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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Cleon" data-source="post: 5210605" data-attributes="member: 57383"><p>Okay, here's a rough draft of the "Questioner".</p><p></p><p>Medium Outsider (Extraplanar)</p><p>Hit Dice: 10d8+50 (95 hp)</p><p>Initiative: +5</p><p>Speed: 30 ft. (6 squares), fly 50 ft. (good)</p><p>Armor Class: 22 (+3 Dex, +9 natural), touch 13, flat-footed 19</p><p>Base Attack/Grapple: +10/+12</p><p>Attack: Claw +12 melee (1d6+2 plus disease)</p><p>Full Attack: 2 claws +12 melee (1d6+2 plus disease) and bite +10 melee (2d6+1 plus poison) and 2 talons +10 melee (1d6+1 plus disease)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Disease, poison, spell-like abilities, true seeing</p><p>Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, scrying, spell resistance 17, telepathy 100 ft.</p><p>Saves: Fort +12, Ref +10, Will +12</p><p>Abilities: Str 15, Dex 17, Con 21, Int 18, Wis 20, Cha 16</p><p>Skills: 12 skills at 13 ranks</p><p>Feats: Multiattack plus 3 others</p><p>Environment: ?</p><p>Organization: Solitary?</p><p>Challenge Rating: 9?</p><p>Treasure: Standard?</p><p>Alignment: Always neutral?</p><p>Advancement: 11-14 HD (Medium); 15-30 HD (Large)</p><p>Level Adjustment: —</p><p></p><p>Combat</p><p></p><p>Disease (Ex): ?</p><p></p><p>Poison (Ex): Fort save or unconsciousness for X hours?</p><p></p><p>Scrying (Su): This ability is similar to a <em>scry</em> spell (caster level 14th) except the scrying lasts as long as the [Whatever they're called] continues to concentrates on it, and the [Whatever they're called] may use any detect spell or the message spell through the scrying sensor with no chance of failure.</p><p></p><p>Spell-Like Abilities: At will—<em>detect thoughts</em>, <em>mirror image</em>, <em>telekinesis </em>(DC 18), <em>greater teleport </em>(self plus 50 pounds of objects only); 1/day—<em>heroism</em>. Caster level 12th. The save DCs are Charisma-based.</p><p></p><p>True Seeing (Su): A [Whatever they're called] has continuous true seeing as the spell (caster level 14th). If this true seeing is dispelled the [Whatever they're called] can restart it on its next round as a free action.</p><p></p><p>Skills: [Whatever they're called] have a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5210605, member: 57383"] Okay, here's a rough draft of the "Questioner". Medium Outsider (Extraplanar) Hit Dice: 10d8+50 (95 hp) Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (good) Armor Class: 22 (+3 Dex, +9 natural), touch 13, flat-footed 19 Base Attack/Grapple: +10/+12 Attack: Claw +12 melee (1d6+2 plus disease) Full Attack: 2 claws +12 melee (1d6+2 plus disease) and bite +10 melee (2d6+1 plus poison) and 2 talons +10 melee (1d6+1 plus disease) Space/Reach: 5 ft./5 ft. Special Attacks: Disease, poison, spell-like abilities, true seeing Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, scrying, spell resistance 17, telepathy 100 ft. Saves: Fort +12, Ref +10, Will +12 Abilities: Str 15, Dex 17, Con 21, Int 18, Wis 20, Cha 16 Skills: 12 skills at 13 ranks Feats: Multiattack plus 3 others Environment: ? Organization: Solitary? Challenge Rating: 9? Treasure: Standard? Alignment: Always neutral? Advancement: 11-14 HD (Medium); 15-30 HD (Large) Level Adjustment: — Combat Disease (Ex): ? Poison (Ex): Fort save or unconsciousness for X hours? Scrying (Su): This ability is similar to a [I]scry[/I] spell (caster level 14th) except the scrying lasts as long as the [Whatever they're called] continues to concentrates on it, and the [Whatever they're called] may use any detect spell or the message spell through the scrying sensor with no chance of failure. Spell-Like Abilities: At will—[I]detect thoughts[/I], [I]mirror image[/I], [I]telekinesis [/I](DC 18), [I]greater teleport [/I](self plus 50 pounds of objects only); 1/day—[I]heroism[/I]. Caster level 12th. The save DCs are Charisma-based. True Seeing (Su): A [Whatever they're called] has continuous true seeing as the spell (caster level 14th). If this true seeing is dispelled the [Whatever they're called] can restart it on its next round as a free action. Skills: [Whatever they're called] have a +8 racial bonus on Listen and Spot checks. [/QUOTE]
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