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General Tabletop Discussion
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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Shade" data-source="post: 5629926" data-attributes="member: 287"><p><strong>Summon Fire Phantom</strong></p><p>Conjuration (Summoning) [see text]</p><p>Level: Brd 3, Clr 3, <span style="color: red">Drd 2, Rgr 2, </span>Sor/Wiz 3</p><p>Components: V, S, F/DF</p><p>Casting Time: 1 round</p><p>Range: 30 ft.</p><p>Effect: One summoned creature</p><p>Duration: 3 rounds/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>This spell summons a fire phantom. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The phantom must always remain within 30’ of the spellcaster; if it moves beyond this range the spell expires. </p><p></p><p><span style="color: Red">A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. </span>Creatures cannot be summoned into an environment that cannot support them.</p><p></p><p>Since a fire phantom has the Fire subtype, when you use the summon fire phantom spell, it is a spell of that type.</p><p></p><p>Arcane Focus: A pint of oil which must be poured out and ignited during the casting of the spell.</p><p></p><p></p><p>Note: I added Druid 2 and Ranger 2 since the Small elemental is also on the summon nature's ally II list. We can drop this if you'd prefer.</p></blockquote><p></p>
[QUOTE="Shade, post: 5629926, member: 287"] [B]Summon Fire Phantom[/B] Conjuration (Summoning) [see text] Level: Brd 3, Clr 3, [COLOR="red"]Drd 2, Rgr 2, [/COLOR]Sor/Wiz 3 Components: V, S, F/DF Casting Time: 1 round Range: 30 ft. Effect: One summoned creature Duration: 3 rounds/level (D) Saving Throw: None Spell Resistance: No This spell summons a fire phantom. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The phantom must always remain within 30’ of the spellcaster; if it moves beyond this range the spell expires. [COLOR="Red"]A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. [/COLOR]Creatures cannot be summoned into an environment that cannot support them. Since a fire phantom has the Fire subtype, when you use the summon fire phantom spell, it is a spell of that type. Arcane Focus: A pint of oil which must be poured out and ignited during the casting of the spell. Note: I added Druid 2 and Ranger 2 since the Small elemental is also on the summon nature's ally II list. We can drop this if you'd prefer. [/QUOTE]
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Converting "generic setting" Second Edition monsters
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