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<blockquote data-quote="Cleon" data-source="post: 5867820" data-attributes="member: 57383"><p><strong>Hek Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Hek</strong></span></p><p>Small Humanoid</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 11 (+1 size), touch 11, flat-footed 11</p><p>Base Attack/Grapple: +1/-3</p><p>Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)</p><p>Full Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Tolerate thirst, water sense</p><p>Saves: Fort +2, Ref +0, Will +0</p><p>Abilities: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10</p><p>Skills: Handle Animal +6, Ride +6</p><p>Feats: Animal Affinity</p><p>Environment: Warm deserts</p><p>Organization: Solitary, patrol (2-5 on giant striders), band (5-20 plus 1-2 leaders of 4th or 5th level and 3-15 giant striders), tribe (20-40 plus 40-45 noncombatants plus 1-3 leaders of 4th or 5th level, 1 7th level chief and 5-30 giant striders)</p><p>Challenge Rating: 1/2</p><p>Treasure: Standard</p><p>Alignment: Usually lawful neutral</p><p>Advancement: By character class</p><p>Level Adjustment: +1</p><p> </p><p> <em>This short, stocky humanoid has waxy skin and an unpleasant aroma.</em></p><p> </p><p>Flavor text.</p><p></p><p> Most hek encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.</p><p></p><p>A typical hek stands 4 feet tall and weighs 45 to 50 pounds.</p><p> </p><p>Hek speak an archaic form of Common and their own language.</p><p> </p><p>COMBAT</p><p> </p><p>Tactics.</p><p> </p><p>Tolerate Thirst (Ex): Hek are toughened to the rigors of waste life. They need to drink only one-quarter the amount of water per day that humanoids of their size normally require and have a +4 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from dehydration.</p><p> </p><p>Water Sense (Su): Hek have an innate ability to sense water, allowing them to locate sources of water and spells with the Water descriptor. Doing this requires a DC 15 Survival check. They can detect water sources up to a range of 1 mile and Water spells up to a range of 5 miles. This sense can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, 3 feet of wood, or 10 feet of dirt or sand.</p><p> </p><p> <strong>Hek As Characters</strong></p><p>Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts. </p><p> </p><p>Hek characters possess the following racial traits.</p><ul> <li data-xf-list-type="ul">Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</li> <li data-xf-list-type="ul">A hek's base land speed is 20 feet.</li> <li data-xf-list-type="ul">Automatic Languages: Common, Hek. Bonus Languages: Aquan, Ignan, and Terran.</li> <li data-xf-list-type="ul">Favored Class: Fighter.</li> <li data-xf-list-type="ul">Special Qualities: Tolerate thirst, watere sense (see above).</li> </ul><p>The hek warrior presented here had the following ability scores before racial adjustments: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5867820, member: 57383"] [b]Hek Working Draft[/b] [SIZE=4][B]Hek[/B][/SIZE] Small Humanoid Hit Dice: 1d8 (4 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 11 (+1 size), touch 11, flat-footed 11 Base Attack/Grapple: +1/-3 Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3) Full Attack: Longsword +2 melee (1d6/19-20) or spear +2 melee (1d6/x3) or spear +2 ranged (1d6/x3) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Tolerate thirst, water sense Saves: Fort +2, Ref +0, Will +0 Abilities: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10 Skills: Handle Animal +6, Ride +6 Feats: Animal Affinity Environment: Warm deserts Organization: Solitary, patrol (2-5 on giant striders), band (5-20 plus 1-2 leaders of 4th or 5th level and 3-15 giant striders), tribe (20-40 plus 40-45 noncombatants plus 1-3 leaders of 4th or 5th level, 1 7th level chief and 5-30 giant striders) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually lawful neutral Advancement: By character class Level Adjustment: +1 [I]This short, stocky humanoid has waxy skin and an unpleasant aroma.[/I] Flavor text. Most hek encountered outside their homes are warriors; the information in the statistics block is for one of 1st level. A typical hek stands 4 feet tall and weighs 45 to 50 pounds. Hek speak an archaic form of Common and their own language. COMBAT Tactics. Tolerate Thirst (Ex): Hek are toughened to the rigors of waste life. They need to drink only one-quarter the amount of water per day that humanoids of their size normally require and have a +4 racial bonus on Constitution checks or Fortitude saves to resist harmful effects from dehydration. Water Sense (Su): Hek have an innate ability to sense water, allowing them to locate sources of water and spells with the Water descriptor. Doing this requires a DC 15 Survival check. They can detect water sources up to a range of 1 mile and Water spells up to a range of 5 miles. This sense can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, 3 feet of wood, or 10 feet of dirt or sand. [B]Hek As Characters[/B] Hek leaders tend to be fighters or fighter/clerics. A hek cleric has access to two of the following domains: x, x, or x. Most hek spellcasters are adepts. Hek characters possess the following racial traits. [LIST] [*]Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. [*]A hek's base land speed is 20 feet. [*]Automatic Languages: Common, Hek. Bonus Languages: Aquan, Ignan, and Terran. [*]Favored Class: Fighter. [*]Special Qualities: Tolerate thirst, watere sense (see above). [/LIST] The hek warrior presented here had the following ability scores before racial adjustments: Str 10, Dex 11, Con 10, Int 10, Wis 11, Cha 10. [/QUOTE]
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