><p>Organization: Solitary or pair</p><p>Challenge Rating: ½</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-5 HD (Medium)</p><p>Level Adjustment: -</p><p></p><p>Despite the AC, I think we should use Mortis's higher Dex, as our eel seems weaker n' sleeker.</p><p></p><p>The Stormwrack eel gets a +4 racial on Hide checks in coral, reef, rock, or kelp. We can keep those first three, and boost the bonus to +12 for the weed eel in kelp and similar undersea vegetation.</p><p></p><p>Keep attach?</p><p></p><p>Alertness, as proposed above, or Improved Init, like the Stormwrack eel.</p><p></p><p>Added to <a href="http://www.enworld.org/forum/5392617-post88.html" target="_blank">Homebrews</a>.</p></blockquote><p></p>
[QUOTE="Shade, post: 5392620, member: 287"] Those stats compare fairly well to those of the eel in Stormwrack: Medium Animal (Aquatic) Hit Dice: 2d8+2 (11 hp) Initiative: +6 Speed: Swim 30 ft. (6 squares) Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d4+1) Full Attack: Bite +3 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Attach Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2 Skills: Hide +6 (+10 in coral reef, rock, or kelp), Listen +3, Spot +4, Swim +9 Feats: Improved Initiative, Weapon FinesseB Environment: Warm aquatic Organization: Solitary or pair Challenge Rating: ½ Treasure: None Alignment: Always neutral Advancement: 3-5 HD (Medium) Level Adjustment: - Despite the AC, I think we should use Mortis's higher Dex, as our eel seems weaker n' sleeker. The Stormwrack eel gets a +4 racial on Hide checks in coral, reef, rock, or kelp. We can keep those first three, and boost the bonus to +12 for the weed eel in kelp and similar undersea vegetation. Keep attach? Alertness, as proposed above, or Improved Init, like the Stormwrack eel. Added to [URL="http://www.enworld.org/forum/5392617-post88.html"]Homebrews[/URL]. [/QUOTE]
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