Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting First Edition Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8506494" data-attributes="member: 57383"><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8505685" target="_blank">Boalisk</a></strong>.</p><p></p><p>It should have "blindsight 10 ft." not "blindsight 10" in <strong>Senses</strong>.</p><p></p><p>The Glare's wording can be honed a bit:</p><p></p><p style="margin-left: 20px"><em><strong>Glare #2</strong></em>. The boalisk targets one creature it can see within 30 feet of it with its Rotting Gaze (see above). If the target can see the boalisk, it takes 10 (3d6) necrotic damage and contracts the <em>rotting curse</em>. If the target succeeds on a DC 12 Constitution saving throw it takes half damage and is not cursed.</p><p></p><p>My idea was its Glare can affect creatures that "avert their eyes" from casual contact because the boalisk is trying to manoeuvre to meet their eyes, so I guess we should allow for that aspect too.</p><p></p><p>Still, averting their eyes should offer some benefit. How about advantage on the save?</p><p></p><p>Thus:</p><p></p><p style="margin-left: 20px"><em><strong>Glare #3</strong></em>. The boalisk targets one creature it can see within 30 feet of it with its Rotting Gaze (see above). If the target can see the boalisk, it takes 10 (3d6) necrotic damage and contracts the <em>rotting curse</em>. If the target succeeds on a DC 12 Constitution saving throw it takes half damage and is not cursed. Targets that averted their eyes from the Rotting Gaze gain advantage on the saving throw.</p><p></p><p>I like <strong>Glare #3</strong> the best of those tweaks.</p><p></p><p></p><p></p><p>So shall we modify Rotting Gaze so boalisks and constrictor snakes or all snakes are unaffected?</p><p></p><p>i.e.:</p><p></p><p style="margin-left: 20px"><strong><em>Rotting Gaze #2</em></strong>. If a creature other than a boalisk or snake starts its turn within 30 feet of the boalisk and the two of them can see each other, the boalisk can force the creature to make a DC 12 Constitution saving throw if the boailisk isn't incapacitated. On a failed save, the creature takes 10 (3d6) necrotic damage and contracts a magical <em>rotting curse</em>.</p><p></p><p>OR</p><p></p><p style="margin-left: 20px"><strong><em>Rotting Gaze #3</em></strong>. If a creature other than a boalisk or constrictor snake starts its turn within 30 feet of the boalisk and the two of them can see each other, the boalisk can force the creature to make a DC 12 Constitution saving throw if the boailisk isn't incapacitated. On a failed save, the creature takes 10 (3d6) necrotic damage and contracts a magical <em>rotting curse</em>.</p><p></p><p>Of those, I lean towards the all-snakes <strong>Rotting Gaze #2</strong>, but would go for <strong>#3</strong> if you prefer it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8506494, member: 57383"] Updating the [B][URL='https://enworld.org/index.php?posts/8505685']Boalisk[/URL][/B]. It should have "blindsight 10 ft." not "blindsight 10" in [B]Senses[/B]. The Glare's wording can be honed a bit: [INDENT][I][B]Glare #2[/B][/I]. The boalisk targets one creature it can see within 30 feet of it with its Rotting Gaze (see above). If the target can see the boalisk, it takes 10 (3d6) necrotic damage and contracts the [I]rotting curse[/I]. If the target succeeds on a DC 12 Constitution saving throw it takes half damage and is not cursed.[/INDENT] My idea was its Glare can affect creatures that "avert their eyes" from casual contact because the boalisk is trying to manoeuvre to meet their eyes, so I guess we should allow for that aspect too. Still, averting their eyes should offer some benefit. How about advantage on the save? Thus: [INDENT][I][B]Glare #3[/B][/I]. The boalisk targets one creature it can see within 30 feet of it with its Rotting Gaze (see above). If the target can see the boalisk, it takes 10 (3d6) necrotic damage and contracts the [I]rotting curse[/I]. If the target succeeds on a DC 12 Constitution saving throw it takes half damage and is not cursed. Targets that averted their eyes from the Rotting Gaze gain advantage on the saving throw.[/INDENT] I like [B]Glare #3[/B] the best of those tweaks. So shall we modify Rotting Gaze so boalisks and constrictor snakes or all snakes are unaffected? i.e.: [INDENT][B][I]Rotting Gaze #2[/I][/B]. If a creature other than a boalisk or snake starts its turn within 30 feet of the boalisk and the two of them can see each other, the boalisk can force the creature to make a DC 12 Constitution saving throw if the boailisk isn't incapacitated. On a failed save, the creature takes 10 (3d6) necrotic damage and contracts a magical [I]rotting curse[/I].[/INDENT] OR [INDENT][B][I]Rotting Gaze #3[/I][/B]. If a creature other than a boalisk or constrictor snake starts its turn within 30 feet of the boalisk and the two of them can see each other, the boalisk can force the creature to make a DC 12 Constitution saving throw if the boailisk isn't incapacitated. On a failed save, the creature takes 10 (3d6) necrotic damage and contracts a magical [I]rotting curse[/I].[/INDENT] Of those, I lean towards the all-snakes [B]Rotting Gaze #2[/B], but would go for [B]#3[/B] if you prefer it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting First Edition Monsters
Top