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General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Cleon" data-source="post: 5151248" data-attributes="member: 57383"><p>I'm wondering whether these fellows aren't CR8. They're about as tough as Flesh Golems, but their rejuvenation, fast healing and ability to hide in a wall and avoid ranged fire would make them harder to kill.</p><p></p><p>As for their construction it looks like they're created as a set, all linked to the same Heart.</p><p></p><p>The example given is of a wall with 4 sections, so we could say that's an average value and have the "Wall" range from half that to double that.</p><p></p><p><strong> Organization:</strong> Solitary or wall (2–8)</p><p></p><p>For Advancement I'd go for around 100-150%, 150-300% HD:</p><p></p><p><strong> Advancement:</strong> 12-15 HD (Medium), 16-33 HD (Large)</p><p></p><p>Weightwise, a regular Stone Golem scaled down to 5 foot would weigh 342 pounds but I imagine Tomb Wardens would be a lot stockier - they are modelled on dwarves, after all.</p><p></p><p>Going by the SRD height and weights of dwarves and humans I reckon a dwarf-shaped golem ought to weigh between 100-150% more than a human-shaped one of the same height, or about 700-850 pounds for a 5-foot Stone Golem.</p><p></p><p>So, 5 feet tall and 700 pounds weight?</p><p></p><p>EDIT: Hold on, I<span style="font-family: 'Verdana'"> just noticed the original description says "</span><span style="font-family: 'Verdana'"><em>Most tomb wardens have <strong>at least </strong>four sections, but could have many more</em>.", meaning the 4-section wall is a minimum, not an average. How about expanding the organization a </span>bit to something like:</p><p></p><p><strong>Organization:</strong> Solitary, buttress (2-4) or wall (4-24)</p></blockquote><p></p>
[QUOTE="Cleon, post: 5151248, member: 57383"] I'm wondering whether these fellows aren't CR8. They're about as tough as Flesh Golems, but their rejuvenation, fast healing and ability to hide in a wall and avoid ranged fire would make them harder to kill. As for their construction it looks like they're created as a set, all linked to the same Heart. The example given is of a wall with 4 sections, so we could say that's an average value and have the "Wall" range from half that to double that. [B] Organization:[/B] Solitary or wall (2–8) For Advancement I'd go for around 100-150%, 150-300% HD: [B] Advancement:[/B] 12-15 HD (Medium), 16-33 HD (Large) Weightwise, a regular Stone Golem scaled down to 5 foot would weigh 342 pounds but I imagine Tomb Wardens would be a lot stockier - they are modelled on dwarves, after all. Going by the SRD height and weights of dwarves and humans I reckon a dwarf-shaped golem ought to weigh between 100-150% more than a human-shaped one of the same height, or about 700-850 pounds for a 5-foot Stone Golem. So, 5 feet tall and 700 pounds weight? EDIT: Hold on, I[FONT=Verdana] just noticed the original description says "[/FONT][FONT=Verdana][I]Most tomb wardens have [B]at least [/B]four sections, but could have many more[/I].", meaning the 4-section wall is a minimum, not an average. How about expanding the organization a [/FONT]bit to something like: [B]Organization:[/B] Solitary, buttress (2-4) or wall (4-24) [/QUOTE]
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Converting "generic setting" Second Edition monsters
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