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Converting First Edition Monsters
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<blockquote data-quote="Cleon" data-source="post: 8505687" data-attributes="member: 57383"><p>Okay, Giant Constrictor snakes are proficient in Perception and have 10-foot blindsight, so how about giving that to the Boalisk instead of or as well as darkvision?</p><p></p><p><strong>Skills</strong> Perception +1</p><p><strong>Senses</strong> blindsight 10 ft., passive Perception 11</p><p>OR</p><p><strong>Skills</strong> Perception +1</p><p><strong>Senses</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 11</p><p></p><p></p><p></p><p>The AD&D Boalisk was not venomous, which argues for no venom on its bite. Then again, the AD&D Basilisk wasn't venomous either and the mythical creature was renowned for its poison.</p><p></p><p>So I'm fine giving it poison, but think it shouldn't be very potent. Maybe along the lines of a Poisonous Snake's "and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one"?</p><p></p><p>Also, the original's bite damage is rather unimpressive so I'm wondering about reducing the 5E conversion's base damage die.</p><p></p><p>As for the Constrict, an AD&D Boalisk does a little less damage than a Giant Constrictor so I'd reduce the size of the base damage dies to d6s.</p><p></p><p>i.e.:</p><p></p><p style="margin-left: 20px"><em><strong>Bite.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6 + 4) piercing damage and the target must make a DC 14 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Constrict.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8505687, member: 57383"] Okay, Giant Constrictor snakes are proficient in Perception and have 10-foot blindsight, so how about giving that to the Boalisk instead of or as well as darkvision? [B]Skills[/B] Perception +1 [B]Senses[/B] blindsight 10 ft., passive Perception 11 OR [B]Skills[/B] Perception +1 [B]Senses[/B] blindsight 10 ft., darkvision 60 ft., passive Perception 11 The AD&D Boalisk was not venomous, which argues for no venom on its bite. Then again, the AD&D Basilisk wasn't venomous either and the mythical creature was renowned for its poison. So I'm fine giving it poison, but think it shouldn't be very potent. Maybe along the lines of a Poisonous Snake's "and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one"? Also, the original's bite damage is rather unimpressive so I'm wondering about reducing the 5E conversion's base damage die. As for the Constrict, an AD&D Boalisk does a little less damage than a Giant Constrictor so I'd reduce the size of the base damage dies to d6s. i.e.: [INDENT][I][B]Bite.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d6 + 4) piercing damage and the target must make a DC 14 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. [I][B]Constrict.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.[/INDENT] [/QUOTE]
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