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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Shade" data-source="post: 5600165" data-attributes="member: 287"><p>Let's just skip 'em. We've got plenty of other critters waiting.</p><p></p><p>Here's one...</p><p></p><p><strong>Fire Phantom</strong></p><p>[Note: This is a creature summoned using the "Fire Phantom" spell.]</p><p></p><p>"The physical appearance of a fire phantom is a fiery outline of a vaguely humanoid form, 7 feet tall. The phantom must remain within 30 feet of the caster; if it moves beyond this range the spell expired. Normal fires set by the fire phantom continue to burn after the phantom is gone.</p><p></p><p>The fire phantom (being of low Intelligence) follows all commands given by its summoner as long as the caster concentrates on controlling it. If the caster's concentration is broken, the phantom immediately attacks its summoner. [...] Any more powerful creature from the Elemental Plane of Fire can dismiss the fire phantom at will, or even turn it upon its summoner, regardless of other circumstances.</p><p></p><p>From <em>Wizard's Spell Compendium, Volume Two</em>. </p><p></p><p>Here's the original Dragon Magazine version...</p><p></p><p><strong>Fire Phantom (Conjuration/Summoning)</strong></p><p>Level: 3 </p><p>Range: 3" </p><p>Duration: 3 rnds/lvl </p><p>AE: Special</p><p>Components: V,S,M </p><p>CT: 1 round </p><p>ST: None</p><p></p><p>Explanation/Description: This is a spell used to summon one of the weaker types of fire elementals: the fire phantom. The summoned creature has 2 +2 HD, AC 5, MV 12”, and can be hit by ordinary, nonmagical weaponry. The fire phantom attacks once per round for 1-8 hp damage, and can ignite any combustible materials upon contact. The physical appearance of a fire phantom is a fiery outline of a vaguely humanoid form, 7’ in height. The phantom must always remain within 30’ of the spell-caster; if it moves beyond this range the spell expires. Materials set aflame by the fire phantom continue to burn normally after the phantom is gone. The fire phantom (being of low intelligence) follows all commands given by its summoner as long as the magic-user concentrates on controlling it. If the spellcaster’s concentration is broken, the phantom immediately attacks the summoner. Otherwise, the fire phantom remains until it is destroyed or until the spell’s duration expires, whereupon it vanishes. Note that any more powerful creature from the Elemental Plane of Fire can dismiss the fire phantom at will, or even turn it upon its summoner, regardless of other circumstances.</p><p></p><p>The material component of this spell is a pint of oil which must be poured out and ignited during the casting of the spell.</p><p></p><p>Originally appeared in Dragon Magazine #123 (1987).</p></blockquote><p></p>
[QUOTE="Shade, post: 5600165, member: 287"] Let's just skip 'em. We've got plenty of other critters waiting. Here's one... [B]Fire Phantom[/B] [Note: This is a creature summoned using the "Fire Phantom" spell.] "The physical appearance of a fire phantom is a fiery outline of a vaguely humanoid form, 7 feet tall. The phantom must remain within 30 feet of the caster; if it moves beyond this range the spell expired. Normal fires set by the fire phantom continue to burn after the phantom is gone. The fire phantom (being of low Intelligence) follows all commands given by its summoner as long as the caster concentrates on controlling it. If the caster's concentration is broken, the phantom immediately attacks its summoner. [...] Any more powerful creature from the Elemental Plane of Fire can dismiss the fire phantom at will, or even turn it upon its summoner, regardless of other circumstances. From [I]Wizard's Spell Compendium, Volume Two[/I]. Here's the original Dragon Magazine version... [B]Fire Phantom (Conjuration/Summoning)[/B] Level: 3 Range: 3" Duration: 3 rnds/lvl AE: Special Components: V,S,M CT: 1 round ST: None Explanation/Description: This is a spell used to summon one of the weaker types of fire elementals: the fire phantom. The summoned creature has 2 +2 HD, AC 5, MV 12”, and can be hit by ordinary, nonmagical weaponry. The fire phantom attacks once per round for 1-8 hp damage, and can ignite any combustible materials upon contact. The physical appearance of a fire phantom is a fiery outline of a vaguely humanoid form, 7’ in height. The phantom must always remain within 30’ of the spell-caster; if it moves beyond this range the spell expires. Materials set aflame by the fire phantom continue to burn normally after the phantom is gone. The fire phantom (being of low intelligence) follows all commands given by its summoner as long as the magic-user concentrates on controlling it. If the spellcaster’s concentration is broken, the phantom immediately attacks the summoner. Otherwise, the fire phantom remains until it is destroyed or until the spell’s duration expires, whereupon it vanishes. Note that any more powerful creature from the Elemental Plane of Fire can dismiss the fire phantom at will, or even turn it upon its summoner, regardless of other circumstances. The material component of this spell is a pint of oil which must be poured out and ignited during the casting of the spell. Originally appeared in Dragon Magazine #123 (1987). [/QUOTE]
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