Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5156276" data-attributes="member: 57383"><p>I would prefer them to start out with the same HD as a Tomb Warden.</p><p></p><p>How about "A Tombheart has Hit Dice equal to the highest Hit Dice Tomb Warden it is linked to, plus 1 HD for every 5 Hit dice of the Tomb Wardens it is linked to. e.g. the Tombheart of four 11-HD Tomb Wardens has a base of 11 HD, plus 8 HD (44 HD divided by 5), or 19 Hit Dice."</p><p></p><p>The Tombheart size could go Medium 11-20 HD, Large 21-40 HD, Huge 41-80 HD <em>etc</em>.</p><p></p><p>That would translate to:</p><p></p><p>One 11 HD Warden (11HD/5=2HD) -> 13 HD Medium Tombheart</p><p>Two 11 HD Wardens (22HD/5=4HD) -> 15 HD Medium Tombheart</p><p>Three 11 HD Wardens (33HD/5=6HD) -> 17 HD Medium Tombheart</p><p>Four 11 HD Wardens (44HD/5=8HD) -> 19 HD Medium Tombheart</p><p>Five 11 HD Wardens (55HD/5=11HD) -> 22 HD Large Tombheart</p><p>Six 11 HD Wardens (66HD/5=13HD) -> 24 HD Large Tombheart</p><p> Seven 11 HD Wardens (77HD/5=15HD) -> 26 HD Large Tombheart</p><p> Eight 11 HD Wardens (88HD/5=17HD) -> 28 HD Large Tombheart</p><p>Nine 11 HD Wardens (99HD/5=19HD) -> 30 HD Large Tombheart</p><p>Ten 11 HD Wardens (110HD/5=22HD) -> 33 HD Large Tombheart</p><p>Eleven 11 HD Wardens (121HD/5=24HD) -> 35 HD Large Tombheart</p><p>Twelve 11 HD Wardens (132HD/5=26HD) -> 37 HD Large Tombheart</p><p>Thirteen 11 HD Wardens (143/5=28HD) -> 39 HD Large Tombheart</p><p>Fourteen 11 HD Wardens (154HD/5=30HD) -> 41 HD Huge Tombheart</p><p>...</p><p>Thirty Two 11 HD Wardens (352HD/5=70HD) -> 81 HD Gargantuan Tombheart</p><p></p><p>While for Large Tomb Wardens...</p><p></p><p>One 16 HD Warden (16HD/5=3HD) -> 19 HD Medium Tombheart</p><p>Two 16 HD Wardens (32HD/5=6HD) -> 22 HD Large Tombheart</p><p>Three 16 HD Wardens (48HD/5=9HD) -> 25 HD Large Tombheart</p><p> Four 16 HD Wardens (64HD/5=12HD) -> 28 HD Large Tombheart</p><p> Five 16 HD Wardens (80HD/5=16HD) -> 32 HD Large Tombheart</p><p> Six 16 HD Wardens (96HD/5=19HD) -> 35 HD Large Tombheart</p><p>Seven 16 HD Wardens (112HD/5=22HD) -> 38 HD Large Tombheart</p><p>Eight 16 HD Wardens (128HD/5=25HD) -> 41 HD Huge Tombheart</p><p>Nine 16 HD Wardens (144HD/5=28HD) -> 44 HD Huge Tombheart</p><p> Ten 16 HD Wardens (160HD/5=32HD) -> 48 HD Huge Tombheart</p><p>...</p><p>Twenty One 16 HD Wardens (336HD/5=67HD) -> 83 HD Gargantuan Gargantuan Tombheart</p><p></p><p>Hmm...</p><p></p><p>No, I think we should drop this approach and simplify the whole thing.</p><p></p><p>How about the following.</p><p></p><p>A Tombheart must be linked to at least two Tomb Wardens, which must all have the same Hit Dice. The Tombheart has a size and Hit Dice according to the following table:</p><p></p><p><span style="font-family: 'Courier New'">'No. of Tomb'''''Tombheart</span></p><p><span style="font-family: 'Courier New'">''Wardens'''''Size''''''Hit Dice</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">'''''2'''''Warden -1''As Warden</span> * 1</p><p><span style="font-family: 'Courier New'">''''3-4''''As Warden''As Warden</span> * 1.5</p><p><span style="font-family: 'Courier New'">''''5-6''''As Warden''As Warden * 2</span></p><p><span style="font-family: 'Courier New'">''''7-8''''Warden +1''As Warden * 2.5</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">''''9-12'''Warden +1''As Warden * 3</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">'''13-16'''Warden +2''As Warden * 3.5</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">'''17-24'''Warden +2''As Warden * 4</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">'''25-32'''Warden +3''As Warden * 4.5</span></p><p><span style="font-family: 'Courier New'"></span><span style="font-family: 'Courier New'">'''33-40'''Warden +3''As Warden * 5</span></p><p><span style="font-family: 'Courier New'"></span></p><p>Example: A wall containing Seven Large 16 HD Tomb Wardens will have a Tombheart one size larger with 2.5 times as many Hit Dice, for a Huge 40 HD Tombheart.</p><p></p><p>That way we don't need to worry about calculations, just present a table that gives reasonable Hit Dice values.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5156276, member: 57383"] I would prefer them to start out with the same HD as a Tomb Warden. How about "A Tombheart has Hit Dice equal to the highest Hit Dice Tomb Warden it is linked to, plus 1 HD for every 5 Hit dice of the Tomb Wardens it is linked to. e.g. the Tombheart of four 11-HD Tomb Wardens has a base of 11 HD, plus 8 HD (44 HD divided by 5), or 19 Hit Dice." The Tombheart size could go Medium 11-20 HD, Large 21-40 HD, Huge 41-80 HD [I]etc[/I]. That would translate to: One 11 HD Warden (11HD/5=2HD) -> 13 HD Medium Tombheart Two 11 HD Wardens (22HD/5=4HD) -> 15 HD Medium Tombheart Three 11 HD Wardens (33HD/5=6HD) -> 17 HD Medium Tombheart Four 11 HD Wardens (44HD/5=8HD) -> 19 HD Medium Tombheart Five 11 HD Wardens (55HD/5=11HD) -> 22 HD Large Tombheart Six 11 HD Wardens (66HD/5=13HD) -> 24 HD Large Tombheart Seven 11 HD Wardens (77HD/5=15HD) -> 26 HD Large Tombheart Eight 11 HD Wardens (88HD/5=17HD) -> 28 HD Large Tombheart Nine 11 HD Wardens (99HD/5=19HD) -> 30 HD Large Tombheart Ten 11 HD Wardens (110HD/5=22HD) -> 33 HD Large Tombheart Eleven 11 HD Wardens (121HD/5=24HD) -> 35 HD Large Tombheart Twelve 11 HD Wardens (132HD/5=26HD) -> 37 HD Large Tombheart Thirteen 11 HD Wardens (143/5=28HD) -> 39 HD Large Tombheart Fourteen 11 HD Wardens (154HD/5=30HD) -> 41 HD Huge Tombheart ... Thirty Two 11 HD Wardens (352HD/5=70HD) -> 81 HD Gargantuan Tombheart While for Large Tomb Wardens... One 16 HD Warden (16HD/5=3HD) -> 19 HD Medium Tombheart Two 16 HD Wardens (32HD/5=6HD) -> 22 HD Large Tombheart Three 16 HD Wardens (48HD/5=9HD) -> 25 HD Large Tombheart Four 16 HD Wardens (64HD/5=12HD) -> 28 HD Large Tombheart Five 16 HD Wardens (80HD/5=16HD) -> 32 HD Large Tombheart Six 16 HD Wardens (96HD/5=19HD) -> 35 HD Large Tombheart Seven 16 HD Wardens (112HD/5=22HD) -> 38 HD Large Tombheart Eight 16 HD Wardens (128HD/5=25HD) -> 41 HD Huge Tombheart Nine 16 HD Wardens (144HD/5=28HD) -> 44 HD Huge Tombheart Ten 16 HD Wardens (160HD/5=32HD) -> 48 HD Huge Tombheart ... Twenty One 16 HD Wardens (336HD/5=67HD) -> 83 HD Gargantuan Gargantuan Tombheart Hmm... No, I think we should drop this approach and simplify the whole thing. How about the following. A Tombheart must be linked to at least two Tomb Wardens, which must all have the same Hit Dice. The Tombheart has a size and Hit Dice according to the following table: [FONT=Courier New]'No. of Tomb'''''Tombheart ''Wardens'''''Size''''''Hit Dice [/FONT][FONT=Courier New]'''''2'''''Warden -1''As Warden[/FONT] * 1 [FONT=Courier New]''''3-4''''As Warden''As Warden[/FONT] * 1.5 [FONT=Courier New]''''5-6''''As Warden''As Warden * 2[/FONT] [FONT=Courier New]''''7-8''''Warden +1''As Warden * 2.5 [/FONT][FONT=Courier New]''''9-12'''Warden +1''As Warden * 3 [/FONT][FONT=Courier New]'''13-16'''Warden +2''As Warden * 3.5 [/FONT][FONT=Courier New]'''17-24'''Warden +2''As Warden * 4 [/FONT][FONT=Courier New]'''25-32'''Warden +3''As Warden * 4.5 [/FONT][FONT=Courier New]'''33-40'''Warden +3''As Warden * 5 [/FONT] Example: A wall containing Seven Large 16 HD Tomb Wardens will have a Tombheart one size larger with 2.5 times as many Hit Dice, for a Huge 40 HD Tombheart. That way we don't need to worry about calculations, just present a table that gives reasonable Hit Dice values. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
Top