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Converting "generic setting" Second Edition monsters
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<blockquote data-quote="Cleon" data-source="post: 5649387" data-attributes="member: 57383"><p><strong>Sand Warrior Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Sand Warrior</span></strong></p><p>Medium Elemental (Earth, Extraplanar)</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +0</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 15 (+5 natural), touch 10, flat-footed 15</p><p>Base Attack/Grapple: +1/+5</p><p>Attack: Sandsword +5 melee (1d10+6/19-20)</p><p>Full Attack: Sandsword +5 melee (1d10+6/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Sandsword</p><p>Special Qualities: Darkvision 60 ft., elemental traits, sandwalking, vulnerability to water</p><p>Saves: Fort +5, Ref +0, Will +0</p><p>Abilities: Str 19, Dex 10, Con 15, Int 6, Wis 11, Cha 8</p><p>Skills: Listen +3, Spot +2</p><p>Feats: Power Attack</p><p>Environment: Elemental Plane of Earth</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p> <em>A humanoid figure holding a sword, both the creature and the blade it wields are formed from fine, compressed sand.</em></p><p> </p><p>Background.</p><p> </p><p>A sand warrior is 6 feet tall and weighs about 300 pounds.</p><p> </p><p>Sand warriors speak Terran.</p><p> </p><p>COMBAT</p><p> A sand warrior usually wields its sandsword in both hands.</p><p></p><p><strong>Sandsword (Ex):</strong> A sand warrior's sword is equivalent to a bastard sword. A sandsword is part of the sand warrior's body, it cannot be disarmed but may be sundered like an ordinary weapon. Damage to the sandsword does not harm the sand warrior. A sand warrior can absorb its sandsword as a free action and create a new one as a swift action. If a sand warrior is killed, its sandsword crumbles to loose sand, as does the rest of its body.</p><p></p><p><strong>Sandwalking (Ex):</strong> A sand warrior can move across sand as if it were firm ground. It can even cross shifting dunes or quicksand without penalty.</p><p></p><p> <strong>Vulnerability to Water (Ex):</strong> Water breaks up the body of a sand warrior. Minor contact (such as light rain or being splashed with a vial or cup of water) inflicts 1d3 points of damage per strike, or 1d3 per round for an ongoing effect. Major contact (such as a heavy rain or being drenched in a bucket of water) inflicts 2d6 points of damage. Complete immersion (including being thrown into a volume of water or being hit by a large jet of water, as from the geyser function of a <em>decanter of endless water</em>) inflicts 4d6 points of damage. Spells with the water descriptor do double damage against a sand warrior.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5649387, member: 57383"] [b]Sand Warrior Working Draft[/b] [B][SIZE=4]Sand Warrior[/SIZE][/B] Medium Elemental (Earth, Extraplanar) Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 15 (+5 natural), touch 10, flat-footed 15 Base Attack/Grapple: +1/+5 Attack: Sandsword +5 melee (1d10+6/19-20) Full Attack: Sandsword +5 melee (1d10+6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Sandsword Special Qualities: Darkvision 60 ft., elemental traits, sandwalking, vulnerability to water Saves: Fort +5, Ref +0, Will +0 Abilities: Str 19, Dex 10, Con 15, Int 6, Wis 11, Cha 8 Skills: Listen +3, Spot +2 Feats: Power Attack Environment: Elemental Plane of Earth Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Usually neutral Advancement: — Level Adjustment: — [I]A humanoid figure holding a sword, both the creature and the blade it wields are formed from fine, compressed sand.[/I] Background. A sand warrior is 6 feet tall and weighs about 300 pounds. Sand warriors speak Terran. COMBAT A sand warrior usually wields its sandsword in both hands. [B]Sandsword (Ex):[/B] A sand warrior's sword is equivalent to a bastard sword. A sandsword is part of the sand warrior's body, it cannot be disarmed but may be sundered like an ordinary weapon. Damage to the sandsword does not harm the sand warrior. A sand warrior can absorb its sandsword as a free action and create a new one as a swift action. If a sand warrior is killed, its sandsword crumbles to loose sand, as does the rest of its body. [B]Sandwalking (Ex):[/B] A sand warrior can move across sand as if it were firm ground. It can even cross shifting dunes or quicksand without penalty. [B]Vulnerability to Water (Ex):[/B] Water breaks up the body of a sand warrior. Minor contact (such as light rain or being splashed with a vial or cup of water) inflicts 1d3 points of damage per strike, or 1d3 per round for an ongoing effect. Major contact (such as a heavy rain or being drenched in a bucket of water) inflicts 2d6 points of damage. Complete immersion (including being thrown into a volume of water or being hit by a large jet of water, as from the geyser function of a [I]decanter of endless water[/I]) inflicts 4d6 points of damage. Spells with the water descriptor do double damage against a sand warrior. [/QUOTE]
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