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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 5037229" data-attributes="member: 57383"><p>The Giant Sea Anemone conversion in the creature catalogue already has the multiple 4hp tentacles, only 3 of which can attack a M-sized target, I was just going to copy that.</p><p></p><p>I'd be happy to make them an evil, intelligent tentacle-monster. I'd like Aberration for them more than Magical Beast.</p><p></p><p>So, what other changes would we make to the <strong> <a href="http://www.enworld.org/forum/cc/converted/view_c.php?CreatureID=1004" target="_blank">giant sea anemone</a> </strong>apart from the type, speed, AC, bristles, increased acid damage, intelligence and alignment?</p><p></p><p>Should we modify any of its other stats. Here are some monsters with a similar niche:</p><p></p><p><strong>Giant Sea Anemone: </strong>Str 13, Dex 9, Con 15, Int 1, Wis 8, Cha 1</p><p><strong>Roper (Large): </strong>Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12</p><p><strong>Tendriculos (Huge):</strong> Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3</p><p><strong>Tendriculos (Large):</strong> Str 20, Dex 11, Con 18, Int 3, Wis 8, Cha 3</p><p></p><p>Scaling down the Tendriculos to Large give it very similar physical stats to a Roper. I'd be tempted to just average a Roper and Giant Sea Anemone's stats together:</p><p></p><p><strong>Giant Sea Roper: </strong>Str 16, Dex 11, Con 16, Int 6.5, Wis 12, Cha 6.5</p><p></p><p>That looks a good start, I'll just round the Intelligence up and halve the Charisma to 3, like a Tendriculos...</p><p></p><p><strong>Giant Polyp: </strong>Str 16, Dex 11, Con 16, Int 7, Wis 12, Cha 3</p><p></p><p>Does that look OK to you?</p><p></p><p>I'd have a SQ that the tentacles only do secondary damage (1d3+1) to prevent the damage going overboard, but it needs a decent Strength to be an effective grappler.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5037229, member: 57383"] The Giant Sea Anemone conversion in the creature catalogue already has the multiple 4hp tentacles, only 3 of which can attack a M-sized target, I was just going to copy that. I'd be happy to make them an evil, intelligent tentacle-monster. I'd like Aberration for them more than Magical Beast. So, what other changes would we make to the [B] [URL="http://www.enworld.org/forum/cc/converted/view_c.php?CreatureID=1004"]giant sea anemone[/URL] [/B]apart from the type, speed, AC, bristles, increased acid damage, intelligence and alignment? Should we modify any of its other stats. Here are some monsters with a similar niche: [B]Giant Sea Anemone: [/B]Str 13, Dex 9, Con 15, Int 1, Wis 8, Cha 1 [B]Roper (Large): [/B]Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12 [B]Tendriculos (Huge):[/B] Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 [B]Tendriculos (Large):[/B] Str 20, Dex 11, Con 18, Int 3, Wis 8, Cha 3 Scaling down the Tendriculos to Large give it very similar physical stats to a Roper. I'd be tempted to just average a Roper and Giant Sea Anemone's stats together: [B]Giant Sea Roper: [/B]Str 16, Dex 11, Con 16, Int 6.5, Wis 12, Cha 6.5 That looks a good start, I'll just round the Intelligence up and halve the Charisma to 3, like a Tendriculos... [B]Giant Polyp: [/B]Str 16, Dex 11, Con 16, Int 7, Wis 12, Cha 3 Does that look OK to you? I'd have a SQ that the tentacles only do secondary damage (1d3+1) to prevent the damage going overboard, but it needs a decent Strength to be an effective grappler. [/QUOTE]
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