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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Shade" data-source="post: 5390258" data-attributes="member: 287"><p>Applying to the revised Fool...</p><p></p><p>Spectral Wizard</p><p>13th-level Human Wizard</p><p>Medium Undead (Incorporeal)</p><p>Hit Dice: 13d12 (84 hp)</p><p>Initiative: +3</p><p>Speed: Fly 30 ft. (6 squares)(perfect)</p><p>Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 or 13 (+3 Dex), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +6/+5</p><p>Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5 melee (xdx-1) or weapon +9 ranged (xdx-1)</p><p>Full Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5/+0 melee (xdx-1) or weapon +9 ranged (xdx-1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Manifestation, numbing aura (DC 19), numbing touch (DC 19), spells</p><p>Special Qualities: Creepy, immunity to cold, electricity, polymorph, and mind-affecting attacks, incorporeal traits, summon familiar, +2 turn resistance, undead traits</p><p>Saves: Fort +4, Ref +7, Will +9</p><p>Abilities: Str 8, Dex 16, Con —, Int 16, Wis 12, Cha 17</p><p>Skills: 89 ranks (+8 racial bonus on Hide, Listen, Search, and Spot checks)</p><p>Feats: Scribe Scroll (B), 5 more plus 2 wizard bonus feats and 1 human bonus feat</p><p>Environment: Any</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 13+x</p><p>Treasure: x</p><p>Alignment: Always neutral, never lawful or chaotic</p><p>Advancement: By character class</p><p>Level Adjustment: +0 +x</p><p></p><p>Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13</p><p>Int boosted at 4th level</p><p>Dex boosted at 8th level</p><p>Dex boosted at 12th level</p><p></p><p>Combat</p><p></p><p>Wizard Spells Prepared (4/5/5/4/3/2; save DC 13 + spell level). </p><p>0—x; </p><p>1st—x; </p><p>2nd—x; </p><p>3rd—x; </p><p>4th—x; </p><p>5th—x.</p><p></p><p>Skills: Spectral wizards have a +8 racial bonus on Hide, Listen, Search, and Spot checks.</p></blockquote><p></p>
[QUOTE="Shade, post: 5390258, member: 287"] Applying to the revised Fool... Spectral Wizard 13th-level Human Wizard Medium Undead (Incorporeal) Hit Dice: 13d12 (84 hp) Initiative: +3 Speed: Fly 30 ft. (6 squares)(perfect) Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 or 13 (+3 Dex), touch 10, flat-footed 13 Base Attack/Grapple: +6/+5 Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5 melee (xdx-1) or weapon +9 ranged (xdx-1) Full Attack: Incorporeal touch +9 melee or +4 against ethereal foes (1d6 plus numbing touch or 1d6-1 plus numbing touch against ethereal foes); or weapon +5/+0 melee (xdx-1) or weapon +9 ranged (xdx-1) Space/Reach: 5 ft./5 ft. Special Attacks: Manifestation, numbing aura (DC 19), numbing touch (DC 19), spells Special Qualities: Creepy, immunity to cold, electricity, polymorph, and mind-affecting attacks, incorporeal traits, summon familiar, +2 turn resistance, undead traits Saves: Fort +4, Ref +7, Will +9 Abilities: Str 8, Dex 16, Con —, Int 16, Wis 12, Cha 17 Skills: 89 ranks (+8 racial bonus on Hide, Listen, Search, and Spot checks) Feats: Scribe Scroll (B), 5 more plus 2 wizard bonus feats and 1 human bonus feat Environment: Any Organization: Solitary or pair Challenge Rating: 13+x Treasure: x Alignment: Always neutral, never lawful or chaotic Advancement: By character class Level Adjustment: +0 +x Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13 Int boosted at 4th level Dex boosted at 8th level Dex boosted at 12th level Combat Wizard Spells Prepared (4/5/5/4/3/2; save DC 13 + spell level). 0—x; 1st—x; 2nd—x; 3rd—x; 4th—x; 5th—x. Skills: Spectral wizards have a +8 racial bonus on Hide, Listen, Search, and Spot checks. [/QUOTE]
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