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<blockquote data-quote="Cleon" data-source="post: 6899575" data-attributes="member: 57383"><p><strong>Sea Cloaker Working Draft</strong></p><p></p><p><strong><span style="font-size: 18px">Cloaker, Sea</span></strong></p><p>Medium Aberration (Aquatic)</p><p><strong>Hit Dice:</strong> 5d8+10 (32 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft. (2 squares, cannot run), swim 40 ft., fly 20 ft. (poor)</p><p><strong>Armor Class:</strong> 18 (+3 Dex, +5 natural), touch 13, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+8</p><p><strong>Attack:</strong> Tail slap +6 melee (1d6+3)</p><p><strong>Full Attack:</strong> Tail slap +6 melee (1d6+3) and bite +1 melee (1d6+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Engulf</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., mimic surface</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +6</p><p><strong>Abilities:</strong> Str 17, Dex 16, Con 15, Int 6, Wis 15, Cha 8</p><p><strong>Skills:</strong> Disguise +0 (<em>+8 with Mimic Surface</em>), Hide +5, Listen +5, Move Silently +4, Spot +5, Swim +11</p><p><strong>Feats:</strong> Combat Reflexes, Improved Initiative, Hover (B)</p><p><strong>Environment:</strong> Aquatic</p><p><strong>Organization:</strong> Solitary, mob (2-4) or school (5-12)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 6-7 HD Medium; 8-15 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A weird creature that resembles a rubbery black cloak or a slimy manta ray. Its underside is pale grey with a pair of glowing red eyes set above a fanged maw</em>.</p><p></p><p>Sea cloakers are primitive marine cousins of the common cloaker. They are able to engulf victims like their relatives can, but lack the cloaker's ability to impair foes with subsonic moans and shadow-manipulation. Sea cloakers have an affinity for sunken ruins and sometimes serve as "watchdogs" for such places.</p><p></p><p>A sea cloaker has a wingspan of about 5 feet. It weighs about 40 pounds.</p><p></p><p>Sea cloakers cannot speak, but they understand Aquan.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>Sea cloakers use their mimicry and stealth to ambush opponents, sometimes dropping upon victims from an overhang. A sea cloaker's first choice of weapon is its engulf attack, but it will switch to its tail and bite once its engulf succeeds or proves ineffective. Sea cloakers are reluctant to fight creatures too big for them to engulf.</p><p></p><p><strong>Engulf (Ex):</strong> A sea cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets.</p><p></p><p>Attacks that hit an engulfing sea cloaker deal half their damage to the monster and half to the trapped victim.</p><p></p><p>Sea cloakers have a +2 racial bonus to grapple checks.</p><p></p><p><strong>Mimic Surface (Ex):</strong> A sea cloaker can change the color and texture of its back to match almost any kind of earth or stone, such as a shale cliff, a silty sea floor, or even a vaulted stone ceiling. The creature cannot substantially alter its size or shape, though. A sea cloaker’s body is smooth and has a slimy texture, no matter what appearance it might present. Anyone who examines the sea cloaker can detect the ruse with a successful Spot check opposed by the cloaker’s Disguise check. Of course, by this time it is generally far too late.</p><p></p><p><strong>Water Dependent (Ex):</strong> Sea cloakers can survive out of the water for 5 minutes per 2 points of Constitution (after that, refer to the drowning rules).</p><p></p><p><strong>Skills:</strong> A sea cloaker's back can change colors and texture to match its surrounding, giving it a +8 racial bonus on Disguise checks when using its mimic surface ability as well as a +2 racial bonus on Hide checks.</p><p></p><p>A sea cloaker has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><em>Originally found in Lankhmar: City of Adventure (1985).</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6899575, member: 57383"] [b]Sea Cloaker Working Draft[/b] [B][SIZE=5]Cloaker, Sea[/SIZE][/B] Medium Aberration (Aquatic) [B]Hit Dice:[/B] 5d8+10 (32 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares, cannot run), swim 40 ft., fly 20 ft. (poor) [B]Armor Class:[/B] 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+8 [B]Attack:[/B] Tail slap +6 melee (1d6+3) [B]Full Attack:[/B] Tail slap +6 melee (1d6+3) and bite +1 melee (1d6+1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Engulf [B]Special Qualities:[/B] Darkvision 60 ft., mimic surface [B]Saves:[/B] Fort +4, Ref +5, Will +6 [B]Abilities:[/B] Str 17, Dex 16, Con 15, Int 6, Wis 15, Cha 8 [B]Skills:[/B] Disguise +0 ([I]+8 with Mimic Surface[/I]), Hide +5, Listen +5, Move Silently +4, Spot +5, Swim +11 [B]Feats:[/B] Combat Reflexes, Improved Initiative, Hover (B) [B]Environment:[/B] Aquatic [B]Organization:[/B] Solitary, mob (2-4) or school (5-12) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 6-7 HD Medium; 8-15 HD (Large) [B]Level Adjustment:[/B] — [I]A weird creature that resembles a rubbery black cloak or a slimy manta ray. Its underside is pale grey with a pair of glowing red eyes set above a fanged maw[/I]. Sea cloakers are primitive marine cousins of the common cloaker. They are able to engulf victims like their relatives can, but lack the cloaker's ability to impair foes with subsonic moans and shadow-manipulation. Sea cloakers have an affinity for sunken ruins and sometimes serve as "watchdogs" for such places. A sea cloaker has a wingspan of about 5 feet. It weighs about 40 pounds. Sea cloakers cannot speak, but they understand Aquan. [B][SIZE=3]Combat[/SIZE][/B] Sea cloakers use their mimicry and stealth to ambush opponents, sometimes dropping upon victims from an overhang. A sea cloaker's first choice of weapon is its engulf attack, but it will switch to its tail and bite once its engulf succeeds or proves ineffective. Sea cloakers are reluctant to fight creatures too big for them to engulf. [B]Engulf (Ex):[/B] A sea cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets. Attacks that hit an engulfing sea cloaker deal half their damage to the monster and half to the trapped victim. Sea cloakers have a +2 racial bonus to grapple checks. [B]Mimic Surface (Ex):[/B] A sea cloaker can change the color and texture of its back to match almost any kind of earth or stone, such as a shale cliff, a silty sea floor, or even a vaulted stone ceiling. The creature cannot substantially alter its size or shape, though. A sea cloaker’s body is smooth and has a slimy texture, no matter what appearance it might present. Anyone who examines the sea cloaker can detect the ruse with a successful Spot check opposed by the cloaker’s Disguise check. Of course, by this time it is generally far too late. [B]Water Dependent (Ex):[/B] Sea cloakers can survive out of the water for 5 minutes per 2 points of Constitution (after that, refer to the drowning rules). [B]Skills:[/B] A sea cloaker's back can change colors and texture to match its surrounding, giving it a +8 racial bonus on Disguise checks when using its mimic surface ability as well as a +2 racial bonus on Hide checks. A sea cloaker has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [I]Originally found in Lankhmar: City of Adventure (1985).[/I] [/QUOTE]
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