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Converting Greyhawk monsters
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<blockquote data-quote="Cleon" data-source="post: 5148179" data-attributes="member: 57383"><p>Yes that is a puzzler. It also does a lot less damage than a 2E Iron Golem - 4d4 instead of 4d10.</p><p></p><p>Maybe it's a "poor man's Iron Golem". A hollow framework of blades welded together, instead of a solid construction like the SRD Iron Golem.</p><p></p><p>So, apart from the 9 Hit Dice are there are other changes you fancy.</p><p></p><p>Modify the stats a bit? With only 9 HD, 45 hp and 4-16 damage it is more like a Flesh Golem in power.</p><p></p><p>How about putting it between a Flesh and a Stone Golem in strength.</p><p></p><p>Spiked Golem: HD 9d10+30 (79hp), Str 25, Dex 9, Con 0, Int 0, Wis 11, Cha 1, NA +18 ?</p><p></p><p>Attacks ought to be 2 blades or spikes, but how much damage should they be do?</p><p></p><p>A Large armour spike only does 1d8 damage. The original 4-16 damage is marginally more than a Flesh Golem's 2-16, so I'd be OK leaving it at 2d8 damage with a higher Strength bonus for blade/spike +12 melee (2d8+7).</p></blockquote><p></p>
[QUOTE="Cleon, post: 5148179, member: 57383"] Yes that is a puzzler. It also does a lot less damage than a 2E Iron Golem - 4d4 instead of 4d10. Maybe it's a "poor man's Iron Golem". A hollow framework of blades welded together, instead of a solid construction like the SRD Iron Golem. So, apart from the 9 Hit Dice are there are other changes you fancy. Modify the stats a bit? With only 9 HD, 45 hp and 4-16 damage it is more like a Flesh Golem in power. How about putting it between a Flesh and a Stone Golem in strength. Spiked Golem: HD 9d10+30 (79hp), Str 25, Dex 9, Con 0, Int 0, Wis 11, Cha 1, NA +18 ? Attacks ought to be 2 blades or spikes, but how much damage should they be do? A Large armour spike only does 1d8 damage. The original 4-16 damage is marginally more than a Flesh Golem's 2-16, so I'd be OK leaving it at 2d8 damage with a higher Strength bonus for blade/spike +12 melee (2d8+7). [/QUOTE]
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