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<blockquote data-quote="Cleon" data-source="post: 6867356" data-attributes="member: 57383"><p>I didn't considered giving it both.</p><p></p><p>Hmm…</p><p></p><p>Overall I'd prefer one or the other, but don't really mind which, so Energy Drain is fine.</p><p></p><p>Incidentally, I'm imagining these as something of a "missing link" between the Ixitxachitl Vampire (which had most of the traditional Vampire powers including regeneration and <em>charm</em> gaze) and a mundane Ray.</p><p></p><p>The next question is <em>how</em> it delivers the Energy Drain. The original monster has the drain attack delivered "if the ray is able to cover the victim" so I'm thinking it should have Improved Grab plus an Energy Drain that's based on Grapple Checks, like the 3E Vampire's Blood Drain.</p><p></p><p><strong>Energy Drain (Ex):</strong> A vampire pungi ray can suck vital energy from a living victim by making a successful grapple check. If it pins the foe, it drains energy, and the victim gains one negative level each round the pin is maintained. On each such successful attack, the vampire pungi ray gains 5 temporary hit points.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a vampire pungi ray must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to energy drain the following round.</p><p></p><p>Presumably if we go for the Blood Drain plus Energy Drain approach we'd basically give it the same slam+energy drain and grapple+blood drain as a standard Vampire, although I'd still like to add Improved Grab to its roster.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6867356, member: 57383"] I didn't considered giving it both. Hmm… Overall I'd prefer one or the other, but don't really mind which, so Energy Drain is fine. Incidentally, I'm imagining these as something of a "missing link" between the Ixitxachitl Vampire (which had most of the traditional Vampire powers including regeneration and [I]charm[/I] gaze) and a mundane Ray. The next question is [I]how[/I] it delivers the Energy Drain. The original monster has the drain attack delivered "if the ray is able to cover the victim" so I'm thinking it should have Improved Grab plus an Energy Drain that's based on Grapple Checks, like the 3E Vampire's Blood Drain. [B]Energy Drain (Ex):[/B] A vampire pungi ray can suck vital energy from a living victim by making a successful grapple check. If it pins the foe, it drains energy, and the victim gains one negative level each round the pin is maintained. On each such successful attack, the vampire pungi ray gains 5 temporary hit points. [B]Improved Grab (Ex):[/B] To use this ability, a vampire pungi ray must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to energy drain the following round. Presumably if we go for the Blood Drain plus Energy Drain approach we'd basically give it the same slam+energy drain and grapple+blood drain as a standard Vampire, although I'd still like to add Improved Grab to its roster. [/QUOTE]
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