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<blockquote data-quote="Cleon" data-source="post: 6225676" data-attributes="member: 57383"><p>I was assuming we'd make it two CC entries.</p><p></p><p>If we used one entry called a "Bone Tyrant, Master" and included the Minions as a subentry it'd hide the latter's stats more than they need to be. Hmm, and it'd raise the question as to whether the single entry should just be called a "Bone Tyrant".</p><p></p><p></p><p></p><p>I think we should keep the "banishing minions" bit. We just forgot to include it.</p><p></p><p>How about giving both Master and Minion a Dependence special quality, e.g.:</p><p></p><p><strong>Minion Dependence (Ex):</strong> Should one of a bone tyrant master's minions be destroyed, the master immediately gains one positive level. This level persists until the master can return to the lower planes and bond with a replacement minion.</p><p></p><p>If a bone tyrant master is destroyed, all of its minions are immediately banished to the lower planes they originated from.</p><p></p><p><strong>Master Dependence (Ex):</strong> If a bone tyrant minion is destroyed while it is bonded to a bone tyrant master, the master immediately gains one positive level. If the bone tyrant master is destroyed, the minion is immediately banished to the lower plane it originated from. </p><p></p><p></p><p></p><p>Yes, I think something along those lines would be easier.</p><p></p><p>Hmm, but if we put a HD entry in the Minions' Advancement, that'd mean a Master could bond with Minions that've already been Advanced, which doesn't seem right.</p><p></p><p>Wouldn't it be better to have a more powerful master give negative levels to Minions it has bonded with, so they get the normal benefits of a "level boost" (+1 bonus on attack rolls, saving throws, skill checks, ability checks; increase of 5 hit points; and +1 to effective level) for each negative level.</p><p></p><p>Then we just need to decide on a HD/negative level ratio.</p><p></p><p>I like a two-to-one ratio, since that'd mean the Minions and Master's BAB and good saves increase in time with each other.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6225676, member: 57383"] I was assuming we'd make it two CC entries. If we used one entry called a "Bone Tyrant, Master" and included the Minions as a subentry it'd hide the latter's stats more than they need to be. Hmm, and it'd raise the question as to whether the single entry should just be called a "Bone Tyrant". I think we should keep the "banishing minions" bit. We just forgot to include it. How about giving both Master and Minion a Dependence special quality, e.g.: [B]Minion Dependence (Ex):[/B] Should one of a bone tyrant master's minions be destroyed, the master immediately gains one positive level. This level persists until the master can return to the lower planes and bond with a replacement minion. If a bone tyrant master is destroyed, all of its minions are immediately banished to the lower planes they originated from. [B]Master Dependence (Ex):[/B] If a bone tyrant minion is destroyed while it is bonded to a bone tyrant master, the master immediately gains one positive level. If the bone tyrant master is destroyed, the minion is immediately banished to the lower plane it originated from. Yes, I think something along those lines would be easier. Hmm, but if we put a HD entry in the Minions' Advancement, that'd mean a Master could bond with Minions that've already been Advanced, which doesn't seem right. Wouldn't it be better to have a more powerful master give negative levels to Minions it has bonded with, so they get the normal benefits of a "level boost" (+1 bonus on attack rolls, saving throws, skill checks, ability checks; increase of 5 hit points; and +1 to effective level) for each negative level. Then we just need to decide on a HD/negative level ratio. I like a two-to-one ratio, since that'd mean the Minions and Master's BAB and good saves increase in time with each other. [/QUOTE]
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