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<blockquote data-quote="Cleon" data-source="post: 5428105" data-attributes="member: 57383"><p>I knew "upgrading" you via Greater Doppleganger would come in handy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's a rough draft based on what we've got so far. I've cut the Dex to 11 since the original had a very poor AC.</p><p></p><p>Notice the Icetail has a Land Speed. That's a bit odd for a fish. Maybe they crawl onto ice to forage or escape predators?</p><p></p><p><strong>Fish, Icetail</strong></p><p>Diminutive Magical Beast (Aquatic, Cold)</p><p>Hit Dice: 1/4d10 (1 hp)</p><p>Initiative: +0</p><p>Speed: 5 ft. (1 square), swim 20 ft.</p><p>Armor Class: 14 (+4 size), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +0/-16</p><p>Attack: Freezing touch +4 melee touch (1d3 cold)</p><p>Full Attack: Freezing touch +4 melee touch (1d3 cold)</p><p>Space/Reach: 1 ft./0 ft.</p><p>Special Attacks: Freezing touch, poison</p><p>Special Qualities: Immunity to cold, low-light vision, vulnerability to fire</p><p>Saves: Fort +2, Ref +2, Will +1</p><p>Abilities: Str 2, Dex 11, Con 11, Int 1, Wis 12, Cha 2</p><p>Skills: Hide +20, Listen +3, Spot +3, Swim +4</p><p>Feats: 1</p><p>Environment: Cold aquatic</p><p>Organization: Solitary, pair, or school (10-60)</p><p>Challenge Rating: x</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p> <em><span style="color: Red">Description</span>.</em></p><p> </p><p><span style="color: Red">Stuff</span>.</p><p> </p><p>An icetail is between 6 inches and 1 foot long and weighs up to a pound.</p><p> </p><p>COMBAT</p><p> <span style="color: Red">Tactics</span>.</p><p> </p><p><strong> Freezing Touch (Su):</strong> An icetail's touch attack generates a burst of extreme cold which does 1d3 cold damage. Creatures hitting an icetail with natural weapons or unarmed attacks take cold damage as though hit by the fish's attack.</p><p> </p><p><strong>Poison (Ex):</strong> Icetails have poisonous flesh, any creature that bites an icetail will be affected. DC <span style="color: Red"><strong>X</strong></span>, primary damage sickened for 1d3 hours, secondary damage sickened for 2d12 hours. The save DC is Dexterity-based.</p><p> </p><p><strong> Skills:</strong> Icetails have a +8 racial bonus to Hide checks due to their transparent flesh. An icetail has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p> </p><p> <strong>In the Realms</strong></p><p>Icetails are found primarily in the oceans and rivers of the Great Glacier.</p><p> </p><p>Originally appeared in FR 14 - The Great Glacier (1992).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5428105, member: 57383"] I knew "upgrading" you via Greater Doppleganger would come in handy. ;) Here's a rough draft based on what we've got so far. I've cut the Dex to 11 since the original had a very poor AC. Notice the Icetail has a Land Speed. That's a bit odd for a fish. Maybe they crawl onto ice to forage or escape predators? [B]Fish, Icetail[/B] Diminutive Magical Beast (Aquatic, Cold) Hit Dice: 1/4d10 (1 hp) Initiative: +0 Speed: 5 ft. (1 square), swim 20 ft. Armor Class: 14 (+4 size), touch 14, flat-footed 14 Base Attack/Grapple: +0/-16 Attack: Freezing touch +4 melee touch (1d3 cold) Full Attack: Freezing touch +4 melee touch (1d3 cold) Space/Reach: 1 ft./0 ft. Special Attacks: Freezing touch, poison Special Qualities: Immunity to cold, low-light vision, vulnerability to fire Saves: Fort +2, Ref +2, Will +1 Abilities: Str 2, Dex 11, Con 11, Int 1, Wis 12, Cha 2 Skills: Hide +20, Listen +3, Spot +3, Swim +4 Feats: 1 Environment: Cold aquatic Organization: Solitary, pair, or school (10-60) Challenge Rating: x Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — [I][COLOR=Red]Description[/COLOR].[/I] [COLOR=Red]Stuff[/COLOR]. An icetail is between 6 inches and 1 foot long and weighs up to a pound. COMBAT [COLOR=Red]Tactics[/COLOR]. [B] Freezing Touch (Su):[/B] An icetail's touch attack generates a burst of extreme cold which does 1d3 cold damage. Creatures hitting an icetail with natural weapons or unarmed attacks take cold damage as though hit by the fish's attack. [B]Poison (Ex):[/B] Icetails have poisonous flesh, any creature that bites an icetail will be affected. DC [COLOR=Red][B]X[/B][/COLOR], primary damage sickened for 1d3 hours, secondary damage sickened for 2d12 hours. The save DC is Dexterity-based. [B] Skills:[/B] Icetails have a +8 racial bonus to Hide checks due to their transparent flesh. An icetail has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]In the Realms[/B] Icetails are found primarily in the oceans and rivers of the Great Glacier. Originally appeared in FR 14 - The Great Glacier (1992). [/QUOTE]
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