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Converting First Edition Monsters
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<blockquote data-quote="Cleon" data-source="post: 6096480" data-attributes="member: 57383"><p>The minions are able to control undead on their own in the AD&D original, so ought to be able to Subjugate them too:</p><p></p><p></p><p></p><p>The abilities the Master has but its the minions don't are "telepathic link with its minions", "If the master is slain, any surviving minions are gated back to the Nine Hells", and "draw all undead within a 20 mile radius to its service" - the latter of which we are calling Marshall Undead.</p><p></p><p></p><p></p><p>Yes, if we give it CL 11 it'll have to have a Y of 72 to meet the number of controlled minions.</p><p></p><p>Hmm, that's <em>exactly</em> 12 HD per CL per minion. That match seems too close to be coincidental, maybe we should tweak it to include the number of minions in the figures?</p><p></p><p>Do we want to allow it to have a huge number of subjugated undead like the original monster? The original adventure went to some effort to partition each minion's forces in a different crypt, so the PCs could destroy them piecemeal.</p><p></p><p>Hold on, I just checked the adventure and the six minions are divided between four Mausoleums, each containing 132 HD of "marshalled undead", not one minion per Mausoleum. So the total HD of the Undead Horde is 528, not 792.</p><p></p><p>That means a Y of 48 with X=11, so we could have Y = 12 (for the master alone) plus 6 (per minion) if we wanted to match the HD limit.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6096480, member: 57383"] The minions are able to control undead on their own in the AD&D original, so ought to be able to Subjugate them too: The abilities the Master has but its the minions don't are "telepathic link with its minions", "If the master is slain, any surviving minions are gated back to the Nine Hells", and "draw all undead within a 20 mile radius to its service" - the latter of which we are calling Marshall Undead. Yes, if we give it CL 11 it'll have to have a Y of 72 to meet the number of controlled minions. Hmm, that's [I]exactly[/I] 12 HD per CL per minion. That match seems too close to be coincidental, maybe we should tweak it to include the number of minions in the figures? Do we want to allow it to have a huge number of subjugated undead like the original monster? The original adventure went to some effort to partition each minion's forces in a different crypt, so the PCs could destroy them piecemeal. Hold on, I just checked the adventure and the six minions are divided between four Mausoleums, each containing 132 HD of "marshalled undead", not one minion per Mausoleum. So the total HD of the Undead Horde is 528, not 792. That means a Y of 48 with X=11, so we could have Y = 12 (for the master alone) plus 6 (per minion) if we wanted to match the HD limit. [/QUOTE]
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