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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Converting From 3e-ish to 5e?
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<blockquote data-quote="hastur_nz" data-source="post: 7111331" data-attributes="member: 40592"><p>It's as difficult as you make it. I'd advise doing enough for 1-2 sessions, and doing as little change as possible; that might take a couple of hours, assuming you know the 5e rules and have the monster manual(s) to flick through and find roughly equivalent monsters...</p><p></p><p>Personally I've run a whole Adventure Path, level 1-20, Age of Worms, which I personally converted from 3.5 to 5e. That was a fair bit of work, especially at first, because I found myself statting up a few of new monsters. Although as I got further along, I did my best to just use something existing from the MM, and re-skinning that, maybe with a minor tweak (e.g. change fire damage to poison damage on a 'devil' which was used something else completely). Apart from stat blocks / monster substitution and re-skin, the other main thing is converting number of foes, maybe overall composition of a fight if you're so inclined. Oh, and loot - 5e doesn't need anywhere the amount of loot 3.x throws at PC's.</p><p></p><p>Stuff like traps, DC's for skill checks, etc, can actually mostly be done on the fly, if you like, especially once you get the hang of 5e.</p><p></p><p>I've also converted from AD&D to 3.0, from 3.5 to 4e, and from '80's Basic to 5e. Basically, it's about the same no matter what - find monsters that are close enough to the original, check the numbers of foes in a fight compared to what you want for potential difficulty, then the rest you can easily convert on the fly.</p><p></p><p>I tend to do a 'just in time' approach, as part of my overall prep - I scribble conversion notes on the adventure (or a photocopy of it), and keep a little Word document for any specific monster stat blocks I might want to create / heavily mod.</p><p></p><p>Personally I'd recommend AGAINST using a conversion guide, or tool, wherever possible, because different Game Systems i.e. Editions, have very different frameworks in terms of how monsters and PC's work e.g. 3.5 is heavy on feats, magic items, and other options, whereas 5e is more streamlined and also has a different 'encounter building' approach (like 4e, but different again). You risk creating overly complicated monsters, compared to what's in the 5e monster manual, which is a lot of wasted effort. Once you understand how 5e works as a DM, conversion is pretty simple.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7111331, member: 40592"] It's as difficult as you make it. I'd advise doing enough for 1-2 sessions, and doing as little change as possible; that might take a couple of hours, assuming you know the 5e rules and have the monster manual(s) to flick through and find roughly equivalent monsters... Personally I've run a whole Adventure Path, level 1-20, Age of Worms, which I personally converted from 3.5 to 5e. That was a fair bit of work, especially at first, because I found myself statting up a few of new monsters. Although as I got further along, I did my best to just use something existing from the MM, and re-skinning that, maybe with a minor tweak (e.g. change fire damage to poison damage on a 'devil' which was used something else completely). Apart from stat blocks / monster substitution and re-skin, the other main thing is converting number of foes, maybe overall composition of a fight if you're so inclined. Oh, and loot - 5e doesn't need anywhere the amount of loot 3.x throws at PC's. Stuff like traps, DC's for skill checks, etc, can actually mostly be done on the fly, if you like, especially once you get the hang of 5e. I've also converted from AD&D to 3.0, from 3.5 to 4e, and from '80's Basic to 5e. Basically, it's about the same no matter what - find monsters that are close enough to the original, check the numbers of foes in a fight compared to what you want for potential difficulty, then the rest you can easily convert on the fly. I tend to do a 'just in time' approach, as part of my overall prep - I scribble conversion notes on the adventure (or a photocopy of it), and keep a little Word document for any specific monster stat blocks I might want to create / heavily mod. Personally I'd recommend AGAINST using a conversion guide, or tool, wherever possible, because different Game Systems i.e. Editions, have very different frameworks in terms of how monsters and PC's work e.g. 3.5 is heavy on feats, magic items, and other options, whereas 5e is more streamlined and also has a different 'encounter building' approach (like 4e, but different again). You risk creating overly complicated monsters, compared to what's in the 5e monster manual, which is a lot of wasted effort. Once you understand how 5e works as a DM, conversion is pretty simple. [/QUOTE]
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