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Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Cleon" data-source="post: 5459655" data-attributes="member: 57383"><p>We could modify the scorpionfish or fish-scorpion's poison. They seem pretty similar:</p><p></p><p><strong>Scorpionfish</strong></p><p><strong>Poison (Ex):</strong> Injury (spines), Fortitude DC 11; initial damage agonizing pain equal to a symbol of pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage agonizing pain for 1d4 hours plus 1d4 Con damage. The save DC is Constitution-based.</p><p></p><p><strong>Fish-Scorpion</strong><strong></strong></p><p><strong>Poison (Ex):</strong> Injury (spines or sting), Fortitude DC 13; initial damage agonizing pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes plus 1d3 Con damage; secondary damage agonizing pain for 1d4 hours plus 1 Con damage. The save DC is Constitution-based.</p><p></p><p>So, something like:</p><p></p><p><strong>Scathe </strong><strong>Poison (Ex) #1:</strong> Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The save DC is Constitution-based.</p><p></p><p>The original description says the poison denies Dexterity bonuses, but making them flat-footed for the duration seems unduly harsh. How about a penalty to AC?</p><p></p><p><strong>Scathe </strong><strong>Poison (Ex) #2:</strong> Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, armor class, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, armor class, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The save DC is Constitution-based.</p><p></p><p>Do we want to include something to reflect the way two -1 pain penalties add to a -2 penalty in the original? Adding "The pain penalties from multiple scathe poison attacks stack, to a maximum of X." would seem to cover it, with X = -2 if we use the original penalty, or X = -4 if we use the scorpionfish's?</p><p></p><p><strong>Scathe </strong><strong>Poison (Ex) #3:</strong> Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, armor class, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, armor class, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The pain penalties from multiple scathe poison attacks stack, to a maximum of -4. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5459655, member: 57383"] We could modify the scorpionfish or fish-scorpion's poison. They seem pretty similar: [B]Scorpionfish Poison (Ex):[/B] Injury (spines), Fortitude DC 11; initial damage agonizing pain equal to a symbol of pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes; secondary damage agonizing pain for 1d4 hours plus 1d4 Con damage. The save DC is Constitution-based. [B]Fish-Scorpion[/B][B] Poison (Ex):[/B] Injury (spines or sting), Fortitude DC 13; initial damage agonizing pain (-4 penalty on attack rolls, skill checks, and ability checks) for 2d6 minutes plus 1d3 Con damage; secondary damage agonizing pain for 1d4 hours plus 1 Con damage. The save DC is Constitution-based. So, something like: [B]Scathe [/B][B]Poison (Ex) #1:[/B] Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The save DC is Constitution-based. The original description says the poison denies Dexterity bonuses, but making them flat-footed for the duration seems unduly harsh. How about a penalty to AC? [B]Scathe [/B][B]Poison (Ex) #2:[/B] Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, armor class, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, armor class, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The save DC is Constitution-based. Do we want to include something to reflect the way two -1 pain penalties add to a -2 penalty in the original? Adding "The pain penalties from multiple scathe poison attacks stack, to a maximum of X." would seem to cover it, with X = -2 if we use the original penalty, or X = -4 if we use the scorpionfish's? [B]Scathe [/B][B]Poison (Ex) #3:[/B] Injury (bite), Fortitude DC 16; initial damage distracting pain (-1 penalty on attack rolls, armor class, skill checks, and ability checks) for 1d6 minutes plus 1d3 Con damage; secondary damage severe pain (-2 penalty on attack rolls, armor class, skill checks, and ability checks) for 5d4 minutes plus 1d3 Con damage. The pain penalties from multiple scathe poison attacks stack, to a maximum of -4. The save DC is Constitution-based. [/QUOTE]
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