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<blockquote data-quote="Cleon" data-source="post: 5839202" data-attributes="member: 57383"><p>Thus?</p><p></p><p><strong>Animate Magic Item (Su):</strong> A tarsardar can move into any magic item and animate it as if that item had become the tarsardar's body. It takes 1 full round for a tarsardar to animate an unfamiliar magic item, but if the tarsardar has previously animated a magic item it can animate it again as a standard action.</p><p></p><p>The tarsardar has complete access to all of the magic item's abilities, and is treated as if it has all prerequisites required to use the magic item (class, caster level, alignment et cetera). It automatically succeeds at any Use Magic Device check it makes to use the animated magic item's magical abilities.</p><p></p><p>The tarsardar can move the animated magic item around using its 40 ft. (perfect) fly speed. A tarsardar animating a magic item can use it to make physical attacks and interact with material objects, but is limited by the material limits of the magic item. For example, a battleaxe could attack as that weapon or push things around, a rope could tie itself around something and lift it up, a glove could do anything a humanoid can do with one hand. When animating a magic item, the tarsardar acts as if it has a Strength score equal to its Charisma.</p><p></p><p>A <em>dispel magic</em> spell targeting the magic item will drive out the animating tarsardar unless it succeeds as a Will save (DC equals the spell's DC). If the magic item loses all its magical properties, due to a <em>disjunction</em> spell, anti-magic field or similar effect, the animating tarsardar is automatically ejected from the item.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5839202, member: 57383"] Thus? [B]Animate Magic Item (Su):[/B] A tarsardar can move into any magic item and animate it as if that item had become the tarsardar's body. It takes 1 full round for a tarsardar to animate an unfamiliar magic item, but if the tarsardar has previously animated a magic item it can animate it again as a standard action. The tarsardar has complete access to all of the magic item's abilities, and is treated as if it has all prerequisites required to use the magic item (class, caster level, alignment et cetera). It automatically succeeds at any Use Magic Device check it makes to use the animated magic item's magical abilities. The tarsardar can move the animated magic item around using its 40 ft. (perfect) fly speed. A tarsardar animating a magic item can use it to make physical attacks and interact with material objects, but is limited by the material limits of the magic item. For example, a battleaxe could attack as that weapon or push things around, a rope could tie itself around something and lift it up, a glove could do anything a humanoid can do with one hand. When animating a magic item, the tarsardar acts as if it has a Strength score equal to its Charisma. A [I]dispel magic[/I] spell targeting the magic item will drive out the animating tarsardar unless it succeeds as a Will save (DC equals the spell's DC). If the magic item loses all its magical properties, due to a [I]disjunction[/I] spell, anti-magic field or similar effect, the animating tarsardar is automatically ejected from the item. [/QUOTE]
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