Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5439628" data-attributes="member: 287"><p><strong>Scathe</strong></p><p>Climate/Terrain: Icy plains </p><p>Frequency: Rare </p><p>Organization: Pack </p><p>Activity Cycle: Night </p><p>Diet: Carnivore (carrion) </p><p>Intelligence: Low (5-7) </p><p>Treasure: Q×5 </p><p>Alignment: Chaotic evil </p><p>No. Appearing: 4-16 </p><p>Armor Class: 5 </p><p>Movement: 1, Skating 24</p><p>Hit Dice: 4+4 </p><p>THAC0: 15 </p><p>No. of Attacks: 3 </p><p>Damage/Attack: 1-4/1-4/2-12 </p><p>Special Attacks: Poison </p><p>Special Defenses: Camouflage, Spell Immunity </p><p>Magic Resistance: Nil </p><p>Size: M (5’) </p><p>Morale: Very Steady (16) </p><p>XP Value: 975 </p><p></p><p><strong>Scathe Larva</strong></p><p>Climate/Terrain: Icy plains </p><p>Frequency: Very rare </p><p>Organization: Nest </p><p>Activity Cycle: Night </p><p>Diet: Carnivore (carrion) </p><p>Intelligence: Non- (0) </p><p>Treasure: Nil </p><p>Alignment: Neutral </p><p>No. Appearing: 2-5 </p><p>Armor Class: 9 </p><p>Movement: 1 </p><p>Hit Dice: 1 </p><p>THAC0: 19 </p><p>No. of Attacks: 1 </p><p>Damage/Attack: 1-6 </p><p>Special Attacks: Nil </p><p>Special Defenses: Nil </p><p>Magic Resistance: Nil </p><p>Size: T (1-2’) </p><p>Morale: Fearless (20) </p><p>XP Value: 35 </p><p></p><p>Scathes are a uniform milky-white in color. Their tough, leathery skin is completely hairless. A thin membrane stretches beteen arm and body, ending at the knee. The claws on their feet are quite long, and curve underneath their feet, serving as natural ice skates. Using their arm membranes as sails, they skate rapidly over desolatc arctic plains.</p><p></p><p>Scathes have excellent infravision, good to a range of 120’. They also have the ability to sense heat emanations from incredible distances, and can locate a warm-blooded body of human size from as far away as a mile.</p><p></p><p>Scathes are closely related to harriers, jungle predators which use their arm membranes to glide from trees.</p><p></p><p>Combat: Scathes are very difficult to detect when they are motionless against a background of ice and snow, giving opponents a -2 penalty on suprise rolls. Even moving, they are difficult to see at night, when they normally hunt. A scathe’s body temperature differs only slightly from that of its surroundings, so infravision is almost useless in detecting them. If other sounds, such as howling winds, hide the sounds of their skates on the ice, their opponents are still -2 on surprise rolls.</p><p></p><p>Adult scathes hunt in packs. They swoop towards their opponents, using their claws and beaks to attack. If a scathe hits with its beak, there is a 25% chance for a burning poison to be injected into the victim. The poison causes an additional 2-12 points of damage, and the pain will cause victims to make attack rolls with a -2 penalty. A successful saving throw vs. poison will halve the damage and eliminate much of the pain effects, leaving the victim at -1 to attack rolls, up to a maximum of -2 for multiple attacks. The effects of the poison last for 5-20 rounds; during this time stricken opponents cannot benefit from any Dexterity bonuses to their Armor Class.</p><p></p><p>Scathes are immune to all cold-based spells, and to white dragon breath.</p><p></p><p>Habitat/Society: These monsters communicate in a rudimentary fashion, using howls and shrieks which others often mistake for the violent arctic winds which whip through the creatures’ terrain. They lair in hollows and ravines in icy plains, roaming in packs throughout the territory. A pack leader is male, as are 1-4 other pack members. Each male has a “harem” of 1-4 females.</p><p></p><p>Pack leaders change with some regularity. The strongest young scathe challenges the pack leader, and the two fight mercilessly for supremacy, often until both are dead and another scathe steps in to lead the pack. The losers’ females divide themselves among the remaining male scathes.</p><p></p><p>Mating season occurs once a year. About a month after mating, a female scathe lays 2-12 eggs in a crude nest in the lair. Only 2-5 of the eggs survive predators, accidents, and snacking. These hatch into larvae, voracious monsters which devour any food they can find. A very few larvae, 1-3, survive the two months needed to develop into small, but fully developed, scathes. When the change from larval stage occurs, they immediately become members of the pack.</p><p></p><p>Scathes have no true society beyond the pack, and there is no evidence of civilization among them.</p><p></p><p>Ecology: A scathe pack will attack any animal which moves close enough to be detected by them, including large and aggressive creatures such as dragons. They will also eat any available carrion, including dead or severely wounded scathes.</p><p></p><p>A scathe egg or larva might be worth up to 500 gp to a buyer who wants a vicious, unpredictable guard animal. Scathes are virtually untraceable. They become lethargic if taken to warmer environments.</p><p></p><p>Larva</p><p></p><p>Scathe larvae are identical to those of the harrier: small, wormlike creatures with mottled brown skin. They have a well-developed, though toothless, beak when they hatch, and this beak grows and develops as they do. A nearly-mature larva has limbs and other organs visible just under its skin. If enough food is available, the larva matures rapidly, shedding its skin after two months.</p><p></p><p>Originally appeared in Monstrous Compendium Fiend Folio Appendix (1992).</p></blockquote><p></p>
[QUOTE="Shade, post: 5439628, member: 287"] [B]Scathe[/B] Climate/Terrain: Icy plains Frequency: Rare Organization: Pack Activity Cycle: Night Diet: Carnivore (carrion) Intelligence: Low (5-7) Treasure: Q×5 Alignment: Chaotic evil No. Appearing: 4-16 Armor Class: 5 Movement: 1, Skating 24 Hit Dice: 4+4 THAC0: 15 No. of Attacks: 3 Damage/Attack: 1-4/1-4/2-12 Special Attacks: Poison Special Defenses: Camouflage, Spell Immunity Magic Resistance: Nil Size: M (5’) Morale: Very Steady (16) XP Value: 975 [B]Scathe Larva[/B] Climate/Terrain: Icy plains Frequency: Very rare Organization: Nest Activity Cycle: Night Diet: Carnivore (carrion) Intelligence: Non- (0) Treasure: Nil Alignment: Neutral No. Appearing: 2-5 Armor Class: 9 Movement: 1 Hit Dice: 1 THAC0: 19 No. of Attacks: 1 Damage/Attack: 1-6 Special Attacks: Nil Special Defenses: Nil Magic Resistance: Nil Size: T (1-2’) Morale: Fearless (20) XP Value: 35 Scathes are a uniform milky-white in color. Their tough, leathery skin is completely hairless. A thin membrane stretches beteen arm and body, ending at the knee. The claws on their feet are quite long, and curve underneath their feet, serving as natural ice skates. Using their arm membranes as sails, they skate rapidly over desolatc arctic plains. Scathes have excellent infravision, good to a range of 120’. They also have the ability to sense heat emanations from incredible distances, and can locate a warm-blooded body of human size from as far away as a mile. Scathes are closely related to harriers, jungle predators which use their arm membranes to glide from trees. Combat: Scathes are very difficult to detect when they are motionless against a background of ice and snow, giving opponents a -2 penalty on suprise rolls. Even moving, they are difficult to see at night, when they normally hunt. A scathe’s body temperature differs only slightly from that of its surroundings, so infravision is almost useless in detecting them. If other sounds, such as howling winds, hide the sounds of their skates on the ice, their opponents are still -2 on surprise rolls. Adult scathes hunt in packs. They swoop towards their opponents, using their claws and beaks to attack. If a scathe hits with its beak, there is a 25% chance for a burning poison to be injected into the victim. The poison causes an additional 2-12 points of damage, and the pain will cause victims to make attack rolls with a -2 penalty. A successful saving throw vs. poison will halve the damage and eliminate much of the pain effects, leaving the victim at -1 to attack rolls, up to a maximum of -2 for multiple attacks. The effects of the poison last for 5-20 rounds; during this time stricken opponents cannot benefit from any Dexterity bonuses to their Armor Class. Scathes are immune to all cold-based spells, and to white dragon breath. Habitat/Society: These monsters communicate in a rudimentary fashion, using howls and shrieks which others often mistake for the violent arctic winds which whip through the creatures’ terrain. They lair in hollows and ravines in icy plains, roaming in packs throughout the territory. A pack leader is male, as are 1-4 other pack members. Each male has a “harem” of 1-4 females. Pack leaders change with some regularity. The strongest young scathe challenges the pack leader, and the two fight mercilessly for supremacy, often until both are dead and another scathe steps in to lead the pack. The losers’ females divide themselves among the remaining male scathes. Mating season occurs once a year. About a month after mating, a female scathe lays 2-12 eggs in a crude nest in the lair. Only 2-5 of the eggs survive predators, accidents, and snacking. These hatch into larvae, voracious monsters which devour any food they can find. A very few larvae, 1-3, survive the two months needed to develop into small, but fully developed, scathes. When the change from larval stage occurs, they immediately become members of the pack. Scathes have no true society beyond the pack, and there is no evidence of civilization among them. Ecology: A scathe pack will attack any animal which moves close enough to be detected by them, including large and aggressive creatures such as dragons. They will also eat any available carrion, including dead or severely wounded scathes. A scathe egg or larva might be worth up to 500 gp to a buyer who wants a vicious, unpredictable guard animal. Scathes are virtually untraceable. They become lethargic if taken to warmer environments. Larva Scathe larvae are identical to those of the harrier: small, wormlike creatures with mottled brown skin. They have a well-developed, though toothless, beak when they hatch, and this beak grows and develops as they do. A nearly-mature larva has limbs and other organs visible just under its skin. If enough food is available, the larva matures rapidly, shedding its skin after two months. Originally appeared in Monstrous Compendium Fiend Folio Appendix (1992). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
Top