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<blockquote data-quote="toucanbuzz" data-source="post: 8656062" data-attributes="member: 19270"><p>It's the same as 3rd edition conversions. As a cheat sheet:</p><p></p><p><strong>Skill Checks </strong>= 1/2 + 5. Use your best judgment what ability score or skill fits the situation best as per 5E rules.</p><p></p><p><strong>Monsters </strong>= <strong>bosses</strong> find a comparable CR from any D&D book (and make them interesting with lair, legendary, bonus or reaction powers, or changes in the battlefield, but not all at once unless you want to wipe the party). My suggestion is to add 3 features for a solo boss. Also, while the CR on bosses translates somewhat well, the # of enemies doesn't due to action economy. Solution, add very low level cannon fodder. </p><p></p><p><strong>Minions,</strong> look for ones with comparable hit points, not CR. <em>For example, a Pathfinder bandit with 11hp is a CR 1/2 creature; in D&D a bandit with 11hp is a CR 1/8. Oddly, low level adventures translate pretty well in #s of enemies. As levels go up, not so much. 5 trolls in PF1 is far different than 5 trolls in 5E. Experience will tell you what your PCs can handle.</em></p><p></p><p><strong>Treasure </strong>= reduce gold piece gain to 10%. Magic items will be your biggest labor because they were part of level advancement in PF1 but not 5E. Remove all "+" items and don't hand out magic items like candy. Consumables like potions and scrolls translate well.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8656062, member: 19270"] It's the same as 3rd edition conversions. As a cheat sheet: [B]Skill Checks [/B]= 1/2 + 5. Use your best judgment what ability score or skill fits the situation best as per 5E rules. [B]Monsters [/B]= [B]bosses[/B] find a comparable CR from any D&D book (and make them interesting with lair, legendary, bonus or reaction powers, or changes in the battlefield, but not all at once unless you want to wipe the party). My suggestion is to add 3 features for a solo boss. Also, while the CR on bosses translates somewhat well, the # of enemies doesn't due to action economy. Solution, add very low level cannon fodder. [B]Minions,[/B] look for ones with comparable hit points, not CR. [I]For example, a Pathfinder bandit with 11hp is a CR 1/2 creature; in D&D a bandit with 11hp is a CR 1/8. Oddly, low level adventures translate pretty well in #s of enemies. As levels go up, not so much. 5 trolls in PF1 is far different than 5 trolls in 5E. Experience will tell you what your PCs can handle.[/I] [B]Treasure [/B]= reduce gold piece gain to 10%. Magic items will be your biggest labor because they were part of level advancement in PF1 but not 5E. Remove all "+" items and don't hand out magic items like candy. Consumables like potions and scrolls translate well. [/QUOTE]
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