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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 4872039" data-attributes="member: 57383"><p><strong>Ochre Ogre</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Ochre Ogre (Grayogre)</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Large Construct</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 6d10+30 (63 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> –1</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 25 ft. (5 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 18 (–1 size, –1 Dex, +10 natural), touch 8, flat-footed 18</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +4/+15</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Axhand +11 melee (2d6+6/×3)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 axhands +11 melee (2d6+6/×3)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Acid, grafted battleaxes</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Bleed jelly, blindsense 30 ft., electric healing, grayman construct traits, immunity to acid and electricity, low-light vision, oozing demise</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +2, Ref +1, Will +2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 25, Dex 8, Con —, Int 1, Wis 10, Cha 1</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +12, Swim +11</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Blind-FightB, Improved Sunder, Power Attack, Weapon Focus (axhand)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or gang (2-4)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 6</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 7–9 HD (Large); 10–18 HD (Huge)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>A stumbling humanoid thing with a swollen body and axheads for hands, it is clearly no natural creature. Its entire body, including its blankly staring eyes, are a blotchy brown. Silver rods jut from the flesh of its head, neck and torso, many with crude sutures criss-crossing the flesh between them. A jagged scar encircles its forehead, leaking a muddy brown fluid, the same liquid oozes from around a wood and metal plug that seals a hole in its chest over were its heart should be.</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em></em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">An ochre ogre is an artificial being made from a large humanoid corpse implanted with an ochre jelly. Like flesh golems, they are invigorated by electricity, which is infused into their flesh through silver rods surgically implanted into their bodies.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Ochre ogres stand 9 to 10 feet tall and weigh about 3000 pounds.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">An ochre ogre fearlessly pursues opponents, hacking with its axhands. If it cannot reach a victim or its handax blows fail to injure them it instinctively gashes itself open to release blood jellies to join the attack.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Acid (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong></strong>An ochre ogre can secrete a digestive acid through its pores that dissolves only flesh. Any time the ogre grapples an opponent it can inflict an additional 1d4 points of acid damage.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Bleed Jelly (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Whenever an ochre ogre is damaged by slashing and piercing weapons or electricity attacks a monstrous jelly spills out from wherever the attack hit and proceeds to attack the nearest living creature, usually whoever attacked the ochre ogre. This jelly resembles a Medium-sized ochre jelly but is not a living creature, being a Construct with all the greyman construct traits instead of an Ooze, its relevant statistics are listed below. A blood jelly created by a slashing or piercing attack has hit points equal to the damage inflicted by the attack, while those created by electricity attacks have 1 hit point for every 2 points of damage the attack would otherwise deal.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Blood jellies "die" after being outside the ochre ogre for an hour. An ochre ogre can devour any living blood jelly it spawned (but not one from another ochre ogre) as a full-round action, which allows it to heal damage equal to half the ooze's hit points.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Blood Jelly</strong> (Medium Construct, 6 Hit Dice (hp as above); Init: –5; Speed: 10 ft. (2 squares), climb 10 ft.; AC: 5 (–5 Dex), touch 5, flat-footed 5; Base Attack/Grapple: +4/+5; Attack: Slam +5 melee (1d6+1 plus 1d4 acid); Space/Reach: 5 ft./ 5 ft.; Special Attacks: Acid, constrict 1d6+1 plus 1d4 acid, improved grab; Special Qualities: Blindsight 60 ft., grayman (construct) traits, immunity to acid and electricity; Saves: Fort +2, Ref –3, Will –3; Abilities: Str 13, Dex 1, Con—, Int—, Wis 1, Cha 1; Skills: Climb +9)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Electric Healing (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Any magical attack that deals electricity damage to an ochre ogre breaks any slow effect on the ogre and heals it of 1 point of damage for every 2 points of damage the attack would otherwise deal. If the amount of healing would cause the ogre to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an ochre ogre hit by a lightning bolt heals 5 points of damage if the attack would have dealt 11 points of damage. An ochre ogre gets no saving throw against attacks that deal electricity damage.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Grafted Battleaxes (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">An ochre ogre's arms have been replaced by battleaxes. These are treated as natural attacks that do triple damage on a confirmed critical. As natural attacks, these weapons may not be disarmed.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Oozing Demise (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">When an ochre ogre is destroyed, the ochre jelly trapped within its body is freed to attack as a full-strength creature, taking one round to crawl from the hole in the ogre's chest.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Construction</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Creating an ochre ogre requires a living ochre jelly and the fairly intact humanoid or giant corpse of at least Large size, plus metal implants, special unguents and alchemical reagants costing 1000 gold pieces.. Correctly mixing the reagants requires a DC 13 Craft (alchemy) check, while preparing the body requires a DC 13 Craft (leatherworking) check.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">CL 7th; Craft Construct, <em>animate dead</em>, <em>fabricate</em>, <em>rage</em>, caster must be at least 7th level;</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Price 12,000 gp; Cost 7,000 gp + 440 XP.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4872039, member: 57383"] [b]Ochre Ogre[/b] [SIZE=2][SIZE=4][B][FONT=Arial]Ochre Ogre (Grayogre)[/FONT][/B][/SIZE][FONT=Arial] Large Construct [B]Hit Dice:[/B] 6d10+30 (63 hp) [B]Initiative:[/B] –1 [B]Speed:[/B] 25 ft. (5 squares) [B]Armor Class:[/B] 18 (–1 size, –1 Dex, +10 natural), touch 8, flat-footed 18 [B]Base Attack/Grapple:[/B] +4/+15 [B]Attack:[/B] Axhand +11 melee (2d6+6/×3) [B]Full Attack:[/B] 2 axhands +11 melee (2d6+6/×3) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Acid, grafted battleaxes [B]Special Qualities:[/B] Bleed jelly, blindsense 30 ft., electric healing, grayman construct traits, immunity to acid and electricity, low-light vision, oozing demise [B]Saves:[/B] Fort +2, Ref +1, Will +2 [B]Abilities:[/B] Str 25, Dex 8, Con —, Int 1, Wis 10, Cha 1 [B]Skills:[/B] Climb +12, Swim +11 [B]Feats:[/B] Blind-FightB, Improved Sunder, Power Attack, Weapon Focus (axhand) [B]Environment:[/B] Any [B]Organization:[/B] Solitary or gang (2-4) [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7–9 HD (Large); 10–18 HD (Huge) [B]Level Adjustment:[/B] — [I]A stumbling humanoid thing with a swollen body and axheads for hands, it is clearly no natural creature. Its entire body, including its blankly staring eyes, are a blotchy brown. Silver rods jut from the flesh of its head, neck and torso, many with crude sutures criss-crossing the flesh between them. A jagged scar encircles its forehead, leaking a muddy brown fluid, the same liquid oozes from around a wood and metal plug that seals a hole in its chest over were its heart should be. [/I] An ochre ogre is an artificial being made from a large humanoid corpse implanted with an ochre jelly. Like flesh golems, they are invigorated by electricity, which is infused into their flesh through silver rods surgically implanted into their bodies. Ochre ogres stand 9 to 10 feet tall and weigh about 3000 pounds. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] An ochre ogre fearlessly pursues opponents, hacking with its axhands. If it cannot reach a victim or its handax blows fail to injure them it instinctively gashes itself open to release blood jellies to join the attack. [B]Acid (Ex) [/B]An ochre ogre can secrete a digestive acid through its pores that dissolves only flesh. Any time the ogre grapples an opponent it can inflict an additional 1d4 points of acid damage. [B]Bleed Jelly (Ex)[/B] Whenever an ochre ogre is damaged by slashing and piercing weapons or electricity attacks a monstrous jelly spills out from wherever the attack hit and proceeds to attack the nearest living creature, usually whoever attacked the ochre ogre. This jelly resembles a Medium-sized ochre jelly but is not a living creature, being a Construct with all the greyman construct traits instead of an Ooze, its relevant statistics are listed below. A blood jelly created by a slashing or piercing attack has hit points equal to the damage inflicted by the attack, while those created by electricity attacks have 1 hit point for every 2 points of damage the attack would otherwise deal. Blood jellies "die" after being outside the ochre ogre for an hour. An ochre ogre can devour any living blood jelly it spawned (but not one from another ochre ogre) as a full-round action, which allows it to heal damage equal to half the ooze's hit points. [B]Blood Jelly[/B] (Medium Construct, 6 Hit Dice (hp as above); Init: –5; Speed: 10 ft. (2 squares), climb 10 ft.; AC: 5 (–5 Dex), touch 5, flat-footed 5; Base Attack/Grapple: +4/+5; Attack: Slam +5 melee (1d6+1 plus 1d4 acid); Space/Reach: 5 ft./ 5 ft.; Special Attacks: Acid, constrict 1d6+1 plus 1d4 acid, improved grab; Special Qualities: Blindsight 60 ft., grayman (construct) traits, immunity to acid and electricity; Saves: Fort +2, Ref –3, Will –3; Abilities: Str 13, Dex 1, Con—, Int—, Wis 1, Cha 1; Skills: Climb +9) [B]Electric Healing (Ex)[/B] Any magical attack that deals electricity damage to an ochre ogre breaks any slow effect on the ogre and heals it of 1 point of damage for every 2 points of damage the attack would otherwise deal. If the amount of healing would cause the ogre to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an ochre ogre hit by a lightning bolt heals 5 points of damage if the attack would have dealt 11 points of damage. An ochre ogre gets no saving throw against attacks that deal electricity damage. [B]Grafted Battleaxes (Ex)[/B] An ochre ogre's arms have been replaced by battleaxes. These are treated as natural attacks that do triple damage on a confirmed critical. As natural attacks, these weapons may not be disarmed. [B]Oozing Demise (Ex)[/B] When an ochre ogre is destroyed, the ochre jelly trapped within its body is freed to attack as a full-strength creature, taking one round to crawl from the hole in the ogre's chest. [/FONT][SIZE=3][B][FONT=Arial]Construction[/FONT][/B][/SIZE][FONT=Arial] Creating an ochre ogre requires a living ochre jelly and the fairly intact humanoid or giant corpse of at least Large size, plus metal implants, special unguents and alchemical reagants costing 1000 gold pieces.. Correctly mixing the reagants requires a DC 13 Craft (alchemy) check, while preparing the body requires a DC 13 Craft (leatherworking) check. CL 7th; Craft Construct, [I]animate dead[/I], [I]fabricate[/I], [I]rage[/I], caster must be at least 7th level; Price 12,000 gp; Cost 7,000 gp + 440 XP.[/FONT][/SIZE] [/QUOTE]
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