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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Shade" data-source="post: 5331534" data-attributes="member: 287"><p><strong>Neglected Spirit, Ancestral</strong></p><p>Among the most terrifying monsters that inhabit the Chinese countryside are the neglected spirits of ancestors. As long as one’s descendants make the proper sacrifices, ancestral spirits are neutral or beneficent beings. But if an ancestral spirit is ignored, it eventually goes mad and begins preying on humans. The first victims are inevitably the descendants who ignored it. Later, however, it is not so selective, and may attack anybody unfortunate enough to happen by at the wrong time.</p><p></p><p>Ancestral spirits invariably take on the shriveled appearance of their mortal corpses, save that they grow long yellow fangs and claws, have burning red eyes, and extremely foul breath. Ancestral spirits are a form of undead and can be turned by priests with that ability. In such cases, they are treated as spectres.</p><p></p><p>AC -2 NO. 1 SZ 6’ XP: 9,000</p><p>MV 18 (f) ML 18 AL ce INT high</p><p>HD 8 HP 64 MR 10% THAC0 13</p><p>#AT 3 Dmg ld8/ld8/ld12</p><p></p><p>Special Att/Def: Neglected spirits can assume wraithform at will and are only hit by +1 or better magic weapons. Each round, they attack with two claws and a bite. Victims of their claws must save versus poison or lose 1d6 points of Constitution. These return at a rate of 1 per day. Victims of their savage bite must save versus death or lose one level (permanently).</p><p></p><p>Originally appeared in Legends and Lore (1990).</p></blockquote><p></p>
[QUOTE="Shade, post: 5331534, member: 287"] [B]Neglected Spirit, Ancestral[/B] Among the most terrifying monsters that inhabit the Chinese countryside are the neglected spirits of ancestors. As long as one’s descendants make the proper sacrifices, ancestral spirits are neutral or beneficent beings. But if an ancestral spirit is ignored, it eventually goes mad and begins preying on humans. The first victims are inevitably the descendants who ignored it. Later, however, it is not so selective, and may attack anybody unfortunate enough to happen by at the wrong time. Ancestral spirits invariably take on the shriveled appearance of their mortal corpses, save that they grow long yellow fangs and claws, have burning red eyes, and extremely foul breath. Ancestral spirits are a form of undead and can be turned by priests with that ability. In such cases, they are treated as spectres. AC -2 NO. 1 SZ 6’ XP: 9,000 MV 18 (f) ML 18 AL ce INT high HD 8 HP 64 MR 10% THAC0 13 #AT 3 Dmg ld8/ld8/ld12 Special Att/Def: Neglected spirits can assume wraithform at will and are only hit by +1 or better magic weapons. Each round, they attack with two claws and a bite. Victims of their claws must save versus poison or lose 1d6 points of Constitution. These return at a rate of 1 per day. Victims of their savage bite must save versus death or lose one level (permanently). Originally appeared in Legends and Lore (1990). [/QUOTE]
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