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Converting Greyhawk monsters
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<blockquote data-quote="Shade" data-source="post: 5227614" data-attributes="member: 287"><p><a href="http://www.enworld.org/forum/5219976-post969.html" target="_blank">Updated</a>.</p><p></p><p>I think the lingering burning sounds fun, and I like half-fire, half-profane damage.</p><p></p><p>So...</p><p></p><p>Immolate (Su): Once per day, The Thing That Should Not Exist may immolate a single target within 100 feet with eldritch flames. The victim suffers 6d8 points of damage (Reflex DC X half). Half this damage is fire, the other half results directly from profane alien power, and is therefore subject to being reduced by resistance to fire-based attacks, such as that granted by protection from energy (fire), fire shield (chill shield), and similar magic. The flames linger, unless doused with holy water, dealing 4d8 points of damage on the second round and 2d8 points on the third round. The flames wink out on the fourth round. The save DC is Charisma-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 5227614, member: 287"] [URL="http://www.enworld.org/forum/5219976-post969.html"]Updated[/URL]. I think the lingering burning sounds fun, and I like half-fire, half-profane damage. So... Immolate (Su): Once per day, The Thing That Should Not Exist may immolate a single target within 100 feet with eldritch flames. The victim suffers 6d8 points of damage (Reflex DC X half). Half this damage is fire, the other half results directly from profane alien power, and is therefore subject to being reduced by resistance to fire-based attacks, such as that granted by protection from energy (fire), fire shield (chill shield), and similar magic. The flames linger, unless doused with holy water, dealing 4d8 points of damage on the second round and 2d8 points on the third round. The flames wink out on the fourth round. The save DC is Charisma-based. [/QUOTE]
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