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<blockquote data-quote="Cleon" data-source="post: 5521810" data-attributes="member: 57383"><p>Hold your nippers! I've just noticed a few niggles with the Crystal Nipper Swarm.</p><p></p><p>Firstly, the stats include the following lines:</p><p></p><p>Immunities: Weapon damage</p><p>Weaknesses: Swarm vulnerabilities</p><p>Senses: Darkvision 60 ft.</p><p>Languages: &<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212" target="_blank">#8212</a></p><p></p><p>We've been using the SRD 3.5 format for our monsters, so do we want to reintegrate that information into Special Qualities and cut out the "Languages: &<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212" target="_blank">#8212</a>" line?<p style="margin-left: 20px"><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to weapon damage, swarm traits, vermin traits</p> <p style="margin-left: 20px"></p><p>Secondly, it's got "Treasure: see text" but no mention of treasure in the text. The FR14 Crystal Nipper has Treasure: Nil, but then the AD&D version of the Rot Grub has the Nil Treasure too.</p><p></p><p>Do we want to adapt the Rot Grub Swarm's "Rot grubs leave inorganic treasures in their wake. They devour wood, leather, and other goods. They have normal treasure for their Challenge Rating" from <strong><em>Dungeonscape</em></strong>?<p style="margin-left: 20px"><strong>Treasure:</strong> Standard (inorganic only)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Crystal nippers are distant cousins of the rot grub, found in cold aquatic environments. A swarm of crystal nippers will eat anything living or once-living in its path, leaving inorganic treasures in their wake. They devour wood, leather, and other goods as well as flesh.</p> <p style="margin-left: 20px"></p><p>Thirdly, there's a stray "rot grubs" in the Death hazard that should be "crystal nippers":<p style="margin-left: 20px"><strong>Death Hazard (Ex):</strong> Upon destroying a crystal nipper swarm, 1d6 crystal nippers remain, spreading throughout the space inhabited by the swarm. These <span style="color: Red"><strong>rot grubs</strong></span> behave as the hazard (see below). Destroying these remaining crystal nippers does not provide any additional experience points.</p> <p style="margin-left: 20px"></p><p>Apart from that I think we're good.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cleon, post: 5521810, member: 57383"] Hold your nippers! I've just noticed a few niggles with the Crystal Nipper Swarm. Firstly, the stats include the following lines: Immunities: Weapon damage Weaknesses: Swarm vulnerabilities Senses: Darkvision 60 ft. Languages: &[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212]#8212[/URL] We've been using the SRD 3.5 format for our monsters, so do we want to reintegrate that information into Special Qualities and cut out the "Languages: &[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212]#8212[/URL]" line?[INDENT][B]Special Qualities:[/B] Darkvision 60 ft., immunity to weapon damage, swarm traits, vermin traits [/INDENT]Secondly, it's got "Treasure: see text" but no mention of treasure in the text. The FR14 Crystal Nipper has Treasure: Nil, but then the AD&D version of the Rot Grub has the Nil Treasure too. Do we want to adapt the Rot Grub Swarm's "Rot grubs leave inorganic treasures in their wake. They devour wood, leather, and other goods. They have normal treasure for their Challenge Rating" from [B][I]Dungeonscape[/I][/B]?[INDENT][B]Treasure:[/B] Standard (inorganic only) Crystal nippers are distant cousins of the rot grub, found in cold aquatic environments. A swarm of crystal nippers will eat anything living or once-living in its path, leaving inorganic treasures in their wake. They devour wood, leather, and other goods as well as flesh. [/INDENT]Thirdly, there's a stray "rot grubs" in the Death hazard that should be "crystal nippers":[INDENT][B]Death Hazard (Ex):[/B] Upon destroying a crystal nipper swarm, 1d6 crystal nippers remain, spreading throughout the space inhabited by the swarm. These [COLOR=Red][B]rot grubs[/B][/COLOR] behave as the hazard (see below). Destroying these remaining crystal nippers does not provide any additional experience points. [/INDENT]Apart from that I think we're good.:) [/QUOTE]
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