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General Tabletop Discussion
*Dungeons & Dragons
Converting GDQ into Forgotten Realms
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<blockquote data-quote="ruleslawyer" data-source="post: 6482480" data-attributes="member: 1757"><p>Gauntlygrym is the obvious choice, but the Hill of Lost Souls features the tomb of Thelarn "Swifthammer" and is a bit distant from the Savage Frontier, allowing for some travel.</p><p></p><p>The suggestion to do A1-4 as a prelude is something that I'd considered for my own campaign (I've run GDQ1-7 in the Realms and would do it again), but I feel like those adventures are a bit too tournament-focused and not very Realms-ish. I think those levels (4-8) are great gameplay that could be put to good use with an open format exploration-style game. I would look at using an organization with an establish FR presence like the Zhentarim instead of the Slavelords and then work backward from the intro to GDQ1-7. The PCs can have some run-ins with the Zhents in the North as the hidden force behind orc raids and the monsters lurking in lost dwarven tombs (perhaps the Black Network is looking for dwarf-crafted "firepower" or to eke out a string of secure underground bases in the North) and then come to grips with them in the deserts of Anauroch, the Far Hills near Darkhold, or even further south (the Zhents are everywhere after all). Perhaps the larger plot focuses on foiling a major threat like a trade alliance between the Zhents and the Arcane Brotherhood and a related program of conquest, or a plot to assassinate several major leaders of the Lords' Alliance or Silver Marches (depending on the timeframe), and so on. The climax could involve the destruction of a Zhent base, assassination of a major leader, or even a pitched battle with real armies on both sides (the Purple Dragons, the Lords' Alliance, and so on).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 6482480, member: 1757"] Gauntlygrym is the obvious choice, but the Hill of Lost Souls features the tomb of Thelarn "Swifthammer" and is a bit distant from the Savage Frontier, allowing for some travel. The suggestion to do A1-4 as a prelude is something that I'd considered for my own campaign (I've run GDQ1-7 in the Realms and would do it again), but I feel like those adventures are a bit too tournament-focused and not very Realms-ish. I think those levels (4-8) are great gameplay that could be put to good use with an open format exploration-style game. I would look at using an organization with an establish FR presence like the Zhentarim instead of the Slavelords and then work backward from the intro to GDQ1-7. The PCs can have some run-ins with the Zhents in the North as the hidden force behind orc raids and the monsters lurking in lost dwarven tombs (perhaps the Black Network is looking for dwarf-crafted "firepower" or to eke out a string of secure underground bases in the North) and then come to grips with them in the deserts of Anauroch, the Far Hills near Darkhold, or even further south (the Zhents are everywhere after all). Perhaps the larger plot focuses on foiling a major threat like a trade alliance between the Zhents and the Arcane Brotherhood and a related program of conquest, or a plot to assassinate several major leaders of the Lords' Alliance or Silver Marches (depending on the timeframe), and so on. The climax could involve the destruction of a Zhent base, assassination of a major leader, or even a pitched battle with real armies on both sides (the Purple Dragons, the Lords' Alliance, and so on). [/QUOTE]
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