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<blockquote data-quote="Cleon" data-source="post: 5473067" data-attributes="member: 57383"><p>OK, I'd start with the hazard. I'm thinking we'd be better off making it xdx Con per minute/round (save halves).</p><p></p><p><strong>Crystal Nipper (CR 4):</strong> A distant cousin of the rot grub, a crystal nipper looks like a miniature eel made of blue crystal. Crystal nipper are Diminutive Aquatic Vermin with a swim speed of 5 ft. They are able to crawl onto land at a speed of 5 feet per minute, but can only spend an hour or so in the air, soon dying if they cannot enter water or moist flesh. A crystal nipper is physically frail (AC 13), and any damage dealt to one kills it. An unsuccessful melee attack with a natural weapon allows the crystal nipper a chance to burrow into the target.</p><p></p><p>Anyone about to enter a square containing a crystal nipper can attempt a DC 20 Spot check to notice the nipper. Those who fail the check or ignore the creature risk exposure. Each round, the nipper makes a single touch attack (at a +5 bonus) against one living target in its square. If it succeeds, it hungrily burrows into the target’s flesh. A crystal nippers bite has anesthetic saliva, a victim who failed the Spot check will not notice the nipper burrowing under their skin unless they succeed at a DC 15 Wisdom check.</p><p></p><p>An infested creature takes 1d3 points of Constitution damage per round (DC 16 Fort save for half). The damage continues until the infected creature dies or all the crystal nippers are removed or destroyed. Applying flame to the entry wound left by the crystal nipper will kill the crystal nipper, but the fire must be applied within 2 rounds and does 1d6 fire damage to the infected victim. A crystal nipper infestation can be removed with a successful DC 20 Heal check, though this check (whether successful or not) deals 1d6 points of damage to the infested target. Alternatively, a crystal nipper infestation can be destroyed by <em>remove disease</em> or any other effect that halts or counters a disease. Such spells destroy all the nippers inhabiting a target.</p><p> </p><p>Medium or larger creatures that die from crystal nipper infestation spawn a crystal nipper swarm within 2d4 days. Burning or otherwise destroying the body prevents this. Casting <em>raise dead</em> to restore a creature killed by crystal nipper infestation does not destroy the crystal nippers inside, but casting <em>remove disease</em> or a similar spell in the next round removes the nippers normally. <em> Resurrection </em>and<em> true resurrection</em> destroy the crystal nippers when cast.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5473067, member: 57383"] OK, I'd start with the hazard. I'm thinking we'd be better off making it xdx Con per minute/round (save halves). [B]Crystal Nipper (CR 4):[/B] A distant cousin of the rot grub, a crystal nipper looks like a miniature eel made of blue crystal. Crystal nipper are Diminutive Aquatic Vermin with a swim speed of 5 ft. They are able to crawl onto land at a speed of 5 feet per minute, but can only spend an hour or so in the air, soon dying if they cannot enter water or moist flesh. A crystal nipper is physically frail (AC 13), and any damage dealt to one kills it. An unsuccessful melee attack with a natural weapon allows the crystal nipper a chance to burrow into the target. Anyone about to enter a square containing a crystal nipper can attempt a DC 20 Spot check to notice the nipper. Those who fail the check or ignore the creature risk exposure. Each round, the nipper makes a single touch attack (at a +5 bonus) against one living target in its square. If it succeeds, it hungrily burrows into the target’s flesh. A crystal nippers bite has anesthetic saliva, a victim who failed the Spot check will not notice the nipper burrowing under their skin unless they succeed at a DC 15 Wisdom check. An infested creature takes 1d3 points of Constitution damage per round (DC 16 Fort save for half). The damage continues until the infected creature dies or all the crystal nippers are removed or destroyed. Applying flame to the entry wound left by the crystal nipper will kill the crystal nipper, but the fire must be applied within 2 rounds and does 1d6 fire damage to the infected victim. A crystal nipper infestation can be removed with a successful DC 20 Heal check, though this check (whether successful or not) deals 1d6 points of damage to the infested target. Alternatively, a crystal nipper infestation can be destroyed by [I]remove disease[/I] or any other effect that halts or counters a disease. Such spells destroy all the nippers inhabiting a target. Medium or larger creatures that die from crystal nipper infestation spawn a crystal nipper swarm within 2d4 days. Burning or otherwise destroying the body prevents this. Casting [I]raise dead[/I] to restore a creature killed by crystal nipper infestation does not destroy the crystal nippers inside, but casting [I]remove disease[/I] or a similar spell in the next round removes the nippers normally. [I] Resurrection [/I]and[I] true resurrection[/I] destroy the crystal nippers when cast. [/QUOTE]
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