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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Shade" data-source="post: 5644667" data-attributes="member: 287"><p><em>Sand Warriors:</em> AC 5; MV 15; HD 2; #AT 1; THAC0 18; Dmg 1d10; SW Take double damage from water-based attacks; SZ M.</p><p></p><p><strong>Sand Warriors (Conjuration/Enchantment)</strong></p><p>Sphere: Elemental Earth or Silt</p><p>Range: 30 yards</p><p>Components: S, M</p><p>Duration: 1 round per level</p><p>Casting Time: 1 round</p><p>Area of Effect: Special</p><p>Saving Throw: NA</p><p>Material Component: A cup of water</p><p></p><p>The conjurer can summon 1d4 warriors from beneath the sand to fight in his stead. The warriors are completely loyal and cannot be controlled or stolen, although they can be banished by dispel magic. They have an armor class of 5, 2 Hit Dice, and wield terrible swords of compressed, fine sand that cause 1-10 points of damage whenever they hit. THAC0 is 18, and movement is 150 feet. The sand warriors take double damage from water based attacks. </p><p></p><p>To use this spell, a cup of water poured onto the sand where the warriors are to rise.</p><p></p><p>Originally appeared in Priest's Spell Compendium, Volume Two (1999).</p></blockquote><p></p>
[QUOTE="Shade, post: 5644667, member: 287"] [I]Sand Warriors:[/I] AC 5; MV 15; HD 2; #AT 1; THAC0 18; Dmg 1d10; SW Take double damage from water-based attacks; SZ M. [B]Sand Warriors (Conjuration/Enchantment)[/B] Sphere: Elemental Earth or Silt Range: 30 yards Components: S, M Duration: 1 round per level Casting Time: 1 round Area of Effect: Special Saving Throw: NA Material Component: A cup of water The conjurer can summon 1d4 warriors from beneath the sand to fight in his stead. The warriors are completely loyal and cannot be controlled or stolen, although they can be banished by dispel magic. They have an armor class of 5, 2 Hit Dice, and wield terrible swords of compressed, fine sand that cause 1-10 points of damage whenever they hit. THAC0 is 18, and movement is 150 feet. The sand warriors take double damage from water based attacks. To use this spell, a cup of water poured onto the sand where the warriors are to rise. Originally appeared in Priest's Spell Compendium, Volume Two (1999). [/QUOTE]
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Converting "generic setting" Second Edition monsters
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