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<blockquote data-quote="Cleon" data-source="post: 4872036" data-attributes="member: 57383"><p><strong>Grayman, Take Two</strong></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Grayman</span></strong></span><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Medium Construct</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 3d10+20 (36 hp)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> -1</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (–1 Dex, +6 natural), touch 9, flat-footed 15</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +2/+5</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Swordarm +6 melee (1d6+3/19-20)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 swordarms +6 melee (1d6+3/19-20)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Acid, "release ooze", grafted short swords</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Blindsense 30 ft., grayman construct traits, darkvision 60 ft., immunity to acid, low-light vision</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +1, Ref +2, Will +1</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 16, Dex 9, Con —, Int 1, Wis 11, Cha 1</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +6, Swim +6</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Blind-FightB, Lightning Reflexes, Weapon Focus (swordarm)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or gang (2-12)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 4</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4–6 HD (Medium); 7–9 HD (Large)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Moving jerkily, like it is unused to its own body, the burly figure looks like a deathly grey human. Short swords have been grafted onto the stumps of its forearms and a scar encircles its forehead. A thin grey fluid trickles from a hole in its back, above where its heart should be.</em></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><em></em></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A greyman is an artificial creature created by implanting a gray ooze into an alchemically treated humanoid body which has had swords grafted onto its arms.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A typical greyman stands 6 feet tall and weighs 350 pounds.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Greymen are mute and have no understanding of language.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Operating solely on instinct, a greyman is a fearless and relentless fighter. They pursue any non-greymen they see then hack at them with their swordarms until either the greyman or the intruder is dead. Even destruction does not end the threat from a grayman, for the ooze within it will then escape from the grayman's remains and attack.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Acid (Ex):</strong> A greyman secretes a diluted form of the digestive acid produced by the gray ooze trapped inside it. This acid quickly dissolves organic material and metal, but not stone. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 11 Reflex save. A metal or wooden weapon that strikes a greyman also dissolves immediately unless it succeeds on a DC 11 Reflex save. The save DCs are Constitution-based.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">The greyman's acidic touch deals 11 points of damage per round to wooden or metal objects, but the greyman must remain in contact with the object for 1 full round to deal this damage.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Grafted Short Swords (Ex):</strong> A greyman's arms have been replaced by short swords. These are treated as natural attacks that threaten a critical hit on a natural attack roll of 19–20. As natural attacks, these weapons may not be disarmed.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Oozing Demise (Ex):</strong> When an grayman is destroyed, the gray ooze trapped within its body is freed to attack as a full-strength creature, taking one round to crawl from the hole in the grayman's chest.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Construction</span></strong></span><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Creating a grayman requires a fairly intact humanoid corpse and a live gray ooze, plus metal implants, special unguents and alchemical reagants costing 500 gold pieces. Correctly mixing the reagants requires a DC 12 Craft (alchemy) check, while preparing the body requires a DC 12 Craft (leatherworking) check.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">CL 5th; Craft Construct, <em>animate dead</em>, <em>rage</em>, caster must be at least 5th level;</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Price 5,000 gp; Cost 2,750 gp + 180 XP.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-size: 12px"><span style="font-family: 'Arial'">Grayman Construct Traits</span></span><span style="font-family: 'Arial'"></span></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"></span></strong><span style="font-family: 'Arial'">A greyman has the following traits instead of a standard Construct's traits, due to its dependence on a living Ooze:</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">No Constitution score.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Low-light vision.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Darkvision out to 60 feet.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Immunity to poison, sleep effects, paralysis, polymorph, stunning, disease, death effects, and necromancy effects.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Some graymen have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + ½ ooze’s HD + ooze’s Con modifier per full round of contact.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">A grayman cannot be healed by <em>cure</em> effects or the Heal skill but can heal damage on its own, so long as the ooze inside it is alive. It can also be repaired through the use of the Craft Construct feat, and some may also be repaired by exposing them to a certain kind of effect (see the creature’s description for details). A graymen with the fast healing special quality still benefits from that quality.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Since it was never alive, a graymen cannot be raised or resurrected. </span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Because its body is a mass of unliving matter, a graymen is hard to destroy. It gains bonus hit points based on size, as shown on the table.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">Proficient with no armor.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'">The ooze within the grayman needs to eat and breathe, but the grayman itself does not. Graymen do not sleep.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4872036, member: 57383"] [b]Grayman, Take Two[/b] [FONT=Arial][SIZE=2][SIZE=4][B][FONT=Arial]Grayman[/FONT][/B][/SIZE][FONT=Arial] Medium Construct [B]Hit Dice:[/B] 3d10+20 (36 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (–1 Dex, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +2/+5 [B]Attack:[/B] Swordarm +6 melee (1d6+3/19-20) [B]Full Attack:[/B] 2 swordarms +6 melee (1d6+3/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Acid, "release ooze", grafted short swords [B]Special Qualities:[/B] Blindsense 30 ft., grayman construct traits, darkvision 60 ft., immunity to acid, low-light vision [B]Saves:[/B] Fort +1, Ref +2, Will +1 [B]Abilities:[/B] Str 16, Dex 9, Con —, Int 1, Wis 11, Cha 1 [B]Skills:[/B] Climb +6, Swim +6 [B]Feats:[/B] Blind-FightB, Lightning Reflexes, Weapon Focus (swordarm) [B]Environment:[/B] Any [B]Organization:[/B] Solitary or gang (2-12) [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4–6 HD (Medium); 7–9 HD (Large) [B]Level Adjustment:[/B] — [I]Moving jerkily, like it is unused to its own body, the burly figure looks like a deathly grey human. Short swords have been grafted onto the stumps of its forearms and a scar encircles its forehead. A thin grey fluid trickles from a hole in its back, above where its heart should be. [/I] A greyman is an artificial creature created by implanting a gray ooze into an alchemically treated humanoid body which has had swords grafted onto its arms. A typical greyman stands 6 feet tall and weighs 350 pounds. Greymen are mute and have no understanding of language. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] Operating solely on instinct, a greyman is a fearless and relentless fighter. They pursue any non-greymen they see then hack at them with their swordarms until either the greyman or the intruder is dead. Even destruction does not end the threat from a grayman, for the ooze within it will then escape from the grayman's remains and attack. [B]Acid (Ex):[/B] A greyman secretes a diluted form of the digestive acid produced by the gray ooze trapped inside it. This acid quickly dissolves organic material and metal, but not stone. Armor or clothing dissolves and becomes useless immediately unless it succeeds on a DC 11 Reflex save. A metal or wooden weapon that strikes a greyman also dissolves immediately unless it succeeds on a DC 11 Reflex save. The save DCs are Constitution-based. The greyman's acidic touch deals 11 points of damage per round to wooden or metal objects, but the greyman must remain in contact with the object for 1 full round to deal this damage. [B]Grafted Short Swords (Ex):[/B] A greyman's arms have been replaced by short swords. These are treated as natural attacks that threaten a critical hit on a natural attack roll of 19–20. As natural attacks, these weapons may not be disarmed. [B]Oozing Demise (Ex):[/B] When an grayman is destroyed, the gray ooze trapped within its body is freed to attack as a full-strength creature, taking one round to crawl from the hole in the grayman's chest. [/FONT][SIZE=3][B][FONT=Arial]Construction[/FONT][/B][/SIZE][FONT=Arial] Creating a grayman requires a fairly intact humanoid corpse and a live gray ooze, plus metal implants, special unguents and alchemical reagants costing 500 gold pieces. Correctly mixing the reagants requires a DC 12 Craft (alchemy) check, while preparing the body requires a DC 12 Craft (leatherworking) check. CL 5th; Craft Construct, [I]animate dead[/I], [I]rage[/I], caster must be at least 5th level; Price 5,000 gp; Cost 2,750 gp + 180 XP. [/FONT][/SIZE][/FONT] [FONT=Arial][SIZE=2][B][SIZE=3][FONT=Arial]Grayman Construct Traits[/FONT][/SIZE][FONT=Arial] [/FONT][/B][FONT=Arial]A greyman has the following traits instead of a standard Construct's traits, due to its dependence on a living Ooze: No Constitution score. Low-light vision. Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, polymorph, stunning, disease, death effects, and necromancy effects. Some graymen have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + ½ ooze’s HD + ooze’s Con modifier per full round of contact. A grayman cannot be healed by [I]cure[/I] effects or the Heal skill but can heal damage on its own, so long as the ooze inside it is alive. It can also be repaired through the use of the Craft Construct feat, and some may also be repaired by exposing them to a certain kind of effect (see the creature’s description for details). A graymen with the fast healing special quality still benefits from that quality. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. Since it was never alive, a graymen cannot be raised or resurrected. Because its body is a mass of unliving matter, a graymen is hard to destroy. It gains bonus hit points based on size, as shown on the table. Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. Proficient with no armor. The ooze within the grayman needs to eat and breathe, but the grayman itself does not. Graymen do not sleep.[/FONT] [/SIZE][/FONT] [/QUOTE]
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