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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Cleon" data-source="post: 5231859" data-attributes="member: 57383"><p>That's OK by me. Shall we select some spells then - <em>gate, greater shout, plane shift,</em> <em>trap the soul</em>? How about adding the <em>baleful teleport</em> power?</p><p></p><p>I'd also like to rework the first sentence of that paragraph from "If the question ball is broken, the being of the ball will appear and may attack the caster or anyone else in the vicinity before plane shifting away with whatever valuables it can lay its talons on."</p><p></p><p>We've still got to decide the extent of the Being's knowledge for the "<span style="color: Red">Some stuff about what questions it can answer</span>" bit. I'm thinking "The being of the ball can answer questions about any object or creature except for divine beings, artifacts, and subjects concealed from divination by powerful magic such as the sequester or screen spells."</p><p></p><p>As for the 5,000 gp material cost that seems about right. A scroll of <em>legend lore</em> costs at least 950 gp and a question ball is a good deal more useful. Indeed it may be too useful, I am considering cutting it down to 1 question per 2 caster levels, like a <em>contact other planes</em> spell.</p><p></p><p>I'll stick some appropriate-feeling numbers in for the <em>question ball's</em> physical defences.</p><p></p><p>Revising...</p><p></p><p><strong><span style="font-size: 12px">Question Ball</span></strong></p><p> <strong><em>Conjuration</em></strong></p><p> <strong>Level:</strong> Sor/Wiz 6</p><p> <strong>Components:</strong> V, S, M</p><p> <strong>Casting Time:</strong> 10 minutes</p><p> <strong>Range:</strong> Touch</p><p> <strong>Duration:</strong> Concentration</p><p> </p><p>A <em>question ball</em> spell conjures a magical sphere containing an extraplanar being which answers any questions put to it. The caster places a gem or piece of crystal atop a pile of sulphur and sets fire to it. While the flames consume the sulphur, the caster performs the verbal and somatic components of the spell, upon the completion of which the gem or crystal disappears in a sulphurous flash (no damage), leaving behind the "question ball", which resembles a shimmering sphere of crystal.</p><p> </p><p>The being inside the question ball is bound to answer the caster's questions as payment for the gemstone that disappeared. It will answer one question per caster level. The caster must concentrate on maintaining the spell (a standard action) in order to ask questions or receive to the being's answers.</p><p> </p><p> The being of the ball can answer questions about any object or creature except for divine beings, artifacts, and subjects concealed from divination by powerful magic such as the <em>sequester</em> or <em>screen</em> spells. The being of the ball may give answers ranging from a simple "yes" or "no" to multiple sentences, but no answer will be longer than a minute. <span style="color: Red">These beings are deceitful. </span>They have a 50% chance of answering accurately, the other 50% of the time the answer will be a well-crafted lie (a being of the ball has a +16 Bluff check). <span style="color: Red">A being of the ball never answers "I don't know", it will always lie rather than admit ignorance.</span></p><p> </p><p>If the question ball is broken, <span style="color: Red">the being of the ball will appear and seek to kill its summoner and any other creature in its vicinity, if it wins the fight it will devour its summoner (or another victim if the summoner escaped its wrath) and then plane shifts away with any valuables it has taken a fancy to</span>. The ball can be broken by great physical force (<span style="color: Red">AC 20, hp 30, DR 10/adamantine, Break DC 30</span>) or by having the psionic power <em>baleful teleport</em> or the spells <em>gate, greater shout, plane shift</em> or <em>trap the soul</em> cast upon it (no saving throw).</p><p> </p><p>The question ball will vanish once the caster ceases concentrating or has used up all their questions.</p><p> </p><p><em> Material component:</em> A gem or piece of crystal worth at least 5,000 gold pieces.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5231859, member: 57383"] That's OK by me. Shall we select some spells then - [I]gate, greater shout, plane shift,[/I] [I]trap the soul[/I]? How about adding the [I]baleful teleport[/I] power? I'd also like to rework the first sentence of that paragraph from "If the question ball is broken, the being of the ball will appear and may attack the caster or anyone else in the vicinity before plane shifting away with whatever valuables it can lay its talons on." We've still got to decide the extent of the Being's knowledge for the "[COLOR=Red]Some stuff about what questions it can answer[/COLOR]" bit. I'm thinking "The being of the ball can answer questions about any object or creature except for divine beings, artifacts, and subjects concealed from divination by powerful magic such as the sequester or screen spells." As for the 5,000 gp material cost that seems about right. A scroll of [I]legend lore[/I] costs at least 950 gp and a question ball is a good deal more useful. Indeed it may be too useful, I am considering cutting it down to 1 question per 2 caster levels, like a [I]contact other planes[/I] spell. I'll stick some appropriate-feeling numbers in for the [I]question ball's[/I] physical defences. Revising... [B][SIZE=3]Question Ball[/SIZE][/B] [B][I]Conjuration[/I][/B] [B]Level:[/B] Sor/Wiz 6 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 10 minutes [B]Range:[/B] Touch [B]Duration:[/B] Concentration A [I]question ball[/I] spell conjures a magical sphere containing an extraplanar being which answers any questions put to it. The caster places a gem or piece of crystal atop a pile of sulphur and sets fire to it. While the flames consume the sulphur, the caster performs the verbal and somatic components of the spell, upon the completion of which the gem or crystal disappears in a sulphurous flash (no damage), leaving behind the "question ball", which resembles a shimmering sphere of crystal. The being inside the question ball is bound to answer the caster's questions as payment for the gemstone that disappeared. It will answer one question per caster level. The caster must concentrate on maintaining the spell (a standard action) in order to ask questions or receive to the being's answers. [COLOR=Red][/COLOR]The being of the ball can answer questions about any object or creature except for divine beings, artifacts, and subjects concealed from divination by powerful magic such as the [I]sequester[/I] or [I]screen[/I] spells. The being of the ball may give answers ranging from a simple "yes" or "no" to multiple sentences, but no answer will be longer than a minute. [COLOR=Red]These beings are deceitful. [/COLOR]They have a 50% chance of answering accurately, the other 50% of the time the answer will be a well-crafted lie (a being of the ball has a +16 Bluff check). [COLOR=Red]A being of the ball never answers "I don't know", it will always lie rather than admit ignorance.[/COLOR] If the question ball is broken, [COLOR=Red]the being of the ball will appear and seek to kill its summoner and any other creature in its vicinity, if it wins the fight it will devour its summoner (or another victim if the summoner escaped its wrath) and then plane shifts away with any valuables it has taken a fancy to[/COLOR]. The ball can be broken by great physical force ([COLOR=Red]AC 20, hp 30, DR 10/adamantine, Break DC 30[/COLOR]) or by having the psionic power [I]baleful teleport[/I] or the spells [I]gate, greater shout, plane shift[/I] or [I]trap the soul[/I] cast upon it (no saving throw). The question ball will vanish once the caster ceases concentrating or has used up all their questions. [I] Material component:[/I] A gem or piece of crystal worth at least 5,000 gold pieces. [/QUOTE]
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