Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting GDQ into Forgotten Realms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inchoroi" data-source="post: 6481500" data-attributes="member: 6752135"><p>We're already using magic item creation in my other games, too; the Forge of Spellls doesn't actually reduce the cost at all (and Gundren certainly can't and won't give them all the stuff for free), just makes it so that the entry requirements are somewhat less and speeds it up a little bit (really, it is a little bit--it still takes quite some time to make the good stuff). If the PCs really don't want to go adventuring, Gundren will be pissed off and send the shipment off with just some dwarven guards--who will, of course, be taken by the drow and tortured for information; Gundren will blame them, and tell them to go rescue the dwarves. If they do, they'll find some drow torturing the survivors and sacrificing the others to Ghaunadaur. </p><p></p><p>Eventually, if the group just hides, the drow will come up through the mine itself and attempt to take it again through main force, rather than subterfuge (well, as unsubtle as drow can get, anyway). </p><p></p><p>Through the playtesting I've done in planning my campaign, unless you really are crazy with the custom magic items, it doesn't unbalance anything, it just becomes a caricature of a game at that point (in the playtesting, I had my wife make an entire party with an unlimited budget and had her fight Tiamat; it was hilarious how little effect magic items made against her; the unlimited budget--no custom stuff, of course--made the fight last a lot longer, but eventually she ran out of charges for her items, and the fight began in earnest; she barely won after three out of five party members dropped--one insta-killed). The magic items really favor the careful and considerate users, rather than the spammers--exactly as it should, and as described in the FR novels.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6481500, member: 6752135"] We're already using magic item creation in my other games, too; the Forge of Spellls doesn't actually reduce the cost at all (and Gundren certainly can't and won't give them all the stuff for free), just makes it so that the entry requirements are somewhat less and speeds it up a little bit (really, it is a little bit--it still takes quite some time to make the good stuff). If the PCs really don't want to go adventuring, Gundren will be pissed off and send the shipment off with just some dwarven guards--who will, of course, be taken by the drow and tortured for information; Gundren will blame them, and tell them to go rescue the dwarves. If they do, they'll find some drow torturing the survivors and sacrificing the others to Ghaunadaur. Eventually, if the group just hides, the drow will come up through the mine itself and attempt to take it again through main force, rather than subterfuge (well, as unsubtle as drow can get, anyway). Through the playtesting I've done in planning my campaign, unless you really are crazy with the custom magic items, it doesn't unbalance anything, it just becomes a caricature of a game at that point (in the playtesting, I had my wife make an entire party with an unlimited budget and had her fight Tiamat; it was hilarious how little effect magic items made against her; the unlimited budget--no custom stuff, of course--made the fight last a lot longer, but eventually she ran out of charges for her items, and the fight began in earnest; she barely won after three out of five party members dropped--one insta-killed). The magic items really favor the careful and considerate users, rather than the spammers--exactly as it should, and as described in the FR novels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting GDQ into Forgotten Realms
Top