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<blockquote data-quote="Cleon" data-source="post: 5524554" data-attributes="member: 57383"><p><strong>Gray Flatfish Working Draft</strong></p><p></p><p></p><p></p><p>Here's a Working Draft then, I'll start by posting the Scorpion Fish:</p><p></p><p><span style="font-size: 15px"><strong>Fish, Gray Flatfish</strong></span></p><p>Diminutive Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 1/4d8 (1 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed:</strong> Swim 10 ft. (2 squares)</p><p><strong>Armor Class:</strong> 13 (+4 size, -1 Dex), touch 13, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +0/-16</p><p><strong>Attack:</strong> —</p><p><strong>Full Attack:</strong> —</p><p><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> Poison</p><p><strong>Special Qualities:</strong> Low-light vision, spiny defense</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +1</p><p><strong>Abilities:</strong> Str 2, Dex 9, Con 11, Int 1, Wis 12, Cha 2</p><p><strong>Skills:</strong> Hide +12*, Listen +2, Move Silently +0, Spot +2, Swim +4</p><p><strong>Feats:</strong> Ability Focus (poison)</p><p><strong>Environment:</strong> <span style="color: Red">Temperate aquatic?</span></p><p><strong>Organization:</strong> <span style="color: Red">Solitary or cluster (2-4)?</span></p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 1 HD (Tiny)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="color: Red"><em>This little, stout-bodied fish resembles a rock with fins. A row of spines runs down its back.</em></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Scorpionfish are slow-moving bottom dwellers that most commonly live in reefs. Scorpionfish get their name from their venomous, slime-coated spines that cause excruciating pain to any creature they injure.</span> </p><p></p><p><span style="color: Red"> A scorpionfish's resemblance to a rock or piece of coral makes them extraordinarily hard to spot among the reefs where they prefer to live. They are usually red or brown in color.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Most types of scorpionfish are very small, typically 4 to 8 inches in length and an ounce or two in weight, the largest species can grow up to 18 inches long and 5 pounds in weight.</span> </p><p></p><p><strong>COMBAT</strong></p><p><span style="color: Red"> Scorpionfish are not aggressive. If they see an enemy they hide, freezing in place until the threat departs. Should this fail, they rely on their venomous spines to defend them.</span></p><p></p><p><strong>Poison (Ex):</strong> Injury (spines), Fortitude DC X; initial damage intense pain (-2 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage intense pain for 2d4 days. The save DC is Constitution-based.</p><p></p><p><strong>Spiny Defense (Ex):</strong> Any creature that hits a gray flatfish in melee with a natural or handheld weapon (but not a reach weapon) must succeed on a DC 11 Reflex save or take 1 point of piercing damage from its many spines and be exposed to its poison. The save DC is Dexterity-based.</p><p></p><p><strong>Skills:</strong> A gray flatfish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </p><p></p><p>*A gray flatfish has a +8 racial bonus to Hide checks when lying on mud.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5524554, member: 57383"] [b]Gray Flatfish Working Draft[/b] Here's a Working Draft then, I'll start by posting the Scorpion Fish: [SIZE=4][B]Fish, Gray Flatfish[/B][/SIZE] Diminutive Animal (Aquatic) [B]Hit Dice:[/B] 1/4d8 (1 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] Swim 10 ft. (2 squares) [B]Armor Class:[/B] 13 (+4 size, -1 Dex), touch 13, flat-footed 13 [B]Base Attack/Grapple:[/B] +0/-16 [B]Attack:[/B] — [B]Full Attack:[/B] — [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Attacks:[/B] Poison [B]Special Qualities:[/B] Low-light vision, spiny defense [B]Saves:[/B] Fort +2, Ref +1, Will +1 [B]Abilities:[/B] Str 2, Dex 9, Con 11, Int 1, Wis 12, Cha 2 [B]Skills:[/B] Hide +12*, Listen +2, Move Silently +0, Spot +2, Swim +4 [B]Feats:[/B] Ability Focus (poison) [B]Environment:[/B] [COLOR=Red]Temperate aquatic?[/COLOR] [B]Organization:[/B] [COLOR=Red]Solitary or cluster (2-4)?[/COLOR] [B]Challenge Rating:[/B] 1/2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 1 HD (Tiny) [B]Level Adjustment:[/B] — [COLOR=Red][I]This little, stout-bodied fish resembles a rock with fins. A row of spines runs down its back.[/I] Scorpionfish are slow-moving bottom dwellers that most commonly live in reefs. Scorpionfish get their name from their venomous, slime-coated spines that cause excruciating pain to any creature they injure.[/COLOR] [COLOR=Red] A scorpionfish's resemblance to a rock or piece of coral makes them extraordinarily hard to spot among the reefs where they prefer to live. They are usually red or brown in color. Most types of scorpionfish are very small, typically 4 to 8 inches in length and an ounce or two in weight, the largest species can grow up to 18 inches long and 5 pounds in weight.[/COLOR] [B]COMBAT[/B] [COLOR=Red] Scorpionfish are not aggressive. If they see an enemy they hide, freezing in place until the threat departs. Should this fail, they rely on their venomous spines to defend them.[/COLOR] [B]Poison (Ex):[/B] Injury (spines), Fortitude DC X; initial damage intense pain (-2 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage intense pain for 2d4 days. The save DC is Constitution-based. [B]Spiny Defense (Ex):[/B] Any creature that hits a gray flatfish in melee with a natural or handheld weapon (but not a reach weapon) must succeed on a DC 11 Reflex save or take 1 point of piercing damage from its many spines and be exposed to its poison. The save DC is Dexterity-based. [B]Skills:[/B] A gray flatfish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A gray flatfish has a +8 racial bonus to Hide checks when lying on mud. [/QUOTE]
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