Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5207994" data-attributes="member: 287"><p>The following critter is part of a spell...</p><p></p><p><strong>Question Ball (Alteration/Conjuration)</strong></p><p>Level: 5</p><p>Range: Touch</p><p>Duration: Special</p><p>Area of effect: One ball</p><p>Components: V,S,M</p><p>Casting Time: 3 rounds</p><p>Saving Throw: None</p><p></p><p>Explanation/Description: This spell transforms a normal crystal ball into a unique question ball, which answers any questions put to it. The material components of the spell are a crystal ball, a gem of seeing, and a pound of pure sulphur. The caster piles the sulphur in a heap and burns it with the gem and the crystal ball in the middle. While the flames consume the gem and crystal ball, the caster performs the verbal and somatic components of the spell, upon the completion of which the gem and crystal disappear in a sulphurous explosion (no damage) marking the creation of the question ball.</p><p></p><p>The ball is a partial manifestation of an extraplanar humanoid being of divine nature, who uses the gem of seeing and its own powers to discern the answers to the caster.s questions. The being speaks common and 2-3 other languages, as well as tongues exclusive to his mysterious plane. The being, as payment for the gem of seeing, is bound to answer a number of questions equal to the caster’s level. A percentile roll of less than 50 minus the level of the caster indicates that the being tells a carefully fabricated and reasonably believable lie. When the being has answered a number of questions equal to the level of the caster, the question ball will darken and crumble to useless powder.</p><p></p><p>The being can be released on the Prime Material Plane, the ball shattering and all of the being’s possessions (including the gem of seeing) appearing in its place, if any of the following things happen to the question ball:</p><p>1. If any attempt is made to move the ball to another plane;</p><p>2. If trap the soul, gate, monster summoning VII, or cache is cast on the ball;</p><p>3. If the ball is destroyed using any of the methods for destruction of artifacts or relics (see the DMG, p. 164);</p><p>4. If a wraith or similar creature performs an energy drain on the ball.</p><p></p><p>The being is neutral in alignment, AC 2, HD 10 +6, # ATT 3, DAM 1-6/1-6 (plus 5% chance of disease) by claws, and 2-12 (plus poison, save at -2) by fangs. Its poison causes sleep for 1-6 days, during which time the being will eat its victim. Its claws are infected with a terminal blood disease, as per the DMG. The being has all the spell-like abilities of a type I demon, and it can travel in the Astral and Ethereal Planes. Its other possessions number 2-12, each having a 20% chance of being magical in nature.</p><p></p><p>Originally appeared in Dragon Magazine #106 (1986).</p><p></p><p>The <em>Wizards Spell Compendium</em> has a slightly different stat block:</p><p></p><p><strong>Being of the Ball:</strong> AC 2; MV 9 Fl 18 (B); HD 10+6; THAC0 11; #AT 3; Dmg 1d6/1d6 (claw), 2d6 (fang); SA disease (claw, 5%/hit), poison (fang, save at -2), spells; SD spells; AL N; SZ M; ML 15; XP 6,000. The being's poison causes sleep for 1d6 days, during which time the being eats its victim. The being has all the spell-like abilities of a vrock (greater tanar'ri), and can travel in the Astral and Ethereal Planes. Its other possessions number 2d6, each having a 20% chance of being magical in nature.</p></blockquote><p></p>
[QUOTE="Shade, post: 5207994, member: 287"] The following critter is part of a spell... [B]Question Ball (Alteration/Conjuration)[/B] Level: 5 Range: Touch Duration: Special Area of effect: One ball Components: V,S,M Casting Time: 3 rounds Saving Throw: None Explanation/Description: This spell transforms a normal crystal ball into a unique question ball, which answers any questions put to it. The material components of the spell are a crystal ball, a gem of seeing, and a pound of pure sulphur. The caster piles the sulphur in a heap and burns it with the gem and the crystal ball in the middle. While the flames consume the gem and crystal ball, the caster performs the verbal and somatic components of the spell, upon the completion of which the gem and crystal disappear in a sulphurous explosion (no damage) marking the creation of the question ball. The ball is a partial manifestation of an extraplanar humanoid being of divine nature, who uses the gem of seeing and its own powers to discern the answers to the caster.s questions. The being speaks common and 2-3 other languages, as well as tongues exclusive to his mysterious plane. The being, as payment for the gem of seeing, is bound to answer a number of questions equal to the caster’s level. A percentile roll of less than 50 minus the level of the caster indicates that the being tells a carefully fabricated and reasonably believable lie. When the being has answered a number of questions equal to the level of the caster, the question ball will darken and crumble to useless powder. The being can be released on the Prime Material Plane, the ball shattering and all of the being’s possessions (including the gem of seeing) appearing in its place, if any of the following things happen to the question ball: 1. If any attempt is made to move the ball to another plane; 2. If trap the soul, gate, monster summoning VII, or cache is cast on the ball; 3. If the ball is destroyed using any of the methods for destruction of artifacts or relics (see the DMG, p. 164); 4. If a wraith or similar creature performs an energy drain on the ball. The being is neutral in alignment, AC 2, HD 10 +6, # ATT 3, DAM 1-6/1-6 (plus 5% chance of disease) by claws, and 2-12 (plus poison, save at -2) by fangs. Its poison causes sleep for 1-6 days, during which time the being will eat its victim. Its claws are infected with a terminal blood disease, as per the DMG. The being has all the spell-like abilities of a type I demon, and it can travel in the Astral and Ethereal Planes. Its other possessions number 2-12, each having a 20% chance of being magical in nature. Originally appeared in Dragon Magazine #106 (1986). The [I]Wizards Spell Compendium[/I] has a slightly different stat block: [B]Being of the Ball:[/B] AC 2; MV 9 Fl 18 (B); HD 10+6; THAC0 11; #AT 3; Dmg 1d6/1d6 (claw), 2d6 (fang); SA disease (claw, 5%/hit), poison (fang, save at -2), spells; SD spells; AL N; SZ M; ML 15; XP 6,000. The being's poison causes sleep for 1d6 days, during which time the being eats its victim. The being has all the spell-like abilities of a vrock (greater tanar'ri), and can travel in the Astral and Ethereal Planes. Its other possessions number 2d6, each having a 20% chance of being magical in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
Top